feat(game): add configurable rounds per room

This commit is contained in:
jessy-david-dev
2026-04-11 13:47:05 +02:00
parent d245232497
commit e9f39c572d
8 changed files with 175 additions and 114 deletions
+2 -2
View File
@@ -65,8 +65,8 @@ export async function PATCH(
if (!playerName || typeof playerName !== "string" || playerName.trim() === "") {
return Response.json({ error: "Pseudo invalide" }, { status: 400 });
}
if (room.players.length >= 8) {
return Response.json({ error: "Salle pleine (8 joueurs max)" }, { status: 409 });
if (room.players.length >= room.maxPlayers) {
return Response.json({ error: `Salle pleine (${room.maxPlayers} joueurs max)` }, { status: 409 });
}
if (room.phase !== "waiting" && room.phase !== "results") {
return Response.json({ error: "Partie en cours, attends la prochaine manche" }, { status: 409 });
+7 -2
View File
@@ -21,6 +21,7 @@ export type Room = {
phase: "waiting" | "countdown" | "playing" | "results";
round: number;
totalRounds: number;
maxPlayers: number;
startArticle: string;
targetArticle: string;
roundWinner: string | null; // player id
@@ -75,12 +76,15 @@ function pruneOldRooms(rooms: Map<string, Room>) {
// Response: { room: Room, playerId: string }
export async function POST(request: NextRequest) {
const body = await request.json();
const { playerName } = body as { playerName: string };
const { playerName, maxPlayers, totalRounds } = body as { playerName: string; maxPlayers?: number; totalRounds?: number };
if (!playerName || typeof playerName !== "string" || playerName.trim() === "") {
return Response.json({ error: "Pseudo invalide" }, { status: 400 });
}
const clampedMax = Math.min(Math.max(typeof maxPlayers === "number" ? Math.floor(maxPlayers) : 16, 2), 16);
const clampedRounds = Math.min(Math.max(typeof totalRounds === "number" ? Math.floor(totalRounds) : 3, 1), 10);
const rooms = getRooms();
pruneOldRooms(rooms);
@@ -109,7 +113,8 @@ export async function POST(request: NextRequest) {
],
phase: "waiting",
round: 0,
totalRounds: 3,
totalRounds: clampedRounds,
maxPlayers: clampedMax,
startArticle: "",
targetArticle: "",
roundWinner: null,
+146 -104
View File
@@ -30,6 +30,10 @@ type HomeScreenProps = {
setPlayerName: (v: string) => void;
joinCode: string;
setJoinCode: (v: string) => void;
maxPlayers: number;
setMaxPlayers: (v: number) => void;
totalRounds: number;
setTotalRounds: (v: number) => void;
error: string | null;
setError: (v: string | null) => void;
loading: boolean;
@@ -49,6 +53,10 @@ export function HomeScreen({
setPlayerName,
joinCode,
setJoinCode,
maxPlayers,
setMaxPlayers,
totalRounds,
setTotalRounds,
error,
setError,
loading,
@@ -94,120 +102,154 @@ export function HomeScreen({
{/* Hero */}
<div className="flex-1 flex flex-col items-center justify-center gap-6 sm:gap-8 w-full max-w-sm sm:max-w-md">
<div className="text-center">
<Image
src="/wikirush.png"
alt="WikiRush"
width={320}
height={320}
className="w-40 sm:w-56 md:w-72 h-auto mx-auto mix-blend-screen"
priority
/>
<p className="mt-3 text-sm sm:text-base font-semibold text-[#f0f0f0] max-w-xs sm:max-w-sm mx-auto leading-relaxed tracking-wide">
Navigue entre les articles Wikipedia pour atteindre la cible en
premier !
</p>
{today !== null && (
<p className="mt-2 text-xs text-[#888]">
{todayEmoji(today)}{" "}
<span className="font-semibold text-[#f0f0f0]">
{today.toLocaleString("fr-FR")}
</span>{" "}
partie{today > 1 ? "s" : ""} jouée{today > 1 ? "s" : ""} au total
<div className="text-center">
<Image
src="/wikirush.png"
alt="WikiRush"
width={320}
height={320}
className="w-40 sm:w-56 md:w-72 h-auto mx-auto mix-blend-screen"
priority
/>
<p className="mt-3 text-sm sm:text-base font-semibold text-[#f0f0f0] max-w-xs sm:max-w-sm mx-auto leading-relaxed tracking-wide">
Navigue entre les articles Wikipedia pour atteindre la cible en
premier !
