Initial commit
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package fr.ultralion.veinmining;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.enchantment.Enchantment;
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public class ModEnchantments {
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public static final ResourceKey<Enchantment> VEINMINING = ResourceKey.create(
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Registries.ENCHANTMENT,
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ResourceLocation.fromNamespaceAndPath(Veinmining.MODID, "veinmining")
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);
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}
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package fr.ultralion.veinmining;
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import fr.ultralion.veinmining.event.BlockBreakHandler;
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import net.neoforged.bus.api.IEventBus;
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import net.neoforged.fml.common.Mod;
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import net.neoforged.neoforge.common.NeoForge;
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@Mod(Veinmining.MODID)
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public class Veinmining {
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public static final String MODID = "veinmining";
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public Veinmining(IEventBus modEventBus) {
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NeoForge.EVENT_BUS.register(new BlockBreakHandler());
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}
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}
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package fr.ultralion.veinmining.event;
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import fr.ultralion.veinmining.ModEnchantments;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.enchantment.EnchantmentHelper;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.neoforged.bus.api.SubscribeEvent;
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import net.neoforged.neoforge.event.level.BlockEvent;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.Queue;
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import java.util.Set;
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public class BlockBreakHandler {
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private static final int MAX_BLOCKS = 64;
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private static final int SEARCH_RANGE = 1;
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@SubscribeEvent
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public void onBlockBreak(BlockEvent.BreakEvent event) {
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if (!(event.getLevel() instanceof ServerLevel serverLevel)) return;
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if (!(event.getPlayer() instanceof ServerPlayer player)) return;
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ItemStack tool = player.getMainHandItem();
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int enchantmentLevel = EnchantmentHelper.getItemEnchantmentLevel(
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serverLevel.registryAccess().registryOrThrow(Registries.ENCHANTMENT).getHolderOrThrow(ModEnchantments.VEINMINING),
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tool
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);
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if (enchantmentLevel <= 0) return;
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BlockState brokenBlock = event.getState();
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String blockName = brokenBlock.getBlock().toString().toLowerCase();
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if (!blockName.contains("ore")) return;
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veinMine(serverLevel, player, event.getPos(), brokenBlock, tool, enchantmentLevel);
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}
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private void veinMine(ServerLevel level, ServerPlayer player, BlockPos startPos,
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BlockState targetBlock, ItemStack tool, int enchantmentLevel) {
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Block targetBlockType = targetBlock.getBlock();
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Set<BlockPos> visited = new HashSet<>();
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Queue<BlockPos> toCheck = new LinkedList<>();
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toCheck.add(startPos);
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visited.add(startPos);
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int blocksDestroyed = 0;
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int maxBlocks = MAX_BLOCKS * enchantmentLevel;
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while (!toCheck.isEmpty() && blocksDestroyed < maxBlocks) {
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BlockPos currentPos = toCheck.poll();
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for (int x = -SEARCH_RANGE; x <= SEARCH_RANGE; x++) {
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for (int y = -SEARCH_RANGE; y <= SEARCH_RANGE; y++) {
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for (int z = -SEARCH_RANGE; z <= SEARCH_RANGE; z++) {
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if (x == 0 && y == 0 && z == 0) continue;
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BlockPos neighborPos = currentPos.offset(x, y, z);
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if (visited.contains(neighborPos)) continue;
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visited.add(neighborPos);
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BlockState neighborState = level.getBlockState(neighborPos);
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if (neighborState.getBlock() == targetBlockType) {
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toCheck.add(neighborPos);
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if (breakBlock(level, player, neighborPos, neighborState, tool)) {
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blocksDestroyed++;
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}
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if (blocksDestroyed >= maxBlocks) break;
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}
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}
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if (blocksDestroyed >= maxBlocks) break;
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}
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if (blocksDestroyed >= maxBlocks) break;
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}
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}
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}
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private boolean breakBlock(ServerLevel level, ServerPlayer player, BlockPos pos,
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BlockState state, ItemStack tool) {
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if (!tool.isCorrectToolForDrops(state)) return false;
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boolean broken = level.destroyBlock(pos, false, player);
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if (broken) {
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Block.dropResources(state, level, pos, level.getBlockEntity(pos), player, tool);
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tool.hurtAndBreak(1, player, net.minecraft.world.entity.EquipmentSlot.MAINHAND);
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int exp = state.getBlock().getExpDrop(state, level, pos, level.getBlockEntity(pos), player, tool);
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if (exp > 0) {
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state.getBlock().popExperience(level, pos, exp);
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}
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}
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return broken;
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}
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}
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{
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"enchantment.veinmining.veinmining": "Veinmining",
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"enchantment.veinmining.veinmining.desc": "Mines entire ore veins at once"
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}
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{
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"enchantment.veinmining.veinmining": "Extraction de veine",
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"enchantment.veinmining.veinmining.desc": "Mine des filons entiers de minerais en une seul fois"
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}
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{
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"replace": false,
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"values": [
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"veinmining:veinmining"
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]
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}
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{
