fix(multi): restrict search and game settings to room host only
This commit is contained in:
@@ -13,6 +13,7 @@ function dbToRoom(row: {
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totalRounds: number;
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totalRounds: number;
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maxPlayers: number;
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maxPlayers: number;
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gameMode: string;
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gameMode: string;
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searchAllowed: boolean;
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startArticle: string;
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startArticle: string;
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targetArticle: string;
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targetArticle: string;
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roundWinner: string | null;
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roundWinner: string | null;
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@@ -28,10 +29,12 @@ function dbToRoom(row: {
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totalRounds: row.totalRounds,
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totalRounds: row.totalRounds,
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maxPlayers: row.maxPlayers,
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maxPlayers: row.maxPlayers,
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gameMode: (row.gameMode ?? "race") as Room["gameMode"],
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gameMode: (row.gameMode ?? "race") as Room["gameMode"],
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searchAllowed: row.searchAllowed ?? false,
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startArticle: row.startArticle,
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startArticle: row.startArticle,
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targetArticle: row.targetArticle,
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targetArticle: row.targetArticle,
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roundWinner: row.roundWinner,
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roundWinner: row.roundWinner,
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countdownStart: row.countdownStart !== null ? Number(row.countdownStart) : null,
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countdownStart:
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row.countdownStart !== null ? Number(row.countdownStart) : null,
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roundStart: row.roundStart !== null ? Number(row.roundStart) : null,
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roundStart: row.roundStart !== null ? Number(row.roundStart) : null,
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createdAt: Number(row.createdAt),
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createdAt: Number(row.createdAt),
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};
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};
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@@ -82,7 +85,9 @@ export async function PATCH(
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{ params }: { params: Promise<{ code: string }> },
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{ params }: { params: Promise<{ code: string }> },
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) {
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) {
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const { code } = await params;
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const { code } = await params;
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const row = await prisma.room.findUnique({ where: { code: code.toUpperCase() } });
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const row = await prisma.room.findUnique({
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where: { code: code.toUpperCase() },
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});
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if (!row) {
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if (!row) {
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return Response.json({ error: "Room introuvable" }, { status: 404 });
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return Response.json({ error: "Room introuvable" }, { status: 404 });
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@@ -91,14 +96,22 @@ export async function PATCH(
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const room = dbToRoom(row);
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const room = dbToRoom(row);
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const body = await request.json();
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const body = await request.json();
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const { action, playerId, playerName, article, startArticle, targetArticle } =
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const {
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body as {
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action,
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playerId,
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playerName,
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article,
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startArticle,
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targetArticle,
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value,
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} = body as {
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action: string;
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action: string;
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playerId?: string;
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playerId?: string;
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playerName?: string;
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playerName?: string;
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article?: string;
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article?: string;
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startArticle?: string;
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startArticle?: string;
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targetArticle?: string;
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targetArticle?: string;
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value?: boolean;
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};
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};
