fix(multi): use startGame for next round button in waiting phase
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@@ -183,6 +183,7 @@ export function ScreenRouter({
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canGoBack={multi.canGoBack}
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onRetry={multi.retryLoad}
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onNextRound={handlers.handleNextRound}
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onStartGame={handlers.handleStartGame}
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onResetGame={handlers.handleResetGame}
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onSurrender={handlers.handleSurrender}
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/>
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