feat(multi): add configurable time limit per round with countdown display
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@@ -27,6 +27,7 @@ export type Room = {
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maxPlayers: number;
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gameMode: "race" | "all_finish"; // race = 1er gagne, all_finish = tout le monde joue
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searchAllowed: boolean;
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timeLimit: number; // secondes par manche, 0 = illimité
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startArticle: string;
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targetArticle: string;
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roundWinner: string | null;
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@@ -59,6 +60,7 @@ function dbToRoom(row: {
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maxPlayers: number;
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gameMode: string;
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searchAllowed: boolean;
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timeLimit: number;
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startArticle: string;
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targetArticle: string;
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roundWinner: string | null;
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@@ -75,6 +77,7 @@ function dbToRoom(row: {
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maxPlayers: row.maxPlayers,
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gameMode: (row.gameMode ?? "race") as Room["gameMode"],
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searchAllowed: row.searchAllowed ?? false,
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timeLimit: row.timeLimit ?? 0,
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startArticle: row.startArticle,
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targetArticle: row.targetArticle,
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roundWinner: row.roundWinner,
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@@ -95,11 +98,12 @@ async function pruneOldRooms() {
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// Response: { room: Room, playerId: string }
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export async function POST(request: NextRequest) {
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const body = await request.json();
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const { playerName, maxPlayers, totalRounds, gameMode } = body as {
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const { playerName, maxPlayers, totalRounds, gameMode, timeLimit } = body as {
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playerName: string;
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maxPlayers?: number;
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totalRounds?: number;
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gameMode?: string;
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timeLimit?: number;
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};
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if (
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@@ -135,6 +139,7 @@ export async function POST(request: NextRequest) {
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const now = BigInt(Date.now());
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const clampedMode: Room["gameMode"] = gameMode === "all_finish" ? "all_finish" : "race";
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const clampedTime = typeof timeLimit === "number" ? Math.max(0, Math.floor(timeLimit)) : 0;
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const players: Player[] = [
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{
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@@ -160,6 +165,7 @@ export async function POST(request: NextRequest) {
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maxPlayers: clampedMax,
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gameMode: clampedMode,
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searchAllowed: false,
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timeLimit: clampedTime,
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startArticle: "",
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targetArticle: "",
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roundWinner: null,
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