style: apply prettier formatting across codebase

This commit is contained in:
jessy-david-dev
2026-04-11 22:25:34 +02:00
parent b76fbf8789
commit d268905f2d
27 changed files with 2092 additions and 828 deletions
+167 -67
View File
@@ -1,7 +1,13 @@
"use client";
import { useState, useCallback, useEffect, useRef } from "react";
import { fetchArticle, pickTwoArticles, prefetchArticle, POLL_INTERVAL, COUNTDOWN_DURATION } from "./wiki";
import {
fetchArticle,
pickTwoArticles,
prefetchArticle,
POLL_INTERVAL,
COUNTDOWN_DURATION,
} from "./wiki";
import { useTimer } from "./useTimer";
import { saveSession, clearSession } from "./session";
import type { Room } from "../app/api/rooms/route";
@@ -32,11 +38,18 @@ export function useMultiGame() {
// Article loading
async function loadArticle(t: string): Promise<string | null> {
setLoading(true); loadingRef.current = true; setLoadError(null);
setLoading(true);
loadingRef.current = true;
setLoadError(null);
const art = await fetchArticle(t);
setLoading(false); loadingRef.current = false;
if (!art) { setLoadError(`Impossible de charger "${t}".`); return null; }
setHtml(art.html); setTitle(art.title);
setLoading(false);
loadingRef.current = false;
if (!art) {
setLoadError(`Impossible de charger "${t}".`);
return null;
}
setHtml(art.html);
setTitle(art.title);
return art.title;
}
@@ -53,14 +66,20 @@ export function useMultiGame() {
}
function stopCountdown() {
if (countdownRef.current) { clearInterval(countdownRef.current); countdownRef.current = null; }
if (countdownRef.current) {
clearInterval(countdownRef.current);
countdownRef.current = null;
}
setCountdown(null);
}
// Polling
function stopPolling() {
if (pollRef.current) { clearInterval(pollRef.current); pollRef.current = null; }
if (pollRef.current) {
clearInterval(pollRef.current);
pollRef.current = null;
}
}
async function poll(code: string, pid: string) {
@@ -70,8 +89,10 @@ export function useMultiGame() {
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "heartbeat", playerId: pid }),
});
if (res.ok) setRoom((await res.json() as { room: Room }).room);
} catch { /* ignore */ }
if (res.ok) setRoom(((await res.json()) as { room: Room }).room);
} catch {
/* ignore */
}
}
const pollCodeRef = useRef<string | null>(null);
@@ -87,14 +108,18 @@ export function useMultiGame() {
// Relance le polling quand le tab redevient visible (les setInterval sont throttlés en arrière-plan)
useEffect(() => {
function onVisible() {
if (document.visibilityState === "visible" && pollCodeRef.current && pollPidRef.current) {
if (
document.visibilityState === "visible" &&
pollCodeRef.current &&
pollPidRef.current
) {
poll(pollCodeRef.current, pollPidRef.current);
startPolling(pollCodeRef.current, pollPidRef.current);
}
}
document.addEventListener("visibilitychange", onVisible);
return () => document.removeEventListener("visibilitychange", onVisible);
// eslint-disable-next-line react-hooks/exhaustive-deps
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
// Phase sync
@@ -107,8 +132,10 @@ export function useMultiGame() {
prevRoundRef.current = room.round;
if (room.phase === "countdown" && prevPhase !== "countdown") {
setHtml(""); setLoadError(null);
clicksRef.current = 0; setClicksDisplay(0);
setHtml("");
setLoadError(null);
clicksRef.current = 0;
setClicksDisplay(0);
timerStartedRef.current = false;
timer.reset();
startCountdown(room.countdownStart ?? Date.now());
@@ -125,7 +152,7 @@ export function useMultiGame() {
if (room.round !== prevRound && room.phase === "playing") {
loadArticle(room.startArticle);
}
// eslint-disable-next-line react-hooks/exhaustive-deps
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [room]);
// Countdown -> playing transition
@@ -136,72 +163,117 @@ export function useMultiGame() {
method: "PATCH",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "play", playerId }),