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// Nettoyer les joueurs inactifs avant chaque action
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// Nettoyer les joueurs inactifs avant chaque action
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@@ -279,7 +292,9 @@ export async function PATCH(
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if (room.gameMode === "race") {
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if (room.gameMode === "race") {
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// En mode course, forfait ne termine pas la manche — on attend qu'un vrai gagnant arrive
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// En mode course, forfait ne termine pas la manche — on attend qu'un vrai gagnant arrive
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// Sauf si tous ont abandonné
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// Sauf si tous ont abandonné
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const anyoneStillPlaying = room.players.some((p) => !p.hasWon && !p.hasSurrendered);
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const anyoneStillPlaying = room.players.some(
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(p) => !p.hasWon && !p.hasSurrendered,
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);
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if (!anyoneStillPlaying) {
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if (!anyoneStillPlaying) {
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room.phase = "results";
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room.phase = "results";
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// Pas de roundWinner si tout le monde a abandonné
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// Pas de roundWinner si tout le monde a abandonné
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@@ -295,6 +310,21 @@ export async function PATCH(
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return Response.json({ room });
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return Response.json({ room });
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}
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}
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// Hôte toggle recherche Ctrl+F
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case "setSearchAllowed": {
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const host = room.players.find((p) => p.id === playerId);
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if (!host?.isHost) {
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return Response.json(
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{ error: "Seul l'hôte peut modifier ce paramètre" },
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{ status: 403 },
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);
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}
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room.searchAllowed =
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typeof value === "boolean" ? value : !room.searchAllowed;
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await saveRoom(room);
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return Response.json({ room });
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}
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// Manche suivante / rejouer
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// Manche suivante / rejouer
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case "nextRound": {
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case "nextRound": {
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const host = room.players.find((p) => p.id === playerId);
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const host = room.players.find((p) => p.id === playerId);
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@@ -356,10 +386,12 @@ async function saveRoom(room: Room) {
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totalRounds: room.totalRounds,
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totalRounds: room.totalRounds,
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maxPlayers: room.maxPlayers,
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maxPlayers: room.maxPlayers,
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gameMode: room.gameMode,
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gameMode: room.gameMode,
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searchAllowed: room.searchAllowed,
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startArticle: room.startArticle,
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startArticle: room.startArticle,
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targetArticle: room.targetArticle,
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targetArticle: room.targetArticle,
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roundWinner: room.roundWinner,
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roundWinner: room.roundWinner,
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countdownStart: room.countdownStart !== null ? BigInt(room.countdownStart) : null,
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countdownStart:
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room.countdownStart !== null ? BigInt(room.countdownStart) : null,
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roundStart: room.roundStart !== null ? BigInt(room.roundStart) : null,
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roundStart: room.roundStart !== null ? BigInt(room.roundStart) : null,
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},
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},
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});
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});
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@@ -25,6 +25,7 @@ export type Room = {
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totalRounds: number;
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totalRounds: number;
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maxPlayers: number;
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maxPlayers: number;
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gameMode: "race" | "all_finish"; // race = 1er gagne, all_finish = tout le monde joue
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gameMode: "race" | "all_finish"; // race = 1er gagne, all_finish = tout le monde joue
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searchAllowed: boolean;
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startArticle: string;
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startArticle: string;
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targetArticle: string;
