refactor(page): extract screen routing into ScreenRouter component
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@@ -0,0 +1,104 @@
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"use client";
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import { Dispatch, SetStateAction } from "react";
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import { Session } from "next-auth";
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import type { Screen } from "../../lib/types";
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import type { useSoloGame } from "../../lib/useSoloGame";
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import type { useMultiGame } from "../../lib/useMultiGame";
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import type { useGameHandlers } from "../../lib/useGameHandlers";
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import { fmt } from "../../lib/utils";
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import { HomeScreen } from "./HomeScreen";
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import { LobbyScreen } from "./LobbyScreen";
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import { SoloScreen } from "./SoloScreen";
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import { GameScreen } from "./GameScreen";
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import { AuthModal } from "./AuthModal";
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import { ProfileScreen } from "./ProfileScreen";
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type Props = {
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screen: Screen;
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setScreen: Dispatch<SetStateAction<Screen>>;
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session: Session | null;
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solo: ReturnType<typeof useSoloGame>;
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multi: ReturnType<typeof useMultiGame>;
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handlers: ReturnType<typeof useGameHandlers>;
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playerName: string;
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setPlayerName: Dispatch<SetStateAction<string>>;
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joinCode: string;
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setJoinCode: Dispatch<SetStateAction<string>>;
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error: string | null;
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setError: Dispatch<SetStateAction<string | null>>;
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loading: boolean;
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showAuth: boolean;
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setShowAuth: Dispatch<SetStateAction<boolean>>;
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};
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export function ScreenRouter({
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screen, setScreen, session, solo, multi, handlers,
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playerName, setPlayerName, joinCode, setJoinCode,
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error, setError, loading, showAuth, setShowAuth,
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}: Props) {
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if (screen === "profile") return (
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<ProfileScreen userName={session?.user?.name ?? "Joueur"} onBack={() => setScreen("home")} />
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);
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if (screen === "home") return (
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<>
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<HomeScreen
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playerName={playerName} setPlayerName={setPlayerName}
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joinCode={joinCode} setJoinCode={setJoinCode}
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error={error} setError={setError} loading={loading}
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onCreateRoom={handlers.handleCreateRoom}
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onJoinRoom={handlers.handleJoinRoom}
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onSolo={handlers.handleSolo}
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session={session}
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onShowAuth={() => setShowAuth(true)}
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onShowProfile={() => setScreen("profile")}
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/>
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{showAuth && <AuthModal onClose={() => setShowAuth(false)} onSuccess={() => setShowAuth(false)} />}
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</>
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);
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if (screen === "solo") return (
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<SoloScreen
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phase={solo.phase} puzzle={solo.puzzle}
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html={solo.html} title={solo.title}
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loading={solo.loading} loadError={solo.loadError}
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history={solo.history} clicks={solo.clicks}
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elapsedDisplay={fmt(solo.elapsed)}
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canGoBack={solo.canGoBack}
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onStart={solo.start}
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onNavigate={solo.navigate}
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onBack={solo.goBack}
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onQuit={() => { solo.reset(); setScreen("home"); }}
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onNewGame={solo.start}
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onRetry={solo.retryLoad}
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/>
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);
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if (screen === "lobby" && multi.room && multi.playerId) return (
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<LobbyScreen
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room={multi.room} playerId={multi.playerId}
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error={error} setError={setError} loading={loading}
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onLeave={handlers.handleLeave}
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onStart={handlers.handleStartGame}
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onReset={handlers.handleResetGame}
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/>
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);
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if (screen === "game" && multi.room && multi.playerId) return (
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<GameScreen
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room={multi.room} playerId={multi.playerId}
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html={multi.html} title={multi.title}
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loading={multi.loading} loadError={multi.loadError}
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history={multi.history} clicks={multi.clicks}
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elapsed={fmt(multi.elapsed)}
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countdown={multi.countdown}
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onNavigate={multi.navigate}
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onRetry={multi.retryLoad}