</p>
)}
</div>
{today !== null && (
<p className="mt-2 text-xs text-[#888]">
{todayEmoji(today)}{" "}
<span className="font-semibold text-[#f0f0f0]">
{today.toLocaleString("fr-FR")}
</span>{" "}
partie{today > 1 ? "s" : ""} jouée{today > 1 ? "s" : ""} au total
</p>
)}
</div>
{/* Form */}
<div className="w-full flex flex-col gap-3 sm:gap-4">
{error && (
<div className="flex items-center justify-between gap-3 bg-red-950/40 border border-red-600 text-red-300 px-3 py-2.5 rounded-xl text-xs sm:text-sm">
{error}
<button
onClick={() => setError(null)}
className="shrink-0 px-1.5 py-0.5 rounded hover:bg-white/10 cursor-pointer"
>
</button>
{/* Form */}
<div className="w-full flex flex-col gap-3 sm:gap-4">
{error && (
<div className="flex items-center justify-between gap-3 bg-red-950/40 border border-red-600 text-red-300 px-3 py-2.5 rounded-xl text-xs sm:text-sm">
{error}
<button
onClick={() => setError(null)}
className="shrink-0 px-1.5 py-0.5 rounded hover:bg-white/10 cursor-pointer"
>
</button>
</div>
)}
<input
className="w-full min-h-11 px-3.5 bg-[#1a1a1a] border-[1.5px] border-[#2e2e2e] rounded-xl text-[#f0f0f0] text-sm outline-none focus:border-[#7c3aed] transition-colors"
type="text"
placeholder="Ton pseudo"
value={playerName}
onChange={(e) => setPlayerName(e.target.value)}
maxLength={20}
onKeyDown={(e) => e.key === "Enter" && onCreateRoom()}
/>
{/* Multijoueur */}
<div className="bg-[#1a1a1a] border border-[#2e2e2e] rounded-xl p-4 sm:p-5 flex flex-col gap-3">
<h3 className="text-[10px] sm:text-xs font-bold text-[#888] uppercase tracking-wider">
Multijoueur
</h3>
<div className="flex items-center justify-between gap-3">
<button
className="flex-1 min-h-11 rounded-xl text-sm font-semibold bg-[#7c3aed] text-white hover:bg-[#6d28d9] disabled:opacity-50 cursor-pointer transition-colors"
onClick={onCreateRoom}
disabled={loading}
>
{loading ? "Création..." : "Créer une partie"}
</button>
<div className="flex items-center gap-1.5 shrink-0">
<span className="text-xs text-[#888] whitespace-nowrap">
Max
</span>
<select
value={maxPlayers}
onChange={(e) => setMaxPlayers(Number(e.target.value))}
className="min-h-11 px-2 bg-[#1a1a1a] border border-[#2e2e2e] rounded-xl text-sm text-[#f0f0f0] outline-none focus:border-[#7c3aed] cursor-pointer transition-colors"
>
{[2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16].map((n) => (
<option key={n} value={n}>
{n} joueurs
</option>
))}
</select>
</div>
<div className="flex items-center gap-1.5 shrink-0">
<span className="text-xs text-[#888] whitespace-nowrap">
Manches
</span>
<select
value={totalRounds}
onChange={(e) => setTotalRounds(Number(e.target.value))}
className="min-h-11 px-2 bg-[#1a1a1a] border border-[#2e2e2e] rounded-xl text-sm text-[#f0f0f0] outline-none focus:border-[#7c3aed] cursor-pointer transition-colors"
>
{[1, 2, 3, 4, 5, 7, 10].map((n) => (
<option key={n} value={n}>
{n}
</option>
))}
</select>
</div>
</div>
{/* Join row - colonne sur mobile, ligne sur sm+ */}
<div className="flex flex-col sm:flex-row gap-2">
<input
className="flex-1 min-h-11 px-3.5 bg-[#0f0f0f] border-[1.5px] border-[#2e2e2e] rounded-xl text-[#f0f0f0] font-mono text-base sm:text-lg tracking-widest uppercase outline-none focus:border-[#7c3aed] transition-colors"
type="text"
placeholder="Code de la partie"
value={joinCode}
onChange={(e) =>
setJoinCode(e.target.value.toUpperCase().slice(0, 4))
}
maxLength={4}
onKeyDown={(e) => e.key === "Enter" && onJoinRoom()}
/>
<button
className="w-full sm:w-auto min-h-11 px-5 rounded-xl text-sm font-semibold bg-[#2563eb] text-white hover:bg-[#1d4ed8] disabled:opacity-50 cursor-pointer shrink-0 transition-colors"
onClick={onJoinRoom}
disabled={loading}
>
Rejoindre
</button>
</div>
</div>
)}
<input
className="w-full min-h-11 px-3.5 bg-[#1a1a1a] border-[1.5px] border-[#2e2e2e] rounded-xl text-[#f0f0f0] text-sm outline-none focus:border-[#7c3aed] transition-colors"
type="text"
placeholder="Ton pseudo"
value={playerName}
