Files
WikiRush/lib/useDailyGame.ts
T

145 lines
4.6 KiB
TypeScript

"use client";
import { useState, useCallback, useRef, useEffect } from "react";
import { fetchArticle, normalizeTitle } from "./wiki";
import { useTimer } from "./useTimer";
export type DailyPhase = "loading" | "playing" | "won" | "gave_up" | "already_played";
export type DailyPuzzleInfo = {
id: string;
date: string;
startArticle: string;
targetArticle: string;
};
export type DailyResult = {
clicks: number;
timeSeconds: number;
won: boolean;
path: string[];
};
export function useDailyGame() {
const timer = useTimer();
const [phase, setPhase] = useState<DailyPhase>("loading");
const [puzzle, setPuzzle] = useState<DailyPuzzleInfo | null>(null);
const [myResult, setMyResult] = useState<DailyResult | null>(null);
const [html, setHtml] = useState("");
const [title, setTitle] = useState("");
const [loading, setLoading] = useState(false);
const [loadError, setLoadError] = useState<string | null>(null);
const clicksRef = useRef(0);
const [clicks, setClicks] = useState(0);
const pathRef = useRef<string[]>([]);
const [history, setHistory] = useState<string[]>([]);
const timerStartedRef = useRef(false);
const gameEndedRef = useRef(false);
const loadingRef = useRef(false);
useEffect(() => {
fetch("/api/daily")
.then((r) => r.json())
.then(async (data: { puzzle: DailyPuzzleInfo; alreadyPlayed: boolean; myResult: DailyResult | null }) => {
setPuzzle(data.puzzle);
if (data.alreadyPlayed && data.myResult) {
setMyResult(data.myResult);
setPhase("already_played");
return;
}
// Charger l'article de départ
const art = await fetchArticle(data.puzzle.startArticle);
if (!art) { setLoadError("Impossible de charger l'article de départ."); return; }
setHtml(art.html);
setTitle(art.title);
pathRef.current = [art.title];
setHistory([art.title]);
setPhase("playing");
})
.catch(() => setLoadError("Impossible de charger le défi du jour."));
}, []);
async function loadArticle(t: string) {
setLoadError(null);
setLoading(true);
loadingRef.current = true;
const art = await fetchArticle(t);
setLoading(false);
loadingRef.current = false;
if (!art) { setLoadError(`Impossible de charger "${t}".`); return null; }
setHtml(art.html);
setTitle(art.title);
return art.title;
}
async function submitResult(won: boolean) {
if (!puzzle) return;
const result: DailyResult = {
clicks: clicksRef.current,
timeSeconds: timer.elapsed,
won,
path: pathRef.current,
};
setMyResult(result);
await fetch("/api/daily", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ puzzleId: puzzle.id, ...result, path: result.path }),
}).catch(() => {});
}
const navigate = useCallback(async (t: string) => {
if (loadingRef.current || gameEndedRef.current) return;
clicksRef.current += 1;
setClicks(clicksRef.current);
if (!timerStartedRef.current) { timer.start(); timerStartedRef.current = true; }
const canonical = await loadArticle(t);
if (!canonical) return;
const newPath = [...pathRef.current, canonical];
pathRef.current = newPath;
setHistory(newPath);
window.scrollTo({ top: 0, behavior: "smooth" });
if (puzzle && normalizeTitle(canonical) === normalizeTitle(puzzle.targetArticle)) {
timer.stop();
gameEndedRef.current = true;
setPhase("won");
await submitResult(true);
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [puzzle]);
const goBack = useCallback(async () => {
if (loadingRef.current || gameEndedRef.current || pathRef.current.length <= 1) return;
clicksRef.current += 1;
setClicks(clicksRef.current);
if (!timerStartedRef.current) { timer.start(); timerStartedRef.current = true; }
const newPath = pathRef.current.slice(0, -1);
const canonical = await loadArticle(newPath[newPath.length - 1]);
if (!canonical) return;
pathRef.current = newPath;
setHistory(newPath);
window.scrollTo({ top: 0, behavior: "smooth" });
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
async function giveUp() {
timer.stop();
gameEndedRef.current = true;
setPhase("gave_up");
await submitResult(false);
}
return {
phase, puzzle, myResult,
html, title, loading, loadError,
history, clicks, elapsed: timer.elapsed,
canGoBack: pathRef.current.length > 1,
navigate, goBack, giveUp,
retryLoad: () => title && loadArticle(title),
};
}