ui: make target article badge more visible in game topbar
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@@ -253,12 +253,12 @@ export function GameScreen({
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<div className="min-h-dvh w-full bg-[#0f0f0f] flex flex-col">
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{/* Topbar */}
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<div className="sticky top-0 z-50 bg-[#0f0f0f]/97 backdrop-blur-sm border-b border-[#2e2e2e] flex items-center gap-2 sm:gap-3 px-3 sm:px-3.5 py-2">
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<div className="flex-1 min-w-0 flex flex-col gap-0.5 sm:gap-1">
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<div className="flex items-center gap-1.5">
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<span className="text-[9px] sm:text-[10px] font-bold uppercase tracking-wider text-[#888] shrink-0">
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Cible
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<div className="flex-1 min-w-0 flex flex-col gap-1">
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<div className="flex items-center gap-1.5 min-w-0">
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<span className="shrink-0 text-xs font-black text-[#a78bfa]">
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Cible →
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</span>
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<span className="text-xs font-bold text-[#7c3aed] truncate">
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<span className="truncate text-sm sm:text-base font-black text-white bg-[#7c3aed] px-2 py-0.5 rounded-lg leading-tight">
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{room.targetArticle}
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</span>
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</div>
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@@ -267,13 +267,17 @@ export function GameScreen({
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<div className="flex items-center gap-2 sm:gap-3 shrink-0">
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<div className="flex items-center gap-2 sm:gap-3 text-[10px] sm:text-xs font-bold tabular-nums">
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{timeLeft !== null && (
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<span className={`font-black ${timeLeft <= 10 ? "text-red-400 animate-pulse" : timeLeft <= 30 ? "text-orange-400" : "text-[#888]"}`}>
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<span
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className={`font-black ${timeLeft <= 10 ? "text-red-400 animate-pulse" : timeLeft <= 30 ? "text-orange-400" : "text-[#888]"}`}
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>
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{timeLeft}s
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</span>
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)}
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<span className="text-[#888]">{elapsed}</span>
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<span className="text-[#888]">{clicks} clics</span>
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<span className="hidden sm:inline text-[#888]">{myPlayer?.score ?? 0} pts</span>
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<span className="hidden sm:inline text-[#888]">
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{myPlayer?.score ?? 0} pts
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</span>
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</div>
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{!myFinished && canGoBack && (
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<button
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