}).then((r) => r.json()).then((d) => {
if ((d as { room: Room }).room) setRoom((d as { room: Room }).room);
}).catch(() => {});
})
.then((r) => r.json())
.then((d) => {
if ((d as { room: Room }).room) setRoom((d as { room: Room }).room);
})
.catch(() => {});
}
}, [countdown, room, playerId]);
// Navigation
const navigate = useCallback(async (t: string) => {
if (!room || !playerId || loadingRef.current || room.phase !== "playing") return;
clicksRef.current += 1; setClicksDisplay(clicksRef.current);
if (!timerStartedRef.current) { timer.start(); timerStartedRef.current = true; }
const navigate = useCallback(
async (t: string) => {
if (!room || !playerId || loadingRef.current || room.phase !== "playing")
return;
clicksRef.current += 1;
setClicksDisplay(clicksRef.current);
if (!timerStartedRef.current) {
timer.start();
timerStartedRef.current = true;
}
// Heartbeat optimiste pour éviter le kick pendant le chargement de l'article
fetch(`/api/rooms/${room.code}`, {
method: "PATCH",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "heartbeat", playerId }),
}).catch(() => {});
const canonical = await loadArticle(t);
if (!canonical) return;
const newHistory = [...historyRef.current, canonical];
historyRef.current = newHistory;
setHistory(newHistory);
window.scrollTo({ top: 0, behavior: "smooth" });
try {
const res = await fetch(`/api/rooms/${room.code}`, {
// Heartbeat optimiste pour éviter le kick pendant le chargement de l'article
fetch(`/api/rooms/${room.code}`, {
method: "PATCH",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "navigate", playerId, article: canonical }),
});
if (res.ok) setRoom((await res.json() as { room: Room }).room);
} catch { /* on continue localement */ }
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [room, playerId]);
body: JSON.stringify({ action: "heartbeat", playerId }),
}).catch(() => {});
const canonical = await loadArticle(t);
if (!canonical) return;
const newHistory = [...historyRef.current, canonical];
historyRef.current = newHistory;
setHistory(newHistory);
window.scrollTo({ top: 0, behavior: "smooth" });
try {
const res = await fetch(`/api/rooms/${room.code}`, {
method: "PATCH",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({
action: "navigate",
playerId,
article: canonical,
}),
});
if (res.ok) setRoom(((await res.json()) as { room: Room }).room);
} catch {
/* on continue localement */
}
// eslint-disable-next-line react-hooks/exhaustive-deps
},
[room, playerId],
);
// Room actions
async function createRoom(playerName: string, maxPlayers = 16, totalRounds = 3, gameMode: "race" | "all_finish" = "race"): Promise<{ error?: string }> {
async function createRoom(
playerName: string,
maxPlayers = 16,
totalRounds = 3,
gameMode: "race" | "all_finish" = "race",
): Promise<{ error?: string }> {
const res = await fetch("/api/rooms", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ playerName, maxPlayers, totalRounds, gameMode }),
});
const data = await res.json() as { room?: Room; playerId?: string; error?: string };
const data = (await res.json()) as {
room?: Room;
playerId?: string;
error?: string;
};
if (!res.ok) return { error: data.error ?? "Erreur" };
setRoom(data.room!); setPlayerId(data.playerId!);
setRoom(data.room!);
setPlayerId(data.playerId!);
startPolling(data.room!.code, data.playerId!);
saveSession({ screen: "lobby", multiRoomCode: data.room!.code, multiPlayerId: data.playerId!, playerName });
saveSession({
screen: "lobby",
multiRoomCode: data.room!.code,
multiPlayerId: data.playerId!,
playerName,
});
return {};
}
async function joinRoom(playerName: string, code: string): Promise<{ error?: string }> {
async function joinRoom(
playerName: string,
code: string,
): Promise<{ error?: string }> {
const res = await fetch(`/api/rooms/${code}`, {
