ui(solo): align topbar design with multiplayer game screen

This commit is contained in:
jessy-david-dev
2026-04-13 17:17:47 +02:00
parent a2e1ac1c93
commit b889f3fd10
+38 -46
View File
@@ -147,6 +147,44 @@ export function SoloScreen({
// Playing
return (
<div className="min-h-dvh w-full bg-[#0f0f0f] flex flex-col">
{/* Topbar */}
<div className="sticky top-0 z-50 bg-[#0f0f0f]/97 backdrop-blur-sm border-b border-[#2e2e2e] flex flex-col px-3 sm:px-3.5 py-2 gap-1">
{/* Cible centrée */}
<div className="flex justify-center">
<span className="text-sm sm:text-base font-black text-white bg-[#7c3aed] px-2 py-0.5 rounded-lg leading-tight">
{puzzle?.target}
</span>
</div>
{/* Breadcrumbs + stats */}
<div className="flex items-center gap-2 sm:gap-3 min-w-0">
<div className="flex-1 min-w-0">
<Breadcrumbs history={history} endRef={breadcrumbEndRef} />
</div>
<div className="flex items-center gap-2 sm:gap-3 shrink-0">
<div className="flex items-center gap-2 sm:gap-3 text-[10px] sm:text-xs font-bold tabular-nums text-[#888]">
<span>{elapsedDisplay}</span>
<span>{clicks} clics</span>
</div>
{canGoBack && (
<button
className="min-h-8 px-2 rounded-lg text-xs font-semibold bg-[#242424] border border-[#2e2e2e] text-[#f0f0f0] hover:bg-[#1a1a1a] disabled:opacity-50 cursor-pointer shrink-0"
onClick={onBack}
disabled={loading}
>
+1
</button>
)}
<button
className="min-h-8 px-2 rounded-lg text-xs font-semibold bg-red-950/40 border border-red-900 text-red-400 hover:bg-red-900/40 cursor-pointer shrink-0"
onClick={onQuit}
>
Quitter
</button>
</div>
</div>
</div>
{/* Content */}
<div className="flex-1 overflow-y-auto bg-white">
<div className="article-container">
{title && <h1 className="article-title">{title}</h1>}
@@ -175,52 +213,6 @@ export function SoloScreen({
)}
</div>
</div>
{/* Bottom bar */}
<div className="fixed bottom-0 left-0 right-0 z-50 bg-[#0f0f0f]/97 backdrop-blur-sm border-t border-[#2e2e2e] flex items-center justify-between px-3 sm:px-4 py-2 gap-2 sm:gap-3">
<div className="flex-1 min-w-0 flex flex-col gap-0.5">
<span className="text-[8px] sm:text-[9px] font-bold tracking-widest text-[#888] uppercase">
Trouver
</span>
<span className="text-sm sm:text-base font-black text-[#7c3aed] truncate">
{puzzle?.target}
</span>
<Breadcrumbs history={history} endRef={breadcrumbEndRef} />
</div>
<div className="flex items-center gap-2 sm:gap-3 shrink-0">
<div className="flex flex-col items-center gap-0.5 min-w-10">
<span className="text-[8px] sm:text-[9px] font-bold tracking-wider text-[#888] uppercase">
Temps
</span>
<span className="text-xs sm:text-sm font-black tabular-nums">
{elapsedDisplay}
</span>
</div>
<div className="flex flex-col items-center gap-0.5 min-w-10">
<span className="text-[8px] sm:text-[9px] font-bold tracking-wider text-[#888] uppercase">
Clics
</span>
<span className="text-xs sm:text-sm font-black tabular-nums">
{clicks}
</span>
</div>
{canGoBack && (
<button
className="min-h-8 sm:min-h-9 px-2 sm:px-3 rounded-lg text-xs font-semibold bg-[#242424] border border-[#2e2e2e] text-[#f0f0f0] hover:bg-[#1a1a1a] disabled:opacity-50 cursor-pointer"
onClick={onBack}
disabled={loading}
>
+1
</button>
)}
<button
className="min-h-8 sm:min-h-9 px-2 sm:px-3 rounded-lg text-xs font-semibold bg-[#242424] border border-[#2e2e2e] text-[#f0f0f0] hover:bg-[#1a1a1a] cursor-pointer"
onClick={onQuit}
>
Quitter
</button>
</div>
</div>
</div>
);
}