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targetArticle: string;
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roundWinner: string | null;
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roundWinner: string | null;
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@@ -56,6 +57,7 @@ function dbToRoom(row: {
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totalRounds: number;
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totalRounds: number;
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maxPlayers: number;
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maxPlayers: number;
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gameMode: string;
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gameMode: string;
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searchAllowed: boolean;
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startArticle: string;
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startArticle: string;
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targetArticle: string;
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targetArticle: string;
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roundWinner: string | null;
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roundWinner: string | null;
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@@ -71,6 +73,7 @@ function dbToRoom(row: {
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totalRounds: row.totalRounds,
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totalRounds: row.totalRounds,
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maxPlayers: row.maxPlayers,
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maxPlayers: row.maxPlayers,
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gameMode: (row.gameMode ?? "race") as Room["gameMode"],
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gameMode: (row.gameMode ?? "race") as Room["gameMode"],
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searchAllowed: row.searchAllowed ?? false,
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startArticle: row.startArticle,
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startArticle: row.startArticle,
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targetArticle: row.targetArticle,
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targetArticle: row.targetArticle,
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roundWinner: row.roundWinner,
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roundWinner: row.roundWinner,
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@@ -154,6 +157,7 @@ export async function POST(request: NextRequest) {
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totalRounds: clampedRounds,
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totalRounds: clampedRounds,
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maxPlayers: clampedMax,
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maxPlayers: clampedMax,
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gameMode: clampedMode,
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gameMode: clampedMode,
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searchAllowed: false,
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startArticle: "",
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startArticle: "",
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targetArticle: "",
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targetArticle: "",
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roundWinner: null,
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roundWinner: null,
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@@ -4,6 +4,7 @@ import { useEffect, useRef } from "react";
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import { ArticleView } from "./ArticleView";
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import { ArticleView } from "./ArticleView";
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import { Breadcrumbs } from "./Breadcrumbs";
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import { Breadcrumbs } from "./Breadcrumbs";
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import type { Room } from "../api/rooms/route";
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import type { Room } from "../api/rooms/route";
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import { useCtrlFBlock } from "../../lib/useSearchAllowed";
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type GameScreenProps = {
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type GameScreenProps = {
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room: Room;
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room: Room;
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@@ -28,6 +29,7 @@ export function GameScreen({
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countdown, onNavigate, onRetry, onNextRound, onResetGame, onSurrender,
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countdown, onNavigate, onRetry, onNextRound, onResetGame, onSurrender,
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}: GameScreenProps) {
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}: GameScreenProps) {
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const breadcrumbEndRef = useRef<HTMLDivElement>(null);
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const breadcrumbEndRef = useRef<HTMLDivElement>(null);
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useCtrlFBlock(room.searchAllowed);
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const myPlayer = room.players.find((p) => p.id === playerId);
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const myPlayer = room.players.find((p) => p.id === playerId);
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const isHost = myPlayer?.isHost ?? false;
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const isHost = myPlayer?.isHost ?? false;
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const myFinished = myPlayer?.hasWon || myPlayer?.hasSurrendered;
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const myFinished = myPlayer?.hasWon || myPlayer?.hasSurrendered;
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@@ -1,7 +1,6 @@
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"use client";
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"use client";
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import { useState } from "react";
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import { useState } from "react";
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import { useSearchAllowed } from "../../lib/useSearchAllowed";
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import type { Room } from "../api/rooms/route";
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import type { Room } from "../api/rooms/route";