method: "PATCH",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "join", playerName }),
});
const data = await res.json() as { room?: Room; playerId?: string; error?: string };
const data = (await res.json()) as {
room?: Room;
playerId?: string;
error?: string;
};
if (!res.ok) return { error: data.error ?? "Impossible de rejoindre" };
setRoom(data.room!); setPlayerId(data.playerId!);
setRoom(data.room!);
setPlayerId(data.playerId!);
startPolling(data.room!.code, data.playerId!);
saveSession({ screen: "lobby", multiRoomCode: data.room!.code, multiPlayerId: data.playerId!, playerName });
saveSession({
screen: "lobby",
multiRoomCode: data.room!.code,
multiPlayerId: data.playerId!,
playerName,
});
return {};
}
@@ -211,9 +283,14 @@ export function useMultiGame() {
const res = await fetch(`/api/rooms/${room.code}`, {
method: "PATCH",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "start", playerId, startArticle: puzzle.start, targetArticle: puzzle.target }),
body: JSON.stringify({
action: "start",
playerId,
startArticle: puzzle.start,
targetArticle: puzzle.target,
}),
});
const data = await res.json() as { room?: Room; error?: string };
const data = (await res.json()) as { room?: Room; error?: string };
if (!res.ok) return { error: data.error ?? "Erreur" };
prefetchArticle(puzzle.start);
setRoom(data.room!);
@@ -227,7 +304,7 @@ export function useMultiGame() {
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "setSearchAllowed", playerId, value }),
});
if (res.ok) setRoom((await res.json() as { room: Room }).room);
if (res.ok) setRoom(((await res.json()) as { room: Room }).room);
}
async function surrender() {
@@ -237,7 +314,7 @@ export function useMultiGame() {
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "surrender", playerId }),
});
if (res.ok) setRoom((await res.json() as { room: Room }).room);
if (res.ok) setRoom(((await res.json()) as { room: Room }).room);
}
async function nextRound() {
@@ -247,7 +324,7 @@ export function useMultiGame() {
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "nextRound", playerId }),
});
if (res.ok) setRoom((await res.json() as { room: Room }).room);
if (res.ok) setRoom(((await res.json()) as { room: Room }).room);
}
async function resetGame() {
@@ -257,15 +334,21 @@ export function useMultiGame() {
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "resetGame", playerId }),
});
if (res.ok) setRoom((await res.json() as { room: Room }).room);
if (res.ok) setRoom(((await res.json()) as { room: Room }).room);
}
function leave() {
stopPolling(); stopCountdown(); timer.stop();
setRoom(null); setPlayerId(null);
setHtml(""); setTitle("");
setHistory([]); historyRef.current = [];
clicksRef.current = 0; setClicksDisplay(0);
stopPolling();
stopCountdown();
timer.stop();
setRoom(null);
setPlayerId(null);
setHtml("");
setTitle("");
setHistory([]);
historyRef.current = [];
clicksRef.current = 0;
setClicksDisplay(0);
timerStartedRef.current = false;
clearSession();
}
@@ -279,7 +362,7 @@ export function useMultiGame() {
body: JSON.stringify({ action: "heartbeat", playerId: pid }),
});
if (!res.ok) return false;
const data = await res.json() as { room: Room };
const data = (await res.json()) as { room: Room };
setRoom(data.room);
setPlayerId(pid);
startPolling(code, pid);
@@ -290,9 +373,26 @@ export function useMultiGame() {
}
return {
room, playerId, html, title, loading, loadError,
history, clicks: clicksDisplay, elapsed: timer.elapsed, countdown,
createRoom, joinRoom, startGame, nextRound, resetGame, leave, navigate, surrender, setSearchAllowed, restore,
room,
playerId,
html,
title,
loading,
loadError,
history,
clicks: clicksDisplay,
elapsed: timer.elapsed,
countdown,
createRoom,
joinRoom,
startGame,
nextRound,
resetGame,
leave,
navigate,
surrender,
setSearchAllowed,
restore,
retryLoad: () => title && loadArticle(title),
};
}