fix(multi): don't override screen if a new room was joined during session restore
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@@ -57,7 +57,11 @@ export function useGameEffects({
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saved.multiPlayerId
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) {
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if (saved.playerName) setPlayerName(saved.playerName);
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const savedCode = saved.multiRoomCode;
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multi.restore(saved.multiRoomCode, saved.multiPlayerId).then((ok) => {
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// si une nouvelle room a été rejointe pendant le restore, on laisse
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const current = loadSession();
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if (current?.multiRoomCode && current.multiRoomCode !== savedCode) return;
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if (ok) setScreen("lobby");
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else {
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clearSession();
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