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type LobbyScreenProps = {
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type LobbyScreenProps = {
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@@ -19,6 +18,7 @@ type LobbyScreenProps = {
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setTotalRounds: (v: number) => void;
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setTotalRounds: (v: number) => void;
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gameMode: Room["gameMode"];
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gameMode: Room["gameMode"];
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setGameMode: (v: Room["gameMode"]) => void;
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setGameMode: (v: Room["gameMode"]) => void;
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onSetSearchAllowed: (v: boolean) => void;
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};
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};
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export function LobbyScreen({
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export function LobbyScreen({
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@@ -36,11 +36,11 @@ export function LobbyScreen({
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setTotalRounds,
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setTotalRounds,
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gameMode,
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gameMode,
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setGameMode,
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setGameMode,
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onSetSearchAllowed,
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}: LobbyScreenProps) {
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}: LobbyScreenProps) {
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const isHost = room.players.find((p) => p.id === playerId)?.isHost ?? false;
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const isHost = room.players.find((p) => p.id === playerId)?.isHost ?? false;
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const [copied, setCopied] = useState(false);
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const [copied, setCopied] = useState(false);
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const [blurred, setBlurred] = useState(true);
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const [blurred, setBlurred] = useState(true);
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const { allowed: searchAllowed, toggle: toggleSearch } = useSearchAllowed();
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function copyCode() {
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function copyCode() {
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navigator.clipboard.writeText(room.code).then(() => {
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navigator.clipboard.writeText(room.code).then(() => {
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@@ -186,20 +186,26 @@ export function LobbyScreen({
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</select>
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</select>
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</div>
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</div>
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</div>
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</div>
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<button
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onClick={() => onSetSearchAllowed(!room.searchAllowed)}
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className={`w-full min-h-11 rounded-xl text-sm font-semibold border transition-colors cursor-pointer flex items-center justify-between px-4 ${room.searchAllowed ? "bg-[#7c3aed]/10 border-[#7c3aed] text-[#a78bfa]" : "bg-[#1a1a1a] border-[#2e2e2e] text-[#888]"}`}
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>
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<span>🔍 Recherche Ctrl+F</span>
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<span className={`text-xs font-bold px-2 py-0.5 rounded-full ${room.searchAllowed ? "bg-[#7c3aed]/30 text-[#a78bfa]" : "bg-[#242424] text-[#555]"}`}>
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{room.searchAllowed ? "Autorisée" : "Bloquée"}
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</span>
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</button>
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</div>
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</div>
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)}
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)}
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<button
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{!isHost && (
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onClick={toggleSearch}
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<div className={`w-full min-h-11 rounded-xl text-sm font-semibold border flex items-center justify-between px-4 ${room.searchAllowed ? "bg-[#7c3aed]/10 border-[#7c3aed] text-[#a78bfa]" : "bg-[#1a1a1a] border-[#2e2e2e] text-[#888]"}`}>
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className={`w-full min-h-11 rounded-xl text-sm font-semibold border transition-colors cursor-pointer flex items-center justify-between px-4 ${searchAllowed ? "bg-[#7c3aed]/10 border-[#7c3aed] text-[#a78bfa]" : "bg-[#1a1a1a] border-[#2e2e2e] text-[#888]"}`}
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>
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<span>🔍 Recherche Ctrl+F</span>
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<span>🔍 Recherche Ctrl+F</span>
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<span
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<span className={`text-xs font-bold px-2 py-0.5 rounded-full ${room.searchAllowed ? "bg-[#7c3aed]/30 text-[#a78bfa]" : "bg-[#242424] text-[#555]"}`}>
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className={`text-xs font-bold px-2 py-0.5 rounded-full ${searchAllowed ? "bg-[#7c3aed]/30 text-[#a78bfa]" : "bg-[#242424] text-[#555]"}`}
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{room.searchAllowed ? "Autorisée" : "Bloquée"}
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>
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{searchAllowed ? "Autorisée" : "Bloquée"}
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</span>
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</span>
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</button>
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</div>
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)}
