Files
WikiRush/app/components/ProfileScreen.tsx
T
jessy-david-dev dc09658fdb feat: add user accounts, authentication, and game history with Prisma 7
- Implement user registration and login with NextAuth v5 (email/password, JWT)
- Add authentication modal in UI with login/register tabs
- Create user profile screen showing game statistics and history
- Integrate Prisma 7 ORM with SQLite database for data persistence
- Store game results (mode, path, clicks, time) in database
- Auto-save completed games only when user is authenticated
- Separate business logic into reusable hooks (useSoloGame, useMultiGame)
- Organize UI into composable screen components (HomeScreen, SoloScreen, ProfileScreen, etc)
- Add session persistence across F5 refresh for solo and multiplayer
- Style auth modal, account button, and profile stats dashboard
2026-04-10 15:43:07 +02:00

158 lines
5.5 KiB
TypeScript
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"use client";
import { useEffect, useState } from "react";
import { signOut } from "next-auth/react";
type Game = {
id: string;
mode: string;
startArticle: string;
targetArticle: string;
path: string[];
clicks: number;
timeSeconds: number;
won: boolean;
playedAt: string;
};
type Stats = {
total: number;
won: number;
avgClicks: number;
avgTime: number;
bestClicks: number;
bestTime: number;
};
function fmt(s: number): string {
const m = Math.floor(s / 60);
const sec = Math.floor(s % 60);
return `${m}:${String(sec).padStart(2, "0")}`;
}
function computeStats(games: Game[]): Stats {
const won = games.filter((g) => g.won);
return {
total: games.length,
won: won.length,
avgClicks: won.length ? Math.round(won.reduce((s, g) => s + g.clicks, 0) / won.length) : 0,
avgTime: won.length ? won.reduce((s, g) => s + g.timeSeconds, 0) / won.length : 0,
bestClicks: won.length ? Math.min(...won.map((g) => g.clicks)) : 0,
bestTime: won.length ? Math.min(...won.map((g) => g.timeSeconds)) : 0,
};
}
export function ProfileScreen({
userName,
onBack,
}: {
userName: string;
onBack: () => void;
}) {
const [games, setGames] = useState<Game[]>([]);
const [loading, setLoading] = useState(true);
const [filter, setFilter] = useState<"all" | "solo" | "multi">("all");
useEffect(() => {
fetch("/api/games")
.then((r) => r.json())
.then((data) => setGames(data as Game[]))
.finally(() => setLoading(false));
}, []);
const filtered = filter === "all" ? games : games.filter((g) => g.mode === filter);
const stats = computeStats(filtered);
return (
<div className="screen profile-screen">
<div className="profile-header">
<button className="btn btn-ghost btn-back" onClick={onBack}> Retour</button>
<div className="profile-title">
<span className="profile-avatar">{userName[0].toUpperCase()}</span>
<h2 className="profile-name">{userName}</h2>
</div>
<button className="btn btn-ghost" onClick={() => signOut({ redirect: false }).then(onBack)}>
Déconnexion
</button>
</div>
<div className="profile-stats-grid">
<div className="stat-card">
<span className="stat-card-value">{stats.total}</span>
<span className="stat-card-label">Parties</span>
</div>
<div className="stat-card">
<span className="stat-card-value">{stats.won}</span>
<span className="stat-card-label">Victoires</span>
</div>
<div className="stat-card">
<span className="stat-card-value">{stats.avgClicks > 0 ? stats.avgClicks : "—"}</span>
<span className="stat-card-label">Clics moy.</span>
</div>
<div className="stat-card">
<span className="stat-card-value">{stats.avgTime > 0 ? fmt(stats.avgTime) : "—"}</span>
<span className="stat-card-label">Temps moy.</span>
</div>
<div className="stat-card accent">
<span className="stat-card-value">{stats.bestClicks > 0 ? stats.bestClicks : "—"}</span>
<span className="stat-card-label">Meilleur clics</span>
</div>
<div className="stat-card accent">
<span className="stat-card-value">{stats.bestTime > 0 ? fmt(stats.bestTime) : "—"}</span>
<span className="stat-card-label">Meilleur temps</span>
</div>
</div>
<div className="profile-filters">
{(["all", "solo", "multi"] as const).map((f) => (
<button
key={f}
className={`filter-btn ${filter === f ? "active" : ""}`}
onClick={() => setFilter(f)}
>
{f === "all" ? "Tout" : f === "solo" ? "Solo" : "Multi"}
</button>
))}
</div>
<div className="games-list">
{loading && <div className="article-loading"><div className="loading-spinner" /> Chargement...</div>}
{!loading && filtered.length === 0 && (
<p className="games-empty">Aucune partie enregistrée.</p>
)}
{filtered.map((g) => (
<div key={g.id} className={`game-card ${g.won ? "won" : "lost"}`}>
<div className="game-card-top">
<span className="game-card-mode">{g.mode === "solo" ? "Solo" : "Multi"}</span>
<span className="game-card-date">{new Date(g.playedAt).toLocaleDateString("fr-FR")}</span>
<span className={`game-card-result ${g.won ? "won" : "lost"}`}>{g.won ? "Victoire" : "Abandon"}</span>
</div>
<div className="game-card-route">
<span className="game-card-start">{g.startArticle}</span>
<span className="game-card-arrow"></span>
<span className="game-card-target">{g.targetArticle}</span>
</div>
{g.won && (
<div className="game-card-stats">
<span>{g.clicks} clics</span>
<span>{fmt(g.timeSeconds)}</span>
<span>{g.path.length - 1} articles parcourus</span>
</div>
)}
{g.path.length > 0 && (
<div className="game-card-path">
{g.path.map((t, i) => (
<span key={i} className="game-path-item">
{i > 0 && <span className="game-path-sep"></span>}
<span className={i === g.path.length - 1 && g.won ? "game-path-end" : ""}>{t}</span>
</span>
))}
</div>
)}
</div>
))}
</div>
</div>
);
}