feat(lobby): allow up to 100 players per room
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@@ -371,6 +371,22 @@ export async function PATCH(
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return Response.json({ room });
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}
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// Hôte change le nombre de joueurs max
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case "setMaxPlayers": {
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const host = room.players.find((p) => p.id === playerId);
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if (!host?.isHost) {
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return Response.json(
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{ error: "Seul l'hôte peut modifier ce paramètre" },
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{ status: 403 },
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);
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}
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if (typeof value === "number") {
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room.maxPlayers = Math.min(Math.max(Math.floor(value), 2), 100);
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await saveRoom(room);
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}
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return Response.json({ room });
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}
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// Hôte change le nombre de manches
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case "setTotalRounds": {
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const host = room.players.find((p) => p.id === playerId);
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@@ -117,7 +117,7 @@ export async function POST(request: NextRequest) {
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const clampedMax = Math.min(
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Math.max(typeof maxPlayers === "number" ? Math.floor(maxPlayers) : 16, 2),
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16,
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100,
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);
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const clampedRounds = Math.min(
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Math.max(typeof totalRounds === "number" ? Math.floor(totalRounds) : 3, 1),
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@@ -20,6 +20,7 @@ type LobbyScreenProps = {
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setGameMode: (v: Room["gameMode"]) => void;
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onSetGameMode: (v: Room["gameMode"]) => void;
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onSetTotalRounds: (v: number) => void;
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onSetMaxPlayers: (v: number) => void;
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onSetSearchAllowed: (v: boolean) => void;
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onSetTimeLimit: (v: number) => void;
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};
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@@ -41,6 +42,7 @@ export function LobbyScreen({
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setGameMode,
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onSetGameMode,
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onSetTotalRounds,
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onSetMaxPlayers,
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onSetSearchAllowed,
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onSetTimeLimit,
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}: LobbyScreenProps) {
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@@ -171,10 +173,10 @@ export function LobbyScreen({
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<span className="text-xs text-[#888]">Joueurs max</span>
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<select
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value={maxPlayers}
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onChange={(e) => { setMaxPlayers(Number(e.target.value)); }}
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onChange={(e) => { const v = Number(e.target.value); setMaxPlayers(v); onSetMaxPlayers(v); }}
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className="w-full min-h-11 px-2 bg-[#0f0f0f] border border-[#2e2e2e] rounded-xl text-sm text-[#f0f0f0] outline-none focus:border-[#7c3aed] cursor-pointer transition-colors"
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>
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{[2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16].map((n) => (
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{[2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 25, 30, 40, 50, 75, 100].map((n) => (
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<option key={n} value={n}>
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{n} joueurs
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</option>
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@@ -160,6 +160,7 @@ export function ScreenRouter({
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setGameMode={setGameMode}
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onSetGameMode={(v) => multi.setGameMode(v)}
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onSetTotalRounds={(v) => multi.setTotalRounds(v)}
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onSetMaxPlayers={(v) => multi.setMaxPlayers(v)}
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onSetSearchAllowed={(v) => multi.setSearchAllowed(v)}
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onSetTimeLimit={(v) => multi.setTimeLimit(v)}
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/>
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+1
-1
@@ -12,7 +12,7 @@ export default function WikiRush() {
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const [screen, setScreen] = useState<Screen>("home");
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const [playerName, setPlayerName] = useState("");
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const [joinCode, setJoinCode] = useState("");
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const [maxPlayers, setMaxPlayers] = useState(16);
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const [maxPlayers, setMaxPlayers] = useState(100);
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const [totalRounds, setTotalRounds] = useState(3);
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const [gameMode, setGameMode] = useState<"race" | "all_finish">("race");
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const [error, setError] = useState<string | null>(null);
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@@ -430,6 +430,16 @@ export function useMultiGame() {
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if (res.ok) setRoom(((await res.json()) as { room: Room }).room);
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}
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async function setMaxPlayers(value: number) {
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if (!room || !playerId) return;
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const res = await fetch(`/api/rooms/${room.code}`, {
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method: "PATCH",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ action: "setMaxPlayers", playerId, value }),
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});
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if (res.ok) setRoom(((await res.json()) as { room: Room }).room);
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}
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async function setSearchAllowed(value: boolean) {
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if (!room || !playerId) return;
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const res = await fetch(`/api/rooms/${room.code}`, {
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@@ -529,6 +539,7 @@ export function useMultiGame() {
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timeLeft,
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setGameMode,
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setTotalRounds,
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setMaxPlayers,
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setTimeLimit,
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setSearchAllowed,
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restore,
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