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{room.round > 0 && (
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{room.round > 0 && (
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<p className="text-xs text-[#888] text-center">
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<p className="text-xs text-[#888] text-center">
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@@ -112,6 +112,7 @@ export function ScreenRouter({
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maxPlayers={maxPlayers} setMaxPlayers={setMaxPlayers}
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maxPlayers={maxPlayers} setMaxPlayers={setMaxPlayers}
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totalRounds={totalRounds} setTotalRounds={setTotalRounds}
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totalRounds={totalRounds} setTotalRounds={setTotalRounds}
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gameMode={gameMode} setGameMode={setGameMode}
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gameMode={gameMode} setGameMode={setGameMode}
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onSetSearchAllowed={(v) => multi.setSearchAllowed(v)}
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/>
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/>
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);
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);
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File diff suppressed because one or more lines are too long
@@ -863,6 +863,7 @@ export const RoomScalarFieldEnum = {
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totalRounds: 'totalRounds',
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totalRounds: 'totalRounds',
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maxPlayers: 'maxPlayers',
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maxPlayers: 'maxPlayers',
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gameMode: 'gameMode',
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gameMode: 'gameMode',
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searchAllowed: 'searchAllowed',
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startArticle: 'startArticle',
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startArticle: 'startArticle',
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targetArticle: 'targetArticle',
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targetArticle: 'targetArticle',
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roundWinner: 'roundWinner',
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roundWinner: 'roundWinner',
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@@ -120,6 +120,7 @@ export const RoomScalarFieldEnum = {
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totalRounds: 'totalRounds',
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totalRounds: 'totalRounds',
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maxPlayers: 'maxPlayers',
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maxPlayers: 'maxPlayers',
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gameMode: 'gameMode',
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gameMode: 'gameMode',
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searchAllowed: 'searchAllowed',
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startArticle: 'startArticle',
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startArticle: 'startArticle',
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targetArticle: 'targetArticle',
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targetArticle: 'targetArticle',
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roundWinner: 'roundWinner',
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roundWinner: 'roundWinner',
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@@ -51,6 +51,7 @@ export type RoomMinAggregateOutputType = {
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totalRounds: number | null
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totalRounds: number | null
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maxPlayers: number | null
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maxPlayers: number | null
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gameMode: string | null
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gameMode: string | null
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|
searchAllowed: boolean | null
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startArticle: string | null
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startArticle: string | null
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targetArticle: string | null
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targetArticle: string | null
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roundWinner: string | null
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roundWinner: string | null
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@@ -67,6 +68,7 @@ export type RoomMaxAggregateOutputType = {
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totalRounds: number | null
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totalRounds: number | null
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maxPlayers: number | null
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maxPlayers: number | null
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gameMode: string | null
|
gameMode: string | null
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|
searchAllowed: boolean | null
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startArticle: string | null
|
startArticle: string | null
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targetArticle: string | null
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targetArticle: string | null
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roundWinner: string | null
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roundWinner: string | null
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@@ -84,6 +86,7 @@ export type RoomCountAggregateOutputType = {
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totalRounds: number
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totalRounds: number
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maxPlayers: number
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maxPlayers: number
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gameMode: number
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gameMode: number
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searchAllowed: number
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startArticle: number
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startArticle: number
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targetArticle: number
