style: apply prettier formatting across codebase

This commit is contained in:
jessy-david-dev
2026-04-11 22:25:34 +02:00
parent b76fbf8789
commit d268905f2d
27 changed files with 2092 additions and 828 deletions
+48 -13
View File
@@ -20,29 +20,64 @@ type Handlers = {
};
export function useGameHandlers({
solo, multi, playerName, joinCode, maxPlayers, totalRounds, gameMode, setScreen, setError, setLoading,
solo,
multi,
playerName,
joinCode,
maxPlayers,
totalRounds,
gameMode,
setScreen,
setError,
setLoading,
}: Handlers) {
async function handleCreateRoom() {
if (!playerName.trim()) { setError("Entre ton pseudo !"); return; }
setLoading(true); setError(null);
const { error: err } = await multi.createRoom(playerName.trim(), maxPlayers, totalRounds, gameMode);
if (!playerName.trim()) {
setError("Entre ton pseudo !");
return;
}
setLoading(true);
setError(null);
const { error: err } = await multi.createRoom(
playerName.trim(),
maxPlayers,
totalRounds,
gameMode,
);
setLoading(false);
if (err) { setError(err); return; }
if (err) {
setError(err);
return;
}
setScreen("lobby");
}
async function handleJoinRoom() {
if (!playerName.trim()) { setError("Entre ton pseudo !"); return; }
if (joinCode.trim().length !== 4) { setError("Le code doit faire 4 lettres"); return; }
setLoading(true); setError(null);
const { error: err } = await multi.joinRoom(playerName.trim(), joinCode.trim().toUpperCase());
if (!playerName.trim()) {
setError("Entre ton pseudo !");
return;
}
if (joinCode.trim().length !== 4) {
setError("Le code doit faire 4 lettres");
return;
}
setLoading(true);
setError(null);
const { error: err } = await multi.joinRoom(
playerName.trim(),
joinCode.trim().toUpperCase(),
);
setLoading(false);
if (err) { setError(err); return; }
if (err) {
setError(err);
return;
}
setScreen("lobby");
}
async function handleStartGame() {
setLoading(true); setError(null);
setLoading(true);
setError(null);
const { error: err } = await multi.startGame();
setLoading(false);
if (err) setError(err);
@@ -50,12 +85,12 @@ export function useGameHandlers({
async function handleNextRound() {
await multi.nextRound();
// On reste sur "game" le GameScreen affiche le lobby quand phase === "waiting"
// On reste sur "game" - le GameScreen affiche le lobby quand phase === "waiting"
}
async function handleResetGame() {
await multi.resetGame();
// On reste sur "game" le GameScreen affiche le lobby quand phase === "waiting"
// On reste sur "game" - le GameScreen affiche le lobby quand phase === "waiting"
}
function handleLeave() {