feat(game): add configurable rounds per room
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@@ -65,8 +65,8 @@ export async function PATCH(
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if (!playerName || typeof playerName !== "string" || playerName.trim() === "") {
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return Response.json({ error: "Pseudo invalide" }, { status: 400 });
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}
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if (room.players.length >= 8) {
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return Response.json({ error: "Salle pleine (8 joueurs max)" }, { status: 409 });
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if (room.players.length >= room.maxPlayers) {
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return Response.json({ error: `Salle pleine (${room.maxPlayers} joueurs max)` }, { status: 409 });
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}
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if (room.phase !== "waiting" && room.phase !== "results") {
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return Response.json({ error: "Partie en cours, attends la prochaine manche" }, { status: 409 });
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@@ -21,6 +21,7 @@ export type Room = {
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phase: "waiting" | "countdown" | "playing" | "results";
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round: number;
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totalRounds: number;
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maxPlayers: number;
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startArticle: string;
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targetArticle: string;
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roundWinner: string | null; // player id
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@@ -75,12 +76,15 @@ function pruneOldRooms(rooms: Map<string, Room>) {
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// Response: { room: Room, playerId: string }
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export async function POST(request: NextRequest) {
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const body = await request.json();
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const { playerName } = body as { playerName: string };
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const { playerName, maxPlayers, totalRounds } = body as { playerName: string; maxPlayers?: number; totalRounds?: number };
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if (!playerName || typeof playerName !== "string" || playerName.trim() === "") {
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return Response.json({ error: "Pseudo invalide" }, { status: 400 });
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}
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const clampedMax = Math.min(Math.max(typeof maxPlayers === "number" ? Math.floor(maxPlayers) : 16, 2), 16);
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const clampedRounds = Math.min(Math.max(typeof totalRounds === "number" ? Math.floor(totalRounds) : 3, 1), 10);
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const rooms = getRooms();
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pruneOldRooms(rooms);
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@@ -109,7 +113,8 @@ export async function POST(request: NextRequest) {
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],
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phase: "waiting",
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round: 0,
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totalRounds: 3,
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totalRounds: clampedRounds,
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maxPlayers: clampedMax,
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startArticle: "",
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targetArticle: "",
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roundWinner: null,
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@@ -30,6 +30,10 @@ type HomeScreenProps = {
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setPlayerName: (v: string) => void;
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joinCode: string;
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setJoinCode: (v: string) => void;
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maxPlayers: number;
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setMaxPlayers: (v: number) => void;
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totalRounds: number;
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setTotalRounds: (v: number) => void;
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error: string | null;
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setError: (v: string | null) => void;
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loading: boolean;
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@@ -49,6 +53,10 @@ export function HomeScreen({
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setPlayerName,
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joinCode,
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setJoinCode,
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maxPlayers,
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setMaxPlayers,
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totalRounds,
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setTotalRounds,
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error,
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setError,
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loading,
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@@ -147,13 +155,47 @@ export function HomeScreen({
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<h3 className="text-[10px] sm:text-xs font-bold text-[#888] uppercase tracking-wider">
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Multijoueur
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</h3>
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<div className="flex items-center justify-between gap-3">
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<button
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className="w-full min-h-11 rounded-xl text-sm font-semibold bg-[#7c3aed] text-white hover:bg-[#6d28d9] disabled:opacity-50 cursor-pointer transition-colors"
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className="flex-1 min-h-11 rounded-xl text-sm font-semibold bg-[#7c3aed] text-white hover:bg-[#6d28d9] disabled:opacity-50 cursor-pointer transition-colors"
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onClick={onCreateRoom}
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disabled={loading}
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>
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{loading ? "Création..." : "Créer une partie"}
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</button>
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<div className="flex items-center gap-1.5 shrink-0">
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<span className="text-xs text-[#888] whitespace-nowrap">
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Max
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</span>
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<select
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value={maxPlayers}
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onChange={(e) => setMaxPlayers(Number(e.target.value))}
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className="min-h-11 px-2 bg-[#1a1a1a] border border-[#2e2e2e] rounded-xl text-sm text-[#f0f0f0] outline-none focus:border-[#7c3aed] cursor-pointer transition-colors"
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>
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{[2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16].map((n) => (
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<option key={n} value={n}>
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{n} joueurs
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</option>
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))}
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</select>
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</div>
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<div className="flex items-center gap-1.5 shrink-0">
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<span className="text-xs text-[#888] whitespace-nowrap">
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Manches
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</span>
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<select
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value={totalRounds}
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onChange={(e) => setTotalRounds(Number(e.target.value))}
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className="min-h-11 px-2 bg-[#1a1a1a] border border-[#2e2e2e] rounded-xl text-sm text-[#f0f0f0] outline-none focus:border-[#7c3aed] cursor-pointer transition-colors"
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>
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{[1, 2, 3, 4, 5, 7, 10].map((n) => (
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<option key={n} value={n}>
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{n}
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</option>
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))}
