feat(multi): add configurable time limit per round with countdown display
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@@ -14,6 +14,7 @@ function dbToRoom(row: {
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maxPlayers: number;
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gameMode: string;
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searchAllowed: boolean;
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timeLimit: number;
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startArticle: string;
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targetArticle: string;
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roundWinner: string | null;
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@@ -30,6 +31,7 @@ function dbToRoom(row: {
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maxPlayers: row.maxPlayers,
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gameMode: (row.gameMode ?? "race") as Room["gameMode"],
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searchAllowed: row.searchAllowed ?? false,
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timeLimit: row.timeLimit ?? 0,
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startArticle: row.startArticle,
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targetArticle: row.targetArticle,
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roundWinner: row.roundWinner,
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@@ -332,6 +334,41 @@ export async function PATCH(
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return Response.json({ room });
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}
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// Hôte change la limite de temps
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case "setTimeLimit": {
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const host = room.players.find((p) => p.id === playerId);
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if (!host?.isHost) {
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return Response.json({ error: "Seul l'hôte peut modifier ce paramètre" }, { status: 403 });
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}
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room.timeLimit = typeof value === "number" ? Math.max(0, Math.floor(value)) : 0;
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await saveRoom(room);
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return Response.json({ room });
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}
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// Fin du temps imparti — déclenché par le client qui détecte l'expiration
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case "timeUp": {
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if (room.phase !== "playing") {
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return Response.json({ room });
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}
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if (!room.timeLimit || !room.roundStart) {
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return Response.json({ room });
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}
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const elapsed = Date.now() - room.roundStart;
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if (elapsed < room.timeLimit * 1000 - 1000) {
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// Pas encore expiré (tolérance 1s pour le lag réseau)
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return Response.json({ room });
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}
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// Marquer les non-finis comme abandonnés
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for (const p of room.players) {
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if (!p.hasWon && !p.hasSurrendered) {
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p.hasSurrendered = true;
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}
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}
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assignAllFinishPoints(room); // attribue les points aux gagnants selon l'ordre
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await saveRoom(room);
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return Response.json({ room });
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}
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// Manche suivante / rejouer
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case "nextRound": {
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const host = room.players.find((p) => p.id === playerId);
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@@ -394,6 +431,7 @@ async function saveRoom(room: Room) {
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maxPlayers: room.maxPlayers,
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gameMode: room.gameMode,
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searchAllowed: room.searchAllowed,
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timeLimit: room.timeLimit,
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startArticle: room.startArticle,
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targetArticle: room.targetArticle,
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roundWinner: room.roundWinner,
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@@ -27,6 +27,7 @@ export type Room = {
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maxPlayers: number;
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gameMode: "race" | "all_finish"; // race = 1er gagne, all_finish = tout le monde joue
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searchAllowed: boolean;
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timeLimit: number; // secondes par manche, 0 = illimité
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startArticle: string;
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targetArticle: string;
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roundWinner: string | null;
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@@ -59,6 +60,7 @@ function dbToRoom(row: {
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maxPlayers: number;
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gameMode: string;
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searchAllowed: boolean;
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timeLimit: number;
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startArticle: string;
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targetArticle: string;
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roundWinner: string | null;
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@@ -75,6 +77,7 @@ function dbToRoom(row: {
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maxPlayers: row.maxPlayers,
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gameMode: (row.gameMode ?? "race") as Room["gameMode"],
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searchAllowed: row.searchAllowed ?? false,
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timeLimit: row.timeLimit ?? 0,
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startArticle: row.startArticle,
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targetArticle: row.targetArticle,
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roundWinner: row.roundWinner,
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@@ -95,11 +98,12 @@ async function pruneOldRooms() {
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// Response: { room: Room, playerId: string }
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export async function POST(request: NextRequest) {
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const body = await request.json();
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const { playerName, maxPlayers, totalRounds, gameMode } = body as {
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const { playerName, maxPlayers, totalRounds, gameMode, timeLimit } = body as {
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playerName: string;
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maxPlayers?: number;
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totalRounds?: number;
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gameMode?: string;
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timeLimit?: number;
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};
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if (
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@@ -135,6 +139,7 @@ export async function POST(request: NextRequest) {
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const now = BigInt(Date.now());
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const clampedMode: Room["gameMode"] = gameMode === "all_finish" ? "all_finish" : "race";
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const clampedTime = typeof timeLimit === "number" ? Math.max(0, Math.floor(timeLimit)) : 0;
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const players: Player[] = [
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{
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@@ -160,6 +165,7 @@ export async function POST(request: NextRequest) {
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maxPlayers: clampedMax,
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gameMode: clampedMode,
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searchAllowed: false,
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timeLimit: clampedTime,
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startArticle: "",
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targetArticle: "",
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roundWinner: null,
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