feat(rooms): migrate multiplayer room storage from memory to PostgreSQL
This commit is contained in:
+73
-57
@@ -2,6 +2,7 @@
|
||||
// GET /api/rooms?code=XXXX - recuperer l'etat d'une room
|
||||
|
||||
import { NextRequest } from "next/server";
|
||||
import { prisma } from "../../../lib/prisma";
|
||||
|
||||
// Types
|
||||
|
||||
@@ -24,25 +25,12 @@ export type Room = {
|
||||
maxPlayers: number;
|
||||
startArticle: string;
|
||||
targetArticle: string;
|
||||
roundWinner: string | null; // player id
|
||||
countdownStart: number | null; // timestamp ms
|
||||
roundStart: number | null; // timestamp ms
|
||||
roundWinner: string | null;
|
||||
countdownStart: number | null;
|
||||
roundStart: number | null;
|
||||
createdAt: number;
|
||||
};
|
||||
|
||||
// Stockage en memoire (singleton Node.js)
|
||||
|
||||
declare global {
|
||||
var __wikirooms: Map<string, Room> | undefined;
|
||||
}
|
||||
|
||||
function getRooms(): Map<string, Room> {
|
||||
if (!global.__wikirooms) {
|
||||
global.__wikirooms = new Map();
|
||||
}
|
||||
return global.__wikirooms;
|
||||
}
|
||||
|
||||
// Helpers
|
||||
|
||||
function generateCode(): string {
|
||||
@@ -58,17 +46,41 @@ function generatePlayerId(): string {
|
||||
return crypto.randomUUID();
|
||||
}
|
||||
|
||||
// Nettoie les rooms inactives depuis plus de 2h
|
||||
function pruneOldRooms(rooms: Map<string, Room>) {
|
||||
const now = Date.now();
|
||||
for (const [code, room] of rooms) {
|
||||
if (now - room.createdAt > 2 * 60 * 60 * 1000) {
|
||||
rooms.delete(code);
|
||||
}
|
||||
}
|
||||
function dbToRoom(row: {
|
||||
code: string;
|
||||
players: unknown;
|
||||
phase: string;
|
||||
round: number;
|
||||
totalRounds: number;
|
||||
maxPlayers: number;
|
||||
startArticle: string;
|
||||
targetArticle: string;
|
||||
roundWinner: string | null;
|
||||
countdownStart: bigint | null;
|
||||
roundStart: bigint | null;
|
||||
createdAt: bigint;
|
||||
}): Room {
|
||||
return {
|
||||
code: row.code,
|
||||
players: row.players as Player[],
|
||||
phase: row.phase as Room["phase"],
|
||||
round: row.round,
|
||||
totalRounds: row.totalRounds,
|
||||
maxPlayers: row.maxPlayers,
|
||||
startArticle: row.startArticle,
|
||||
targetArticle: row.targetArticle,
|
||||
roundWinner: row.roundWinner,
|
||||
countdownStart: row.countdownStart !== null ? Number(row.countdownStart) : null,
|
||||
roundStart: row.roundStart !== null ? Number(row.roundStart) : null,
|
||||
createdAt: Number(row.createdAt),
|
||||
};
|
||||
}
|
||||
|
||||
// Handlers
|
||||
// Nettoie les rooms inactives depuis plus de 2h
|
||||
async function pruneOldRooms() {
|
||||
const cutoff = BigInt(Date.now() - 2 * 60 * 60 * 1000);
|
||||
await prisma.room.deleteMany({ where: { createdAt: { lt: cutoff } } });
|
||||
}
|
||||
|
||||
// POST /api/rooms
|
||||
// Body: { playerName: string }
|
||||
@@ -98,46 +110,51 @@ export async function POST(request: NextRequest) {
|
||||
10,
|
||||
);
|
||||
|
||||
const rooms = getRooms();
|
||||
pruneOldRooms(rooms);
|
||||
await pruneOldRooms();
|
||||
|
||||
// Generer un code unique
|
||||
let code = generateCode();
|
||||
let attempts = 0;
|
||||
while (rooms.has(code) && attempts < 20) {
|
||||
while (attempts < 20) {
|
||||
const existing = await prisma.room.findUnique({ where: { code } });
|
||||
if (!existing) break;
|
||||
code = generateCode();
|
||||
attempts++;
|
||||
}
|
||||
|
||||
const playerId = generatePlayerId();
|
||||
const now = BigInt(Date.now());
|
||||
|
||||
const room: Room = {
|
||||
code,
|
||||
players: [
|
||||
{
|
||||
id: playerId,
|
||||
name: playerName.trim().slice(0, 20),
|
||||
score: 0,
|
||||
currentArticle: "",
|
||||
hasWon: false,
|
||||
isHost: true,
|
||||
lastSeen: Date.now(),
|
||||
},
|
||||
],
|
||||
phase: "waiting",
|
||||
round: 0,
|
||||
totalRounds: clampedRounds,
|
||||
maxPlayers: clampedMax,
|
||||
startArticle: "",
|
||||
targetArticle: "",
|
||||
roundWinner: null,
|
||||
countdownStart: null,
|
||||
roundStart: null,
|
||||
createdAt: Date.now(),
|
||||
};
|
||||
const players: Player[] = [
|
||||
{
|
||||
id: playerId,
|
||||
name: playerName.trim().slice(0, 20),
|
||||
score: 0,
|
||||
currentArticle: "",
|
||||
hasWon: false,
|
||||
isHost: true,
|
||||
lastSeen: Date.now(),
|
||||
},
|
||||
];
|
||||
|
||||
rooms.set(code, room);
|
||||
const row = await prisma.room.create({
|
||||
data: {
|
||||
code,
|
||||
players: players as object[],
|
||||
phase: "waiting",
|
||||
round: 0,
|
||||
totalRounds: clampedRounds,
|
||||
maxPlayers: clampedMax,
|
||||
startArticle: "",
|
||||
targetArticle: "",
|
||||
roundWinner: null,
|
||||
countdownStart: null,
|
||||
roundStart: null,
|
||||
createdAt: now,
|
||||
},
|
||||
});
|
||||
|
||||
const room = dbToRoom(row);
|
||||
return Response.json({ room, playerId });
|
||||
}
|
||||
|
||||
@@ -150,12 +167,11 @@ export async function GET(request: NextRequest) {
|
||||
return Response.json({ error: "Code manquant" }, { status: 400 });
|
||||
}
|
||||
|
||||
const rooms = getRooms();
|
||||
const room = rooms.get(code.toUpperCase());
|
||||
const row = await prisma.room.findUnique({ where: { code: code.toUpperCase() } });
|
||||
|
||||
if (!room) {
|
||||
if (!row) {
|
||||
return Response.json({ error: "Room introuvable" }, { status: 404 });
|
||||
}
|
||||
|
||||
return Response.json({ room });
|
||||
return Response.json({ room: dbToRoom(row) });
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user