feat(multi): add configurable time limit per round with countdown display
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@@ -14,6 +14,7 @@ function dbToRoom(row: {
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maxPlayers: number;
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gameMode: string;
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searchAllowed: boolean;
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timeLimit: number;
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startArticle: string;
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targetArticle: string;
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roundWinner: string | null;
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@@ -30,6 +31,7 @@ function dbToRoom(row: {
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maxPlayers: row.maxPlayers,
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gameMode: (row.gameMode ?? "race") as Room["gameMode"],
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searchAllowed: row.searchAllowed ?? false,
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timeLimit: row.timeLimit ?? 0,
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startArticle: row.startArticle,
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targetArticle: row.targetArticle,
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roundWinner: row.roundWinner,
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@@ -332,6 +334,41 @@ export async function PATCH(
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return Response.json({ room });
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}
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// Hôte change la limite de temps
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case "setTimeLimit": {
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const host = room.players.find((p) => p.id === playerId);
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if (!host?.isHost) {
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return Response.json({ error: "Seul l'hôte peut modifier ce paramètre" }, { status: 403 });
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}
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room.timeLimit = typeof value === "number" ? Math.max(0, Math.floor(value)) : 0;
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await saveRoom(room);
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return Response.json({ room });
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}
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// Fin du temps imparti — déclenché par le client qui détecte l'expiration
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case "timeUp": {
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if (room.phase !== "playing") {
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return Response.json({ room });
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}
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if (!room.timeLimit || !room.roundStart) {
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return Response.json({ room });
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}
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const elapsed = Date.now() - room.roundStart;
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if (elapsed < room.timeLimit * 1000 - 1000) {
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// Pas encore expiré (tolérance 1s pour le lag réseau)
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return Response.json({ room });
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}
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// Marquer les non-finis comme abandonnés
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for (const p of room.players) {
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if (!p.hasWon && !p.hasSurrendered) {
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p.hasSurrendered = true;
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}
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}
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assignAllFinishPoints(room); // attribue les points aux gagnants selon l'ordre
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await saveRoom(room);
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return Response.json({ room });
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}
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// Manche suivante / rejouer
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case "nextRound": {
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const host = room.players.find((p) => p.id === playerId);
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@@ -394,6 +431,7 @@ async function saveRoom(room: Room) {
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maxPlayers: room.maxPlayers,
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gameMode: room.gameMode,
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searchAllowed: room.searchAllowed,
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timeLimit: room.timeLimit,
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startArticle: room.startArticle,
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targetArticle: room.targetArticle,
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roundWinner: room.roundWinner,
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