feat: add user accounts, authentication, and game history with Prisma 7
- Implement user registration and login with NextAuth v5 (email/password, JWT) - Add authentication modal in UI with login/register tabs - Create user profile screen showing game statistics and history - Integrate Prisma 7 ORM with SQLite database for data persistence - Store game results (mode, path, clicks, time) in database - Auto-save completed games only when user is authenticated - Separate business logic into reusable hooks (useSoloGame, useMultiGame) - Organize UI into composable screen components (HomeScreen, SoloScreen, ProfileScreen, etc) - Add session persistence across F5 refresh for solo and multiplayer - Style auth modal, account button, and profile stats dashboard
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@@ -0,0 +1,143 @@
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"use client";
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import { useEffect, useRef } from "react";
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import { ArticleView } from "./ArticleView";
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import { Breadcrumbs } from "./Breadcrumbs";
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import type { Puzzle } from "../../lib/types";
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type SoloPhase = "setup" | "playing" | "won";
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type SoloScreenProps = {
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phase: SoloPhase;
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puzzle: Puzzle | null;
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html: string;
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title: string;
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loading: boolean;
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loadError: string | null;
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history: string[];
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clicks: number;
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elapsedDisplay: string;
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canGoBack: boolean;
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onStart: () => void;
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onNavigate: (title: string) => void;
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onBack: () => void;
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onQuit: () => void;
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onNewGame: () => void;
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onRetry: () => void;
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};
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function fmt(s: number): string {
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const m = Math.floor(s / 60);
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const sec = Math.floor(s % 60);
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return `${m}:${String(sec).padStart(2, "0")}`;
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}
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export function SoloScreen({
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phase, puzzle, html, title, loading, loadError, history, clicks,
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elapsedDisplay, canGoBack, onStart, onNavigate, onBack, onQuit, onNewGame, onRetry,
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}: SoloScreenProps) {
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const breadcrumbEndRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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breadcrumbEndRef.current?.scrollIntoView({ behavior: "smooth", block: "nearest", inline: "end" });
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}, [history]);
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return (
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<div className="screen solo-screen">
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{phase === "setup" && (
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<div className="center-content">
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<button className="btn btn-ghost btn-back" onClick={onQuit}>Retour</button>
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<h2 className="section-title">Mode Solo</h2>
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<p className="section-desc">
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Deux articles aleatoires seront choisis. Atteins l'article cible en cliquant uniquement sur les liens !
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</p>
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<button className="btn btn-primary" onClick={onStart} disabled={loading}>
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{loading ? "Preparation..." : "Lancer une partie"}
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</button>
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</div>
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)}
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{phase === "playing" && (
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<>
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<div className="game-main">
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<div className="article-container">
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{title && <h1 className="article-title">{title}</h1>}
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{loading && (
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<div className="article-loading">
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<div className="loading-spinner" />
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Chargement...
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</div>
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)}
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{loadError && (
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<div className="article-error">
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<p>{loadError}</p>
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<button className="btn btn-secondary" onClick={onRetry}>Reessayer</button>
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</div>
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)}
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{!loading && !loadError && html && (
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<ArticleView html={html} onNavigate={onNavigate} disabled={loading} />
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)}
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</div>
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</div>
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<div className="solo-bottombar">
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<div className="breadcrumb-zone">
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<span className="breadcrumb-label">VOUS DEVEZ TROUVER</span>
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<span className="breadcrumb-target">{puzzle?.target}</span>
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<Breadcrumbs history={history} endRef={breadcrumbEndRef} />
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</div>
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<div className="solo-stats">
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<div className="solo-stat">
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<span className="solo-stat-label">TEMPS</span>
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<span className="solo-stat-value">{elapsedDisplay}</span>
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</div>
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<div className="solo-stat">
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<span className="solo-stat-label">CLICS</span>
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<span className="solo-stat-value">{clicks}</span>
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</div>
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{canGoBack && (
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<button className="btn btn-ghost solo-back-btn" onClick={onBack} disabled={loading}>
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← Retour <span className="solo-back-cost">+1</span>
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</button>
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)}
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<button className="btn btn-ghost solo-quit" onClick={onQuit}>
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Quitter
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</button>
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</div>
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</div>
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</>
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)}
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{phase === "won" && (
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<div className="victory-screen">
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<div className="victory-content">
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<div className="victory-emoji">Bravo !</div>
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<h2 className="victory-title">Article atteint !</h2>
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<div className="victory-stats">
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<div className="victory-stat">
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<span className="victory-stat-value">{clicks}</span>
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<span className="victory-stat-label">clics</span>
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</div>
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<div className="victory-stat">
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<span className="victory-stat-value">{elapsedDisplay}</span>
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<span className="victory-stat-label">temps</span>
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</div>
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</div>
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<div className="victory-path-full">
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{history.map((t, i) => (
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<span key={i} className="victory-path-item">
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{i > 0 && <span className="victory-path-sep">›</span>}
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<span className={i === history.length - 1 ? "victory-path-end" : "victory-path-step"}>{t}</span>
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</span>
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))}
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</div>
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<div className="victory-actions">
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<button className="btn btn-primary" onClick={onNewGame}>Nouvelle partie</button>
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<button className="btn btn-ghost" onClick={onQuit}>Accueil</button>
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</div>
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</div>
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</div>
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)}
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</div>
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);
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}
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