// Persistence sessionStorage pour F5 / rechargement de page const KEY = "wikirace_session"; export type SessionData = { screen: "solo" | "lobby" | "game"; // Solo soloPuzzle?: { start: string; target: string }; soloHistory?: string[]; soloClicks?: number; // Multi multiRoomCode?: string; multiPlayerId?: string; playerName?: string; }; export function saveSession(data: SessionData) { try { sessionStorage.setItem(KEY, JSON.stringify(data)); } catch { /* ignore quota */ } } export function loadSession(): SessionData | null { try { const raw = sessionStorage.getItem(KEY); return raw ? (JSON.parse(raw) as SessionData) : null; } catch { return null; } } export function clearSession() { try { sessionStorage.removeItem(KEY); } catch { /* ignore */ } }