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</select>
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</div>
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</div>
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{/* Join row - colonne sur mobile, ligne sur sm+ */}
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<div className="flex flex-col sm:flex-row gap-2">
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<input
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@@ -62,7 +62,7 @@ export function LobbyScreen({
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{/* Players */}
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<div className="w-full">
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<h3 className="text-[10px] sm:text-xs font-bold text-[#888] uppercase tracking-wider mb-2">
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Joueurs ({room.players.length}/8)
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Joueurs ({room.players.length}/{room.maxPlayers})
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</h3>
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<ul className="flex flex-col gap-2">
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{room.players.map((p) => (
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@@ -28,6 +28,10 @@ type Props = {
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setPlayerName: Dispatch<SetStateAction<string>>;
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joinCode: string;
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setJoinCode: Dispatch<SetStateAction<string>>;
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maxPlayers: number;
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setMaxPlayers: Dispatch<SetStateAction<number>>;
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totalRounds: number;
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setTotalRounds: Dispatch<SetStateAction<number>>;
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error: string | null;
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setError: Dispatch<SetStateAction<string | null>>;
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loading: boolean;
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@@ -38,6 +42,8 @@ type Props = {
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export function ScreenRouter({
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screen, setScreen, session, solo, multi, handlers,
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playerName, setPlayerName, joinCode, setJoinCode,
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maxPlayers, setMaxPlayers,
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totalRounds, setTotalRounds,
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error, setError, loading, showAuth, setShowAuth,
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}: Props) {
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if (screen === "profile") return (
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@@ -61,6 +67,8 @@ export function ScreenRouter({
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<HomeScreen
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playerName={playerName} setPlayerName={setPlayerName}
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joinCode={joinCode} setJoinCode={setJoinCode}
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maxPlayers={maxPlayers} setMaxPlayers={setMaxPlayers}
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totalRounds={totalRounds} setTotalRounds={setTotalRounds}
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error={error} setError={setError} loading={loading}
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onCreateRoom={handlers.handleCreateRoom}
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onJoinRoom={handlers.handleJoinRoom}
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+5
-1
@@ -12,6 +12,8 @@ export default function WikiRush() {
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const [screen, setScreen] = useState<Screen>("home");
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const [playerName, setPlayerName] = useState("");
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const [joinCode, setJoinCode] = useState("");
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const [maxPlayers, setMaxPlayers] = useState(16);
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const [totalRounds, setTotalRounds] = useState(3);
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const [error, setError] = useState<string | null>(null);
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const [loading, setLoading] = useState(false);
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const [showAuth, setShowAuth] = useState(false);
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@@ -20,7 +22,7 @@ export default function WikiRush() {
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const multi = useMultiGame();
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const { session } = useGameEffects({ solo, multi, screen, setScreen, setPlayerName });
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const handlers = useGameHandlers({ solo, multi, playerName, joinCode, setScreen, setError, setLoading });
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const handlers = useGameHandlers({ solo, multi, playerName, joinCode, maxPlayers, totalRounds, setScreen, setError, setLoading });
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return (
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<ScreenRouter
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@@ -28,6 +30,8 @@ export default function WikiRush() {
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solo={solo} multi={multi} handlers={handlers}
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playerName={playerName} setPlayerName={setPlayerName}
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joinCode={joinCode} setJoinCode={setJoinCode}
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maxPlayers={maxPlayers} setMaxPlayers={setMaxPlayers}
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totalRounds={totalRounds} setTotalRounds={setTotalRounds}
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error={error} setError={setError} loading={loading}
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showAuth={showAuth} setShowAuth={setShowAuth}
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/>
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@@ -11,18 +11,20 @@ type Handlers = {
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multi: UseMultiGame;
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playerName: string;
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joinCode: string;
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maxPlayers: number;
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totalRounds: number;
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setScreen: Dispatch<SetStateAction<Screen>>;
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setError: Dispatch<SetStateAction<string | null>>;
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setLoading: Dispatch<SetStateAction<boolean>>;
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};
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export function useGameHandlers({
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solo, multi, playerName, joinCode, setScreen, setError, setLoading,
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solo, multi, playerName, joinCode, maxPlayers, totalRounds, setScreen, setError, setLoading,
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}: Handlers) {
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async function handleCreateRoom() {
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if (!playerName.trim()) { setError("Entre ton pseudo !"); return; }
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setLoading(true); setError(null);
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const { error: err } = await multi.createRoom(playerName.trim());
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const { error: err } = await multi.createRoom(playerName.trim(), maxPlayers, totalRounds);
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setLoading(false);
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if (err) { setError(err); return; }
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setScreen("lobby");
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+2
-2
@@ -152,11 +152,11 @@ export function useMultiGame() {
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// Room actions
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async function createRoom(playerName: string): Promise<{ error?: string }> {
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async function createRoom(playerName: string, maxPlayers = 16, totalRounds = 3): Promise<{ error?: string }> {
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const res = await fetch("/api/rooms", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ playerName }),
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body: JSON.stringify({ playerName, maxPlayers, totalRounds }),
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});
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const data = await res.json() as { room?: Room; playerId?: string; error?: string };
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if (!res.ok) return { error: data.error ?? "Erreur" };
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