onChange={(e) => setPlayerName(e.target.value)}
maxLength={20}
onKeyDown={(e) => e.key === "Enter" && onCreateRoom()}
/>
{/* Divider */}
<div className="relative text-center text-[#888] text-xs py-1">
<span className="relative z-10 px-3 bg-[#0f0f0f]">ou</span>
<div className="absolute inset-x-0 top-1/2 h-px bg-[#2e2e2e]" />
</div>
{/* Multijoueur */}
<div className="bg-[#1a1a1a] border border-[#2e2e2e] rounded-xl p-4 sm:p-5 flex flex-col gap-3">
<h3 className="text-[10px] sm:text-xs font-bold text-[#888] uppercase tracking-wider">
Multijoueur
</h3>
<button
className="w-full min-h-11 rounded-xl text-sm font-semibold bg-[#7c3aed] text-white hover:bg-[#6d28d9] disabled:opacity-50 cursor-pointer transition-colors"
onClick={onCreateRoom}
disabled={loading}
>
{loading ? "Création..." : "Créer une partie"}
</button>
{/* Join row - colonne sur mobile, ligne sur sm+ */}
<div className="flex flex-col sm:flex-row gap-2">
<input
className="flex-1 min-h-11 px-3.5 bg-[#0f0f0f] border-[1.5px] border-[#2e2e2e] rounded-xl text-[#f0f0f0] font-mono text-base sm:text-lg tracking-widest uppercase outline-none focus:border-[#7c3aed] transition-colors"
type="text"
placeholder="Code de la partie"
value={joinCode}
onChange={(e) =>
setJoinCode(e.target.value.toUpperCase().slice(0, 4))
}
maxLength={4}
onKeyDown={(e) => e.key === "Enter" && onJoinRoom()}
/>
{/* Solo */}
<div className="bg-[#1a1a1a] border border-[#2e2e2e] rounded-xl p-4 sm:p-5 flex flex-col gap-3">
<h3 className="text-[10px] sm:text-xs font-bold text-[#888] uppercase tracking-wider">
Solo
</h3>
<button
className="w-full sm:w-auto min-h-11 px-5 rounded-xl text-sm font-semibold bg-[#2563eb] text-white hover:bg-[#1d4ed8] disabled:opacity-50 cursor-pointer shrink-0 transition-colors"
onClick={onJoinRoom}
disabled={loading}
className="w-full min-h-11 rounded-xl text-sm font-semibold bg-[#242424] border border-[#2e2e2e] text-[#f0f0f0] hover:bg-[#1a1a1a] cursor-pointer transition-colors"
onClick={onSolo}
>
Rejoindre
🎯 Jouer en solo
</button>
<button
className="w-full min-h-11 rounded-xl text-sm font-semibold bg-[#242424] border border-[#2e2e2e] text-[#f0f0f0] hover:bg-[#1a1a1a] cursor-pointer transition-colors"
onClick={onDaily}
>
🗓 Défi du jour
</button>
<button
className="w-full min-h-11 rounded-xl text-sm font-semibold bg-[#242424] border border-[#2e2e2e] text-[#f0f0f0] hover:bg-[#1a1a1a] cursor-pointer transition-colors"
onClick={onBlitz}
>
Mode Blitz - 2 min
</button>
</div>
</div>
{/* Divider */}
<div className="relative text-center text-[#888] text-xs py-1">
<span className="relative z-10 px-3 bg-[#0f0f0f]">ou</span>
<div className="absolute inset-x-0 top-1/2 h-px bg-[#2e2e2e]" />
</div>
{/* Solo */}
<div className="bg-[#1a1a1a] border border-[#2e2e2e] rounded-xl p-4 sm:p-5 flex flex-col gap-3">
<h3 className="text-[10px] sm:text-xs font-bold text-[#888] uppercase tracking-wider">
Solo
</h3>
<button
className="w-full min-h-11 rounded-xl text-sm font-semibold bg-[#242424] border border-[#2e2e2e] text-[#f0f0f0] hover:bg-[#1a1a1a] cursor-pointer transition-colors"
onClick={onSolo}
>
🎯 Jouer en solo
</button>
<button
className="w-full min-h-11 rounded-xl text-sm font-semibold bg-[#242424] border border-[#2e2e2e] text-[#f0f0f0] hover:bg-[#1a1a1a] cursor-pointer transition-colors"
onClick={onDaily}
>
🗓 Défi du jour
</button>
<button
className="w-full min-h-11 rounded-xl text-sm font-semibold bg-[#242424] border border-[#2e2e2e] text-[#f0f0f0] hover:bg-[#1a1a1a] cursor-pointer transition-colors"
onClick={onBlitz}
>
Mode Blitz - 2 min
</button>
</div>
</div>
</div>
</div>
);
+1 -1
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@@ -62,7 +62,7 @@ export function LobbyScreen({
{/* Players */}
<div className="w-full">
<h3 className="text-[10px] sm:text-xs font-bold text-[#888] uppercase tracking-wider mb-2">
Joueurs ({room.players.length}/8)
Joueurs ({room.players.length}/{room.maxPlayers})
</h3>
<ul className="flex flex-col gap-2">
