diff --git a/app/api/rooms/[code]/route.ts b/app/api/rooms/[code]/route.ts
index 25f58f1..4fb4238 100644
--- a/app/api/rooms/[code]/route.ts
+++ b/app/api/rooms/[code]/route.ts
@@ -14,6 +14,7 @@ function dbToRoom(row: {
maxPlayers: number;
gameMode: string;
searchAllowed: boolean;
+ timeLimit: number;
startArticle: string;
targetArticle: string;
roundWinner: string | null;
@@ -30,6 +31,7 @@ function dbToRoom(row: {
maxPlayers: row.maxPlayers,
gameMode: (row.gameMode ?? "race") as Room["gameMode"],
searchAllowed: row.searchAllowed ?? false,
+ timeLimit: row.timeLimit ?? 0,
startArticle: row.startArticle,
targetArticle: row.targetArticle,
roundWinner: row.roundWinner,
@@ -332,6 +334,41 @@ export async function PATCH(
return Response.json({ room });
}
+ // Hôte change la limite de temps
+ case "setTimeLimit": {
+ const host = room.players.find((p) => p.id === playerId);
+ if (!host?.isHost) {
+ return Response.json({ error: "Seul l'hôte peut modifier ce paramètre" }, { status: 403 });
+ }
+ room.timeLimit = typeof value === "number" ? Math.max(0, Math.floor(value)) : 0;
+ await saveRoom(room);
+ return Response.json({ room });
+ }
+
+ // Fin du temps imparti — déclenché par le client qui détecte l'expiration
+ case "timeUp": {
+ if (room.phase !== "playing") {
+ return Response.json({ room });
+ }
+ if (!room.timeLimit || !room.roundStart) {
+ return Response.json({ room });
+ }
+ const elapsed = Date.now() - room.roundStart;
+ if (elapsed < room.timeLimit * 1000 - 1000) {
+ // Pas encore expiré (tolérance 1s pour le lag réseau)
+ return Response.json({ room });
+ }
+ // Marquer les non-finis comme abandonnés
+ for (const p of room.players) {
+ if (!p.hasWon && !p.hasSurrendered) {
+ p.hasSurrendered = true;
+ }
+ }
+ assignAllFinishPoints(room); // attribue les points aux gagnants selon l'ordre
+ await saveRoom(room);
+ return Response.json({ room });
+ }
+
// Manche suivante / rejouer
case "nextRound": {
const host = room.players.find((p) => p.id === playerId);
@@ -394,6 +431,7 @@ async function saveRoom(room: Room) {
maxPlayers: room.maxPlayers,
gameMode: room.gameMode,
searchAllowed: room.searchAllowed,
+ timeLimit: room.timeLimit,
startArticle: room.startArticle,
targetArticle: room.targetArticle,
roundWinner: room.roundWinner,
diff --git a/app/api/rooms/route.ts b/app/api/rooms/route.ts
index 9cc4cb1..5f53a36 100644
--- a/app/api/rooms/route.ts
+++ b/app/api/rooms/route.ts
@@ -27,6 +27,7 @@ export type Room = {
maxPlayers: number;
gameMode: "race" | "all_finish"; // race = 1er gagne, all_finish = tout le monde joue
searchAllowed: boolean;
+ timeLimit: number; // secondes par manche, 0 = illimité
startArticle: string;
targetArticle: string;
roundWinner: string | null;
@@ -59,6 +60,7 @@ function dbToRoom(row: {
maxPlayers: number;
gameMode: string;
searchAllowed: boolean;
+ timeLimit: number;
startArticle: string;
targetArticle: string;
roundWinner: string | null;
@@ -75,6 +77,7 @@ function dbToRoom(row: {
maxPlayers: row.maxPlayers,
gameMode: (row.gameMode ?? "race") as Room["gameMode"],
searchAllowed: row.searchAllowed ?? false,
+ timeLimit: row.timeLimit ?? 0,
startArticle: row.startArticle,
targetArticle: row.targetArticle,
roundWinner: row.roundWinner,
@@ -95,11 +98,12 @@ async function pruneOldRooms() {
// Response: { room: Room, playerId: string }
export async function POST(request: NextRequest) {
const body = await request.json();
- const { playerName, maxPlayers, totalRounds, gameMode } = body as {
+ const { playerName, maxPlayers, totalRounds, gameMode, timeLimit } = body as {
playerName: string;
maxPlayers?: number;
totalRounds?: number;
gameMode?: string;
+ timeLimit?: number;
};
if (
@@ -135,6 +139,7 @@ export async function POST(request: NextRequest) {
const now = BigInt(Date.now());
const clampedMode: Room["gameMode"] = gameMode === "all_finish" ? "all_finish" : "race";
+ const clampedTime = typeof timeLimit === "number" ? Math.max(0, Math.floor(timeLimit)) : 0;
const players: Player[] = [
{
@@ -160,6 +165,7 @@ export async function POST(request: NextRequest) {
maxPlayers: clampedMax,
gameMode: clampedMode,
searchAllowed: false,
+ timeLimit: clampedTime,
startArticle: "",
targetArticle: "",
roundWinner: null,
diff --git a/app/components/GameScreen.tsx b/app/components/GameScreen.tsx
index a171c0c..31e95fa 100644
--- a/app/components/GameScreen.tsx
+++ b/app/components/GameScreen.tsx
@@ -17,6 +17,7 @@ type GameScreenProps = {
clicks: number;
elapsed: string;
countdown: number | null;
+ timeLeft: number | null;
onNavigate: (title: string) => void;
onGoBack: () => void;
canGoBack: boolean;
@@ -37,6 +38,7 @@ export function GameScreen({
clicks,
elapsed,
countdown,
+ timeLeft,
onNavigate,
onGoBack,
canGoBack,
@@ -261,10 +263,15 @@ export function GameScreen({
-
-
{elapsed}
-
{clicks} clics
-
{myPlayer?.score ?? 0} pts
+
+ {timeLeft !== null && (
+
+ {timeLeft}s
+
+ )}
+ {elapsed}
+ {clicks} clics
+ {myPlayer?.score ?? 0} pts
{!myFinished && canGoBack && (
+
+ Temps par manche
+
+