feat: add about page, global stats counter, and blitz screen updates
- Create about page with game modes, technologies, and paliers - Add stats API endpoint for global game counter - Update home screen with emoji-based tier system (🌱-🚀) - Rewrite BlitzScreen to match new puzzle-based win/lose phases - Add simple-icons package for tech stack icons - Update metadata with wikirush.xyz domain - Fix em dashes to hyphens throughout codebase - Update footer with privacy and about links
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@@ -16,7 +16,7 @@ async function getOrCreatePuzzle() {
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return prisma.dailyPuzzle.create({ data: { date, startArticle: start, targetArticle: target } });
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}
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// GET — retourne le puzzle du jour + si l'utilisateur a déjà joué
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// GET - retourne le puzzle du jour + si l'utilisateur a déjà joué
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export async function GET() {
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const session = await auth();
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const puzzle = await getOrCreatePuzzle();
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@@ -35,7 +35,7 @@ export async function GET() {
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});
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}
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// POST — soumettre un résultat
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// POST - soumettre un résultat
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export async function POST(req: Request) {
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const session = await auth();
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if (!session?.user?.id) return NextResponse.json({ error: "Non connecté" }, { status: 401 });
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@@ -50,7 +50,7 @@ export async function POST(req: Request) {
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return NextResponse.json({ error: "Puzzle invalide" }, { status: 400 });
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}
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// Upsert — on n'enregistre qu'une fois
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// Upsert - on n'enregistre qu'une fois
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const result = await prisma.dailyResult.upsert({
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where: { puzzleId_userId: { puzzleId, userId: session.user.id } },
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create: { puzzleId, userId: session.user.id, path: JSON.stringify(path), clicks, timeSeconds, won },
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