- Implement user registration and login with NextAuth v5 (email/password, JWT) - Add authentication modal in UI with login/register tabs - Create user profile screen showing game statistics and history - Integrate Prisma 7 ORM with SQLite database for data persistence - Store game results (mode, path, clicks, time) in database - Auto-save completed games only when user is authenticated - Separate business logic into reusable hooks (useSoloGame, useMultiGame) - Organize UI into composable screen components (HomeScreen, SoloScreen, ProfileScreen, etc) - Add session persistence across F5 refresh for solo and multiplayer - Style auth modal, account button, and profile stats dashboard
158 lines
5.5 KiB
TypeScript
158 lines
5.5 KiB
TypeScript
"use client";
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import { useEffect, useState } from "react";
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import { signOut } from "next-auth/react";
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type Game = {
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id: string;
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mode: string;
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startArticle: string;
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targetArticle: string;
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path: string[];
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clicks: number;
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timeSeconds: number;
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won: boolean;
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playedAt: string;
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};
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type Stats = {
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total: number;
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won: number;
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avgClicks: number;
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avgTime: number;
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bestClicks: number;
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bestTime: number;
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};
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function fmt(s: number): string {
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const m = Math.floor(s / 60);
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const sec = Math.floor(s % 60);
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return `${m}:${String(sec).padStart(2, "0")}`;
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}
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function computeStats(games: Game[]): Stats {
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const won = games.filter((g) => g.won);
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return {
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total: games.length,
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won: won.length,
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avgClicks: won.length ? Math.round(won.reduce((s, g) => s + g.clicks, 0) / won.length) : 0,
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avgTime: won.length ? won.reduce((s, g) => s + g.timeSeconds, 0) / won.length : 0,
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bestClicks: won.length ? Math.min(...won.map((g) => g.clicks)) : 0,
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bestTime: won.length ? Math.min(...won.map((g) => g.timeSeconds)) : 0,
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};
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}
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export function ProfileScreen({
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userName,
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onBack,
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}: {
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userName: string;
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onBack: () => void;
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}) {
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const [games, setGames] = useState<Game[]>([]);
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const [loading, setLoading] = useState(true);
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const [filter, setFilter] = useState<"all" | "solo" | "multi">("all");
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useEffect(() => {
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fetch("/api/games")
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.then((r) => r.json())
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.then((data) => setGames(data as Game[]))
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.finally(() => setLoading(false));
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}, []);
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const filtered = filter === "all" ? games : games.filter((g) => g.mode === filter);
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const stats = computeStats(filtered);
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return (
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<div className="screen profile-screen">
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<div className="profile-header">
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<button className="btn btn-ghost btn-back" onClick={onBack}>← Retour</button>
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<div className="profile-title">
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<span className="profile-avatar">{userName[0].toUpperCase()}</span>
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<h2 className="profile-name">{userName}</h2>
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</div>
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<button className="btn btn-ghost" onClick={() => signOut({ redirect: false }).then(onBack)}>
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Déconnexion
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</button>
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</div>
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<div className="profile-stats-grid">
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<div className="stat-card">
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<span className="stat-card-value">{stats.total}</span>
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<span className="stat-card-label">Parties</span>
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</div>
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<div className="stat-card">
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<span className="stat-card-value">{stats.won}</span>
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<span className="stat-card-label">Victoires</span>
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</div>
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<div className="stat-card">
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<span className="stat-card-value">{stats.avgClicks > 0 ? stats.avgClicks : "—"}</span>
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<span className="stat-card-label">Clics moy.</span>
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</div>
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<div className="stat-card">
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<span className="stat-card-value">{stats.avgTime > 0 ? fmt(stats.avgTime) : "—"}</span>
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<span className="stat-card-label">Temps moy.</span>
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</div>
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<div className="stat-card accent">
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<span className="stat-card-value">{stats.bestClicks > 0 ? stats.bestClicks : "—"}</span>
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<span className="stat-card-label">Meilleur clics</span>
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</div>
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<div className="stat-card accent">
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<span className="stat-card-value">{stats.bestTime > 0 ? fmt(stats.bestTime) : "—"}</span>
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<span className="stat-card-label">Meilleur temps</span>
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</div>
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</div>
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<div className="profile-filters">
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{(["all", "solo", "multi"] as const).map((f) => (
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<button
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key={f}
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className={`filter-btn ${filter === f ? "active" : ""}`}
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onClick={() => setFilter(f)}
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>
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{f === "all" ? "Tout" : f === "solo" ? "Solo" : "Multi"}
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</button>
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))}
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</div>
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<div className="games-list">
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{loading && <div className="article-loading"><div className="loading-spinner" /> Chargement...</div>}
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{!loading && filtered.length === 0 && (
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<p className="games-empty">Aucune partie enregistrée.</p>
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)}
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{filtered.map((g) => (
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<div key={g.id} className={`game-card ${g.won ? "won" : "lost"}`}>
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<div className="game-card-top">
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<span className="game-card-mode">{g.mode === "solo" ? "Solo" : "Multi"}</span>
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<span className="game-card-date">{new Date(g.playedAt).toLocaleDateString("fr-FR")}</span>
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<span className={`game-card-result ${g.won ? "won" : "lost"}`}>{g.won ? "Victoire" : "Abandon"}</span>
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</div>
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<div className="game-card-route">
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<span className="game-card-start">{g.startArticle}</span>
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<span className="game-card-arrow">→</span>
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<span className="game-card-target">{g.targetArticle}</span>
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</div>
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{g.won && (
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<div className="game-card-stats">
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<span>{g.clicks} clics</span>
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<span>{fmt(g.timeSeconds)}</span>
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<span>{g.path.length - 1} articles parcourus</span>
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</div>
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)}
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{g.path.length > 0 && (
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<div className="game-card-path">
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{g.path.map((t, i) => (
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<span key={i} className="game-path-item">
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{i > 0 && <span className="game-path-sep">›</span>}
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<span className={i === g.path.length - 1 && g.won ? "game-path-end" : ""}>{t}</span>
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</span>
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))}
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</div>
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)}
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</div>
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))}
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</div>
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</div>
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);
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}
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