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targetArticle: number
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roundWinner: number
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roundWinner: number
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@@ -120,6 +123,7 @@ export type RoomMinAggregateInputType = {
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totalRounds?: true
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totalRounds?: true
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maxPlayers?: true
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maxPlayers?: true
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gameMode?: true
|
gameMode?: true
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|
searchAllowed?: true
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startArticle?: true
|
startArticle?: true
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targetArticle?: true
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targetArticle?: true
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roundWinner?: true
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roundWinner?: true
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@@ -136,6 +140,7 @@ export type RoomMaxAggregateInputType = {
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totalRounds?: true
|
totalRounds?: true
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maxPlayers?: true
|
maxPlayers?: true
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gameMode?: true
|
gameMode?: true
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||||||
|
searchAllowed?: true
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||||||
startArticle?: true
|
startArticle?: true
|
||||||
targetArticle?: true
|
targetArticle?: true
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roundWinner?: true
|
roundWinner?: true
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@@ -153,6 +158,7 @@ export type RoomCountAggregateInputType = {
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totalRounds?: true
|
totalRounds?: true
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maxPlayers?: true
|
maxPlayers?: true
|
||||||
gameMode?: true
|
gameMode?: true
|
||||||
|
searchAllowed?: true
|
||||||
startArticle?: true
|
startArticle?: true
|
||||||
targetArticle?: true
|
targetArticle?: true
|
||||||
roundWinner?: true
|
roundWinner?: true
|
||||||
@@ -257,6 +263,7 @@ export type RoomGroupByOutputType = {
|
|||||||
totalRounds: number
|
totalRounds: number
|
||||||
maxPlayers: number
|
maxPlayers: number
|
||||||
gameMode: string
|
gameMode: string
|
||||||
|
searchAllowed: boolean
|
||||||
startArticle: string
|
startArticle: string
|
||||||
targetArticle: string
|
targetArticle: string
|
||||||
roundWinner: string | null
|
roundWinner: string | null
|
||||||
@@ -297,6 +304,7 @@ export type RoomWhereInput = {
|
|||||||
totalRounds?: Prisma.IntFilter<"Room"> | number
|
totalRounds?: Prisma.IntFilter<"Room"> | number
|
||||||
maxPlayers?: Prisma.IntFilter<"Room"> | number
|
maxPlayers?: Prisma.IntFilter<"Room"> | number
|
||||||
gameMode?: Prisma.StringFilter<"Room"> | string
|
gameMode?: Prisma.StringFilter<"Room"> | string
|
||||||
|
searchAllowed?: Prisma.BoolFilter<"Room"> | boolean
|
||||||
startArticle?: Prisma.StringFilter<"Room"> | string
|
startArticle?: Prisma.StringFilter<"Room"> | string
|
||||||
targetArticle?: Prisma.StringFilter<"Room"> | string
|
targetArticle?: Prisma.StringFilter<"Room"> | string
|
||||||
roundWinner?: Prisma.StringNullableFilter<"Room"> | string | null
|
roundWinner?: Prisma.StringNullableFilter<"Room"> | string | null
|
||||||
@@ -314,6 +322,7 @@ export type RoomOrderByWithRelationInput = {
|
|||||||
totalRounds?: Prisma.SortOrder
|
totalRounds?: Prisma.SortOrder
|
||||||
maxPlayers?: Prisma.SortOrder
|
maxPlayers?: Prisma.SortOrder
|
||||||
gameMode?: Prisma.SortOrder
|
gameMode?: Prisma.SortOrder
|
||||||
|
searchAllowed?: Prisma.SortOrder
|
||||||
startArticle?: Prisma.SortOrder
|
startArticle?: Prisma.SortOrder
|
||||||
targetArticle?: Prisma.SortOrder
|
targetArticle?: Prisma.SortOrder
|
||||||
roundWinner?: Prisma.SortOrderInput | Prisma.SortOrder
|
roundWinner?: Prisma.SortOrderInput | Prisma.SortOrder
|
||||||
@@ -334,6 +343,7 @@ export type RoomWhereUniqueInput = Prisma.AtLeast<{
|
|||||||
totalRounds?: Prisma.IntFilter<"Room"> | number
|
totalRounds?: Prisma.IntFilter<"Room"> | number
|
||||||
maxPlayers?: Prisma.IntFilter<"Room"> | number
|
maxPlayers?: Prisma.IntFilter<"Room"> | number
|
||||||
gameMode?: Prisma.StringFilter<"Room"> | string
|
gameMode?: Prisma.StringFilter<"Room"> | string
|
||||||
|
searchAllowed?: Prisma.BoolFilter<"Room"> | boolean
|
||||||
startArticle?: Prisma.StringFilter<"Room"> | string
|
startArticle?: Prisma.StringFilter<"Room"> | string
|
||||||
targetArticle?: Prisma.StringFilter<"Room"> | string
|
targetArticle?: Prisma.StringFilter<"Room"> | string
|
||||||
roundWinner?: Prisma.StringNullableFilter<"Room"> | string | null
|
roundWinner?: Prisma.StringNullableFilter<"Room"> | string | null
|
||||||
@@ -351,6 +361,7 @@ export type RoomOrderByWithAggregationInput = {
|
|||||||
totalRounds?: Prisma.SortOrder
|
totalRounds?: Prisma.SortOrder
|
||||||
maxPlayers?: Prisma.SortOrder
|
maxPlayers?: Prisma.SortOrder
|
||||||
gameMode?: Prisma.SortOrder
|
gameMode?: Prisma.SortOrder
|
||||||
|
searchAllowed?: Prisma.SortOrder
|
||||||
startArticle?: Prisma.SortOrder
|
startArticle?: Prisma.SortOrder
|
||||||
targetArticle?: Prisma.SortOrder
|
targetArticle?: Prisma.SortOrder
|
||||||
roundWinner?: Prisma.SortOrderInput | Prisma.SortOrder
|
roundWinner?: Prisma.SortOrderInput | Prisma.SortOrder
|
||||||
@@ -376,6 +387,7 @@ export type RoomScalarWhereWithAggregatesInput = {
|
|||||||
totalRounds?: Prisma.IntWithAggregatesFilter<"Room"> | number
|
totalRounds?: Prisma.IntWithAggregatesFilter<"Room"> | number
|
||||||
maxPlayers?: Prisma.IntWithAggregatesFilter<"Room"> | number
|
maxPlayers?: Prisma.IntWithAggregatesFilter<"Room"> | number
|
||||||
gameMode?: Prisma.StringWithAggregatesFilter<"Room"> | string
|
gameMode?: Prisma.StringWithAggregatesFilter<"Room"> | string
|
||||||
|
searchAllowed?: Prisma.BoolWithAggregatesFilter<"Room"> | boolean
|
||||||
startArticle?: Prisma.StringWithAggregatesFilter<"Room"> | string
|
startArticle?: Prisma.StringWithAggregatesFilter<"Room"> | string
|
||||||
targetArticle?: Prisma.StringWithAggregatesFilter<"Room"> | string
|
targetArticle?: Prisma.StringWithAggregatesFilter<"Room"> | string
|
||||||
roundWinner?: Prisma.StringNullableWithAggregatesFilter<"Room"> | string | null
|
roundWinner?: Prisma.StringNullableWithAggregatesFilter<"Room"> | string | null
|
||||||
@@ -393,6 +405,7 @@ export type RoomCreateInput = {
|
|||||||
totalRounds?: number