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"replace": false,
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"values": [
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"veinmining:veinmining"
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]
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}
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{
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"replace": false,
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"values": [
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"veinmining:veinmining"
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]
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}
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{
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"description": {
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"translate": "enchantment.veinmining.veinmining"
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},
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"supported_items": "#minecraft:pickaxes",
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"primary_items": "#minecraft:pickaxes",
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"weight": 10,
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"max_level": 3,
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"min_cost": {
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"base": 10,
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"per_level_above_first": 10
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},
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"max_cost": {
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"base": 60,
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"per_level_above_first": 10
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},
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"anvil_cost": 4,
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"slots": [
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"mainhand"
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]
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}
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# This is an example mods.toml file. It contains the data relating to the loading mods.
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# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
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# The overall format is standard TOML format, v0.5.0.
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# Note that there are a couple of TOML lists in this file.
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# Find more information on toml format here: https://github.com/toml-lang/toml
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# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
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modLoader = "javafml" #mandatory
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# A version range to match for said mod loader - for regular FML @Mod it will be the the FML version. This is currently 47.
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loaderVersion = "${loader_version_range}" #mandatory
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# The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
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# Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
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license = "${mod_license}"
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# A URL to refer people to when problems occur with this mod
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#issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
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# A list of mods - how many allowed here is determined by the individual mod loader
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[[mods]] #mandatory
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# The modid of the mod
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modId = "${mod_id}" #mandatory
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# The version number of the mod
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version = "${mod_version}" #mandatory
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# A display name for the mod
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displayName = "${mod_name}" #mandatory
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# A URL to query for updates for this mod. See the JSON update specification https://docs.neoforge.net/docs/misc/updatechecker/
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#updateJSONURL="https://change.me.example.invalid/updates.json" #optional
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# A URL for the "homepage" for this mod, displayed in the mod UI
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displayURL = "https://ultralion.xyz" #optional
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# A file name (in the root of the mod JAR) containing a logo for display
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logoFile="logo.png"
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# A text field displayed in the mod UI
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#credits="" #optional
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# A text field displayed in the mod UI
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authors = "${mod_authors}" #optional
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# The description text for the mod (multi line!) (#mandatory)
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description = '''${mod_description}'''
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# The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded.
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#[[mixins]]
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#config="${mod_id}.mixins.json"
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# The [[accessTransformers]] block allows you to declare where your AT file is.
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# If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg
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#[[accessTransformers]]
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#file="META-INF/accesstransformer.cfg"
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# The coremods config file path is not configurable and is always loaded from META-INF/coremods.json
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# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
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[[dependencies."${mod_id}"]] #optional
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# the modid of the dependency
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modId = "neoforge" #mandatory
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# The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive).
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# 'required' requires the mod to exist, 'optional' does not
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# 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning
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type = "required" #mandatory
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# Optional field describing why the dependency is required or why it is incompatible
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# reason="..."
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# The version range of the dependency
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versionRange = "${neo_version_range}" #mandatory
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# An ordering relationship for the dependency.
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# BEFORE - This mod is loaded BEFORE the dependency
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# AFTER - This mod is loaded AFTER the dependency
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ordering = "NONE"
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# Side this dependency is applied on - BOTH, CLIENT, or SERVER
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side = "BOTH"
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# Here's another dependency
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[[dependencies."${mod_id}"]]
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modId = "minecraft"
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type = "required"
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# This version range declares a minimum of the current minecraft version up to but not including the next major version
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versionRange = "${minecraft_version_range}"
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ordering = "NONE"
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side = "BOTH"
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# Features are specific properties of the game environment, that you may want to declare you require. This example declares
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# that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
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# stop your mod loading on the server for example.
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#[features."${mod_id}"]
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#openGLVersion="[3.2,)"
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