feat(multi): add configurable time limit per round with countdown display

This commit is contained in:
jessy-david-dev
2026-04-11 22:41:40 +02:00
parent 54c4400393
commit b1fcbbdb04
11 changed files with 158 additions and 10 deletions
+41
View File
@@ -30,6 +30,8 @@ export function useMultiGame() {
const timerStartedRef = useRef(false);
const [countdown, setCountdown] = useState<number | null>(null);
const [timeLeft, setTimeLeft] = useState<number | null>(null);
const timeLimitTimerRef = useRef<ReturnType<typeof setInterval> | null>(null);
const countdownRef = useRef<ReturnType<typeof setInterval> | null>(null);
const pollRef = useRef<ReturnType<typeof setInterval> | null>(null);
const prevPhaseRef = useRef<string | null>(null);
@@ -145,9 +147,23 @@ export function useMultiGame() {
historyRef.current = [room.startArticle];
setHistory([room.startArticle]);
loadArticle(room.startArticle);
// Démarrer le timer de temps limité si configuré
if (timeLimitTimerRef.current) clearInterval(timeLimitTimerRef.current);
if (room.timeLimit > 0) {
const tick = () => {
const left = Math.ceil(((room.roundStart ?? Date.now()) + room.timeLimit * 1000 - Date.now()) / 1000);
setTimeLeft(left <= 0 ? 0 : left);
};
tick();
timeLimitTimerRef.current = setInterval(tick, 200);
} else {
setTimeLeft(null);
}
}
if (room.phase === "results" && prevPhase !== "results") {
timer.stop();
if (timeLimitTimerRef.current) { clearInterval(timeLimitTimerRef.current); timeLimitTimerRef.current = null; }
setTimeLeft(null);
}
if (room.round !== prevRound && room.phase === "playing") {
loadArticle(room.startArticle);
@@ -155,6 +171,19 @@ export function useMultiGame() {
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [room]);
// Temps limité : envoie timeUp quand le compteur atteint 0
useEffect(() => {
if (timeLeft !== 0 || !room || room.phase !== "playing" || !playerId || !room.timeLimit) return;
fetch(`/api/rooms/${room.code}`, {
method: "PATCH",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "timeUp", playerId }),
}).then((r) => r.json()).then((d) => {
if ((d as { room: Room }).room) setRoom((d as { room: Room }).room);
}).catch(() => {});
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [timeLeft]);
// Countdown -> playing transition
useEffect(() => {
if (!room || room.phase !== "countdown" || !playerId) return;
@@ -332,6 +361,16 @@ export function useMultiGame() {
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [room, playerId]);
async function setTimeLimit(value: number) {
if (!room || !playerId) return;
const res = await fetch(`/api/rooms/${room.code}`, {
method: "PATCH",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "setTimeLimit", playerId, value }),
});
if (res.ok) setRoom((await res.json() as { room: Room }).room);
}
async function setSearchAllowed(value: boolean) {
if (!room || !playerId) return;
const res = await fetch(`/api/rooms/${room.code}`, {
@@ -428,6 +467,8 @@ export function useMultiGame() {
goBack,
canGoBack: historyRef.current.length > 1,
surrender,
timeLeft,
setTimeLimit,
setSearchAllowed,
restore,
retryLoad: () => title && loadArticle(title),