{room.players.map((p) => (
+8
View File
@@ -28,6 +28,10 @@ type Props = {
setPlayerName: Dispatch<SetStateAction<string>>;
joinCode: string;
setJoinCode: Dispatch<SetStateAction<string>>;
maxPlayers: number;
setMaxPlayers: Dispatch<SetStateAction<number>>;
totalRounds: number;
setTotalRounds: Dispatch<SetStateAction<number>>;
error: string | null;
setError: Dispatch<SetStateAction<string | null>>;
loading: boolean;
@@ -38,6 +42,8 @@ type Props = {
export function ScreenRouter({
screen, setScreen, session, solo, multi, handlers,
playerName, setPlayerName, joinCode, setJoinCode,
maxPlayers, setMaxPlayers,
totalRounds, setTotalRounds,
error, setError, loading, showAuth, setShowAuth,
}: Props) {
if (screen === "profile") return (
@@ -61,6 +67,8 @@ export function ScreenRouter({
<HomeScreen
playerName={playerName} setPlayerName={setPlayerName}
joinCode={joinCode} setJoinCode={setJoinCode}
maxPlayers={maxPlayers} setMaxPlayers={setMaxPlayers}
totalRounds={totalRounds} setTotalRounds={setTotalRounds}
error={error} setError={setError} loading={loading}
onCreateRoom={handlers.handleCreateRoom}
onJoinRoom={handlers.handleJoinRoom}
+5 -1
View File
@@ -12,6 +12,8 @@ export default function WikiRush() {
const [screen, setScreen] = useState<Screen>("home");
const [playerName, setPlayerName] = useState("");
const [joinCode, setJoinCode] = useState("");
const [maxPlayers, setMaxPlayers] = useState(16);
const [totalRounds, setTotalRounds] = useState(3);
const [error, setError] = useState<string | null>(null);
const [loading, setLoading] = useState(false);
const [showAuth, setShowAuth] = useState(false);
@@ -20,7 +22,7 @@ export default function WikiRush() {
const multi = useMultiGame();
const { session } = useGameEffects({ solo, multi, screen, setScreen, setPlayerName });
const handlers = useGameHandlers({ solo, multi, playerName, joinCode, setScreen, setError, setLoading });
const handlers = useGameHandlers({ solo, multi, playerName, joinCode, maxPlayers, totalRounds, setScreen, setError, setLoading });
return (
<ScreenRouter
@@ -28,6 +30,8 @@ export default function WikiRush() {
solo={solo} multi={multi} handlers={handlers}
playerName={playerName} setPlayerName={setPlayerName}
joinCode={joinCode} setJoinCode={setJoinCode}
maxPlayers={maxPlayers} setMaxPlayers={setMaxPlayers}
totalRounds={totalRounds} setTotalRounds={setTotalRounds}
error={error} setError={setError} loading={loading}
showAuth={showAuth} setShowAuth={setShowAuth}
/>
+4 -2
View File
@@ -11,18 +11,20 @@ type Handlers = {
multi: UseMultiGame;
playerName: string;
joinCode: string;
maxPlayers: number;
totalRounds: number;
setScreen: Dispatch<SetStateAction<Screen>>;
setError: Dispatch<SetStateAction<string | null>>;
setLoading: Dispatch<SetStateAction<boolean>>;
};
export function useGameHandlers({
solo, multi, playerName, joinCode, setScreen, setError, setLoading,
solo, multi, playerName, joinCode, maxPlayers, totalRounds, setScreen, setError, setLoading,
}: Handlers) {
async function handleCreateRoom() {
if (!playerName.trim()) { setError("Entre ton pseudo !"); return; }
setLoading(true); setError(null);
const { error: err } = await multi.createRoom(playerName.trim());
const { error: err } = await multi.createRoom(playerName.trim(), maxPlayers, totalRounds);
setLoading(false);
if (err) { setError(err); return; }
setScreen("lobby");
+2 -2
View File
@@ -152,11 +152,11 @@ export function useMultiGame() {
// Room actions
async function createRoom(playerName: string): Promise<{ error?: string }> {
async function createRoom(playerName: string, maxPlayers = 16, totalRounds = 3): Promise<{ error?: string }> {
const res = await fetch("/api/rooms", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ playerName }),
body: JSON.stringify({ playerName, maxPlayers, totalRounds }),
});
const data = await res.json() as { room?: Room; playerId?: string; error?: string };
if (!res.ok) return { error: data.error ?? "Erreur" };