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onNextRound={handlers.handleNextRound}
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onResetGame={handlers.handleResetGame}
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/>
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);
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return null;
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}
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+6
-66
@@ -5,14 +5,8 @@ import { useSoloGame } from "../lib/useSoloGame";
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import { useMultiGame } from "../lib/useMultiGame";
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import { useGameEffects } from "../lib/useGameEffects";
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import { useGameHandlers } from "../lib/useGameHandlers";
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import { fmt } from "../lib/utils";
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import { ScreenRouter } from "./components/ScreenRouter";
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import type { Screen } from "../lib/types";
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import { HomeScreen } from "./components/HomeScreen";
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import { LobbyScreen } from "./components/LobbyScreen";
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import { SoloScreen } from "./components/SoloScreen";
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import { GameScreen } from "./components/GameScreen";
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import { AuthModal } from "./components/AuthModal";
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import { ProfileScreen } from "./components/ProfileScreen";
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export default function WikiRush() {
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const [screen, setScreen] = useState<Screen>("home");
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@@ -28,68 +22,14 @@ export default function WikiRush() {
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const { session } = useGameEffects({ solo, multi, screen, setScreen, setPlayerName });
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const handlers = useGameHandlers({ solo, multi, playerName, joinCode, setScreen, setError, setLoading });
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if (screen === "profile") return (
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<ProfileScreen userName={session?.user?.name ?? "Joueur"} onBack={() => setScreen("home")} />
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);
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if (screen === "home") return (
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<>
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<HomeScreen
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return (
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<ScreenRouter
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screen={screen} setScreen={setScreen} session={session}
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solo={solo} multi={multi} handlers={handlers}
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playerName={playerName} setPlayerName={setPlayerName}
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joinCode={joinCode} setJoinCode={setJoinCode}
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error={error} setError={setError} loading={loading}
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onCreateRoom={handlers.handleCreateRoom}
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onJoinRoom={handlers.handleJoinRoom}
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onSolo={handlers.handleSolo}
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session={session}
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onShowAuth={() => setShowAuth(true)}
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onShowProfile={() => setScreen("profile")}
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/>
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{showAuth && <AuthModal onClose={() => setShowAuth(false)} onSuccess={() => setShowAuth(false)} />}
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</>
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);
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if (screen === "solo") return (
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<SoloScreen
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phase={solo.phase} puzzle={solo.puzzle}
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html={solo.html} title={solo.title}
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loading={solo.loading} loadError={solo.loadError}
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history={solo.history} clicks={solo.clicks}
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elapsedDisplay={fmt(solo.elapsed)}
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canGoBack={solo.canGoBack}
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onStart={solo.start}
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onNavigate={solo.navigate}
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onBack={solo.goBack}
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onQuit={() => { solo.reset(); setScreen("home"); }}
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onNewGame={solo.start}
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onRetry={solo.retryLoad}
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showAuth={showAuth} setShowAuth={setShowAuth}
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/>
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);
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if (screen === "lobby" && multi.room && multi.playerId) return (
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<LobbyScreen
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room={multi.room} playerId={multi.playerId}
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error={error} setError={setError} loading={loading}
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onLeave={handlers.handleLeave}
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onStart={handlers.handleStartGame}
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onReset={handlers.handleResetGame}
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/>
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);
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if (screen === "game" && multi.room && multi.playerId) return (
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<GameScreen
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room={multi.room} playerId={multi.playerId}
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html={multi.html} title={multi.title}
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loading={multi.loading} loadError={multi.loadError}
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history={multi.history} clicks={multi.clicks}
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elapsed={fmt(multi.elapsed)}
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countdown={multi.countdown}
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onNavigate={multi.navigate}
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onRetry={multi.retryLoad}
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onNextRound={handlers.handleNextRound}
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onResetGame={handlers.handleResetGame}
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/>
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);
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return null;
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}
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