feat: add daily challenge and blitz mode (2min speedrun)
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"use client";
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import { useState, useCallback, useRef, useEffect } from "react";
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import { fetchArticle, normalizeTitle } from "./wiki";
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import { useTimer } from "./useTimer";
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export type DailyPhase = "loading" | "playing" | "won" | "gave_up" | "already_played";
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export type DailyPuzzleInfo = {
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id: string;
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date: string;
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startArticle: string;
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targetArticle: string;
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};
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export type DailyResult = {
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clicks: number;
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timeSeconds: number;
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won: boolean;
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path: string[];
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};
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export function useDailyGame() {
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const timer = useTimer();
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const [phase, setPhase] = useState<DailyPhase>("loading");
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const [puzzle, setPuzzle] = useState<DailyPuzzleInfo | null>(null);
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const [myResult, setMyResult] = useState<DailyResult | null>(null);
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const [html, setHtml] = useState("");
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const [title, setTitle] = useState("");
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const [loading, setLoading] = useState(false);
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const [loadError, setLoadError] = useState<string | null>(null);
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const clicksRef = useRef(0);
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const [clicks, setClicks] = useState(0);
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const pathRef = useRef<string[]>([]);
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const [history, setHistory] = useState<string[]>([]);
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const timerStartedRef = useRef(false);
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const gameEndedRef = useRef(false);
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const loadingRef = useRef(false);
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useEffect(() => {
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fetch("/api/daily")
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.then((r) => r.json())
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.then(async (data: { puzzle: DailyPuzzleInfo; alreadyPlayed: boolean; myResult: DailyResult | null }) => {
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setPuzzle(data.puzzle);
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if (data.alreadyPlayed && data.myResult) {
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setMyResult(data.myResult);
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setPhase("already_played");
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return;
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}
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// Charger l'article de départ
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const art = await fetchArticle(data.puzzle.startArticle);
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if (!art) { setLoadError("Impossible de charger l'article de départ."); return; }
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setHtml(art.html);
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setTitle(art.title);
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pathRef.current = [art.title];
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setHistory([art.title]);
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setPhase("playing");
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})
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.catch(() => setLoadError("Impossible de charger le défi du jour."));
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}, []);
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async function loadArticle(t: string) {
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setLoadError(null);
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setLoading(true);
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loadingRef.current = true;
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const art = await fetchArticle(t);
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setLoading(false);
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loadingRef.current = false;
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if (!art) { setLoadError(`Impossible de charger "${t}".`); return null; }
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setHtml(art.html);
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setTitle(art.title);
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return art.title;
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}
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async function submitResult(won: boolean) {
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if (!puzzle) return;
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const result: DailyResult = {
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clicks: clicksRef.current,
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timeSeconds: timer.elapsed,
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won,
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path: pathRef.current,
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};
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setMyResult(result);
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await fetch("/api/daily", {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ puzzleId: puzzle.id, ...result, path: result.path }),
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}).catch(() => {});
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}
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const navigate = useCallback(async (t: string) => {
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if (loadingRef.current || gameEndedRef.current) return;
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clicksRef.current += 1;
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setClicks(clicksRef.current);
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if (!timerStartedRef.current) { timer.start(); timerStartedRef.current = true; }
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const canonical = await loadArticle(t);
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if (!canonical) return;
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const newPath = [...pathRef.current, canonical];
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pathRef.current = newPath;
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setHistory(newPath);
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window.scrollTo({ top: 0, behavior: "smooth" });
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if (puzzle && normalizeTitle(canonical) === normalizeTitle(puzzle.targetArticle)) {
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timer.stop();
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gameEndedRef.current = true;
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setPhase("won");
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await submitResult(true);
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}
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [puzzle]);
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const goBack = useCallback(async () => {
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if (loadingRef.current || gameEndedRef.current || pathRef.current.length <= 1) return;
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clicksRef.current += 1;
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setClicks(clicksRef.current);
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if (!timerStartedRef.current) { timer.start(); timerStartedRef.current = true; }
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const newPath = pathRef.current.slice(0, -1);
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const canonical = await loadArticle(newPath[newPath.length - 1]);
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if (!canonical) return;
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pathRef.current = newPath;
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setHistory(newPath);
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window.scrollTo({ top: 0, behavior: "smooth" });
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, []);
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async function giveUp() {
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timer.stop();
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gameEndedRef.current = true;
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setPhase("gave_up");
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await submitResult(false);
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}
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return {
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phase, puzzle, myResult,
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html, title, loading, loadError,
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history, clicks, elapsed: timer.elapsed,
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canGoBack: pathRef.current.length > 1,
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navigate, goBack, giveUp,
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retryLoad: () => title && loadArticle(title),
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};
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}
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