|
totalRounds?: number
|
||||||
maxPlayers?: number
|
maxPlayers?: number
|
||||||
gameMode?: string
|
gameMode?: string
|
||||||
|
searchAllowed?: boolean
|
||||||
startArticle?: string
|
startArticle?: string
|
||||||
targetArticle?: string
|
targetArticle?: string
|
||||||
roundWinner?: string | null
|
roundWinner?: string | null
|
||||||
@@ -410,6 +423,7 @@ export type RoomUncheckedCreateInput = {
|
|||||||
totalRounds?: number
|
totalRounds?: number
|
||||||
maxPlayers?: number
|
maxPlayers?: number
|
||||||
gameMode?: string
|
gameMode?: string
|
||||||
|
searchAllowed?: boolean
|
||||||
startArticle?: string
|
startArticle?: string
|
||||||
targetArticle?: string
|
targetArticle?: string
|
||||||
roundWinner?: string | null
|
roundWinner?: string | null
|
||||||
@@ -427,6 +441,7 @@ export type RoomUpdateInput = {
|
|||||||
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
|
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
|
||||||
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
|
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
|
||||||
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
|
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
|
searchAllowed?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||||||
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
|
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
|
||||||
@@ -444,6 +459,7 @@ export type RoomUncheckedUpdateInput = {
|
|||||||
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
|
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
|
||||||
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
|
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
|
||||||
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
|
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
|
searchAllowed?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||||||
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
|
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
|
||||||
@@ -461,6 +477,7 @@ export type RoomCreateManyInput = {
|
|||||||
totalRounds?: number
|
totalRounds?: number
|
||||||
maxPlayers?: number
|
maxPlayers?: number
|
||||||
gameMode?: string
|
gameMode?: string
|
||||||
|
searchAllowed?: boolean
|
||||||
startArticle?: string
|
startArticle?: string
|
||||||
targetArticle?: string
|
targetArticle?: string
|
||||||
roundWinner?: string | null
|
roundWinner?: string | null
|
||||||
@@ -478,6 +495,7 @@ export type RoomUpdateManyMutationInput = {
|
|||||||
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
|
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
|
||||||
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
|
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
|
||||||
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
|
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
|
searchAllowed?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||||||
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
|
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
|
||||||
@@ -495,6 +513,7 @@ export type RoomUncheckedUpdateManyInput = {
|
|||||||
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
|
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
|
||||||
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
|
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
|
||||||
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
|
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
|
searchAllowed?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||||||
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||||||
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
|
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
|
||||||
@@ -512,6 +531,7 @@ export type RoomCountOrderByAggregateInput = {
|
|||||||
totalRounds?: Prisma.SortOrder
|
totalRounds?: Prisma.SortOrder
|
||||||
maxPlayers?: Prisma.SortOrder
|
maxPlayers?: Prisma.SortOrder
|
||||||
gameMode?: Prisma.SortOrder
|
gameMode?: Prisma.SortOrder
|
||||||
|
searchAllowed?: Prisma.SortOrder
|
||||||
startArticle?: Prisma.SortOrder
|
startArticle?: Prisma.SortOrder
|
||||||
targetArticle?: Prisma.SortOrder
|
targetArticle?: Prisma.SortOrder
|
||||||
roundWinner?: Prisma.SortOrder
|
roundWinner?: Prisma.SortOrder
|
||||||
@@ -537,6 +557,7 @@ export type RoomMaxOrderByAggregateInput = {
|
|||||||
totalRounds?: Prisma.SortOrder
|
totalRounds?: Prisma.SortOrder
|
||||||
maxPlayers?: Prisma.SortOrder
|
maxPlayers?: Prisma.SortOrder
|
||||||
gameMode?: Prisma.SortOrder
|
gameMode?: Prisma.SortOrder
|
||||||
|
searchAllowed?: Prisma.SortOrder
|
||||||
startArticle?: Prisma.SortOrder
|
startArticle?: Prisma.SortOrder
|
||||||
targetArticle?: Prisma.SortOrder
|
targetArticle?: Prisma.SortOrder
|
||||||
roundWinner?: Prisma.SortOrder
|
roundWinner?: Prisma.SortOrder
|
||||||
@@ -553,6 +574,7 @@ export type RoomMinOrderByAggregateInput = {
|
|||||||
totalRounds?: Prisma.SortOrder
|
totalRounds?: Prisma.SortOrder
|
||||||
maxPlayers?: Prisma.SortOrder
|
maxPlayers?: Prisma.SortOrder
|
||||||
gameMode?: Prisma.SortOrder
|
gameMode?: Prisma.SortOrder
|
||||||
|
searchAllowed?: Prisma.SortOrder
|
||||||
startArticle?: Prisma.SortOrder
|
startArticle?: Prisma.SortOrder
|
||||||
targetArticle?: Prisma.SortOrder
|
targetArticle?: Prisma.SortOrder
|
||||||
roundWinner?: Prisma.SortOrder
|
roundWinner?: Prisma.SortOrder
|
||||||
@@ -601,6 +623,7 @@ export type RoomSelect<ExtArgs extends runtime.Types.Extensions.InternalArgs = r
|
|||||||
totalRounds?: boolean
|
totalRounds?: boolean
|
||||||
maxPlayers?: boolean
|
maxPlayers?: boolean
|
||||||
gameMode?: boolean
|
gameMode?: boolean
|
||||||
|
searchAllowed?: boolean
|
||||||
startArticle?: boolean
|
startArticle?: boolean
|
||||||
targetArticle?: boolean
|
targetArticle?: boolean
|
||||||
roundWinner?: boolean
|
roundWinner?: boolean
|
||||||
@@ -618,6 +641,7 @@ export type RoomSelectCreateManyAndReturn<ExtArgs extends runtime.Types.Extensio
|
|||||||
totalRounds?: boolean
|
totalRounds?: boolean
|
||||||
maxPlayers?: boolean
|
maxPlayers?: boolean
|
||||||
gameMode?: boolean
|
gameMode?: boolean
|
||||||
|
searchAllowed?: boolean
|
||||||
startArticle?: boolean
|
startArticle?: boolean
|
||||||
targetArticle?: boolean
|
targetArticle?: boolean
|
||||||
roundWinner?: boolean
|
roundWinner?: boolean
|
||||||
@@ -635,6 +659,7 @@ export type RoomSelectUpdateManyAndReturn<ExtArgs extends runtime.Types.Extensio
|
|||||||
totalRounds?: boolean
|
totalRounds?: boolean
|
||||||
maxPlayers?: boolean
|
maxPlayers?: boolean
|
||||||
gameMode?: boolean
|
gameMode?: boolean
|
||||||
|
searchAllowed?: boolean
|
||||||
startArticle?: boolean
|
startArticle?: boolean
|
||||||
targetArticle?: boolean
|
targetArticle?: boolean
|
||||||
roundWinner?: boolean
|
roundWinner?: boolean
|
||||||
@@ -652,6 +677,7 @@ export type RoomSelectScalar = {
|
|||||||
totalRounds?: boolean
|
totalRounds?: boolean
|
||||||
maxPlayers?: boolean
|
maxPlayers?: boolean
|
||||||
gameMode?: boolean
|
gameMode?: boolean
|
||||||
|
searchAllowed?: boolean
|
||||||
startArticle?: boolean
|
startArticle?: boolean
|
||||||
targetArticle?: boolean
|
targetArticle?: boolean
|
||||||
roundWinner?: boolean
|
roundWinner?: boolean
|
||||||
@@ -661,7 +687,7 @@ export type RoomSelectScalar = {
|
|||||||
updatedAt?: boolean
|
updatedAt?: boolean
|
||||||
}
|
}
|
||||||
|
|
||||||
export type RoomOmit<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetOmit<"code" | "players" | "phase" | "round" | "totalRounds" | "maxPlayers" | "gameMode" | "startArticle" | "targetArticle" | "roundWinner" | "countdownStart" | "roundStart" | "createdAt" | "updatedAt", ExtArgs["result"]["room"]>
|
export type RoomOmit<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetOmit<"code" | "players" | "phase" | "round" | "totalRounds" | "maxPlayers" | "gameMode" | "searchAllowed" | "startArticle" | "targetArticle" | "roundWinner" | "countdownStart" | "roundStart" | "createdAt" | "updatedAt", ExtArgs["result"]["room"]>
|
||||||
|
|
||||||
export type $RoomPayload<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
export type $RoomPayload<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||||||
name: "Room"
|
name: "Room"
|
||||||
@@ -674,6 +700,7 @@ export type $RoomPayload<ExtArgs extends runtime.Types.Extensions.InternalArgs =
|
|||||||
totalRounds: number
|
totalRounds: number
|
||||||
maxPlayers: number
|
maxPlayers: number
|
||||||
gameMode: string
|
gameMode: string
|
||||||
|
searchAllowed: boolean
|
||||||
startArticle: string
|
startArticle: string
|
||||||
targetArticle: string
|
targetArticle: string
|
||||||
roundWinner: string | null
|
roundWinner: string | null
|
||||||
@@ -1111,6 +1138,7 @@ export interface RoomFieldRefs {
|
|||||||
readonly totalRounds: Prisma.FieldRef<"Room", 'Int'>
|
readonly totalRounds: Prisma.FieldRef<"Room", 'Int'>
|
||||||
readonly maxPlayers: Prisma.FieldRef<"Room", 'Int'>
|
readonly maxPlayers: Prisma.FieldRef<"Room", 'Int'>
|
||||||
readonly gameMode: Prisma.FieldRef<"Room", 'String'>
|
readonly gameMode: Prisma.FieldRef<"Room", 'String'>
|
||||||
|
readonly searchAllowed: Prisma.FieldRef<"Room", 'Boolean'>
|
||||||
readonly startArticle: Prisma.FieldRef<"Room", 'String'>
|
readonly startArticle: Prisma.FieldRef<"Room", 'String'>
|
||||||
readonly targetArticle: Prisma.FieldRef<"Room", 'String'>
|
readonly targetArticle: Prisma.FieldRef<"Room", 'String'>
|
||||||
readonly roundWinner: Prisma.FieldRef<"Room", 'String'>
|
readonly roundWinner: Prisma.FieldRef<"Room", 'String'>
|
||||||
|
|||||||
+11
-1
@@ -195,6 +195,16 @@ export function useMultiGame() {
|
|||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async function setSearchAllowed(value: boolean) {
|
||||||
|
if (!room || !playerId) return;
|
||||||
|
const res = await fetch(`/api/rooms/${room.code}`, {
|
||||||
|
method: "PATCH",
|
||||||
|
headers: { "Content-Type": "application/json" },
|
||||||
|
body: JSON.stringify({ action: "setSearchAllowed", playerId, value }),
|
||||||
|
});
|
||||||
|
if (res.ok) setRoom((await res.json() as { room: Room }).room);
|
||||||
|
}
|
||||||
|
|
||||||
async function surrender() {
|
async function surrender() {
|
||||||
if (!room || !playerId) return;
|
if (!room || !playerId) return;
|
||||||
const res = await fetch(`/api/rooms/${room.code}`, {
|
const res = await fetch(`/api/rooms/${room.code}`, {
|
||||||
@@ -257,7 +267,7 @@ export function useMultiGame() {
|
|||||||
return {
|
return {
|
||||||
room, playerId, html, title, loading, loadError,
|
room, playerId, html, title, loading, loadError,
|
||||||
history, clicks: clicksDisplay, elapsed: timer.elapsed, countdown,
|
history, clicks: clicksDisplay, elapsed: timer.elapsed, countdown,
|
||||||
createRoom, joinRoom, startGame, nextRound, resetGame, leave, navigate, surrender, restore,
|
createRoom, joinRoom, startGame, nextRound, resetGame, leave, navigate, surrender, setSearchAllowed, restore,
|
||||||
retryLoad: () => title && loadArticle(title),
|
retryLoad: () => title && loadArticle(title),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,12 +4,15 @@ import { useEffect, useState } from "react";
|
|||||||
|
|
||||||
const KEY = "wikirush_search_allowed";
|
const KEY = "wikirush_search_allowed";
|
||||||
|
|
||||||
|
// Pour les modes solo/blitz : état local via localStorage + blocage Ctrl+F
|
||||||
export function useSearchAllowed() {
|
export function useSearchAllowed() {
|
||||||
const [allowed, setAllowed] = useState<boolean>(() => {
|
const [allowed, setAllowed] = useState<boolean>(() => {
|
||||||
if (typeof window === "undefined") return false;
|
if (typeof window === "undefined") return false;
|
||||||
return localStorage.getItem(KEY) === "true";
|
return localStorage.getItem(KEY) === "true";
|
||||||
});
|
});
|
||||||
|
|
||||||
|
useCtrlFBlock(allowed);
|
||||||
|
|
||||||
function toggle() {
|
function toggle() {
|
||||||
setAllowed((prev) => {
|
setAllowed((prev) => {
|
||||||
const next = !prev;
|
const next = !prev;
|
||||||
@@ -18,6 +21,11 @@ export function useSearchAllowed() {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return { allowed, toggle };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Pour le mode multi : blocage Ctrl+F basé sur room.searchAllowed (vérité côté serveur)
|
||||||
|
export function useCtrlFBlock(allowed: boolean) {
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
function handleKeyDown(e: KeyboardEvent) {
|
function handleKeyDown(e: KeyboardEvent) {
|
||||||
if ((e.ctrlKey || e.metaKey) && e.key === "f") {
|
if ((e.ctrlKey || e.metaKey) && e.key === "f") {
|
||||||
@@ -30,6 +38,4 @@ export function useSearchAllowed() {
|
|||||||
window.addEventListener("keydown", handleKeyDown, { capture: true });
|
window.addEventListener("keydown", handleKeyDown, { capture: true });
|
||||||
return () => window.removeEventListener("keydown", handleKeyDown, { capture: true });
|
return () => window.removeEventListener("keydown", handleKeyDown, { capture: true });
|
||||||
}, [allowed]);
|
}, [allowed]);
|
||||||
|
|
||||||
return { allowed, toggle };
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -50,6 +50,7 @@ model Room {
|
|||||||
totalRounds Int @default(3)
|
totalRounds Int @default(3)
|
||||||
maxPlayers Int @default(16)
|
maxPlayers Int @default(16)
|
||||||
gameMode String @default("race")
|
gameMode String @default("race")
|
||||||
|
searchAllowed Boolean @default(false)
|
||||||
startArticle String @default("")
|
startArticle String @default("")
|
||||||
targetArticle String @default("")
|
targetArticle String @default("")
|
||||||
roundWinner String?
|
roundWinner String?
|
||||||
|
|||||||
Reference in New Issue
Block a user