fix: sync totalRounds changes to server, filter geographic admin articles, validate user exists before saving game
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@@ -20,6 +20,14 @@ export async function POST(req: NextRequest) {
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won: boolean;
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};
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const userExists = await prisma.user.findUnique({
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where: { id: session.user.id },
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select: { id: true },
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});
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if (!userExists) {
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return NextResponse.json({ error: "Utilisateur introuvable" }, { status: 401 });
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}
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const game = await prisma.game.create({
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data: {
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userId: session.user.id,
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@@ -69,7 +69,10 @@ function calcPlayerPoints(player: Player, room: Room): number {
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let timePts: number;
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if (room.timeLimit > 0) {
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const timeLeft = room.timeLimit * 1000 - elapsed;
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timePts = Math.max(0, Math.floor((timeLeft / (room.timeLimit * 1000)) * 10));
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timePts = Math.max(
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0,
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Math.floor((timeLeft / (room.timeLimit * 1000)) * 10),
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);
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} else {
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timePts = Math.max(0, 10 - Math.floor(elapsed / 30000));
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}
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@@ -355,7 +358,10 @@ export async function PATCH(
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case "setGameMode": {
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const host = room.players.find((p) => p.id === playerId);
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if (!host?.isHost) {
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return Response.json({ error: "Seul l'hôte peut modifier ce paramètre" }, { status: 403 });
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return Response.json(
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{ error: "Seul l'hôte peut modifier ce paramètre" },
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{ status: 403 },
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);
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}
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if (value === "race" || value === "all_finish") {
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room.gameMode = value;
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@@ -364,18 +370,38 @@ export async function PATCH(
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return Response.json({ room });
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}
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// Hôte change le nombre de manches
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case "setTotalRounds": {
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const host = room.players.find((p) => p.id === playerId);
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if (!host?.isHost) {
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return Response.json(
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{ error: "Seul l'hôte peut modifier ce paramètre" },
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{ status: 403 },
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);
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}
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if (typeof value === "number") {
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room.totalRounds = Math.min(Math.max(Math.floor(value), 1), 10);
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await saveRoom(room);
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}
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return Response.json({ room });
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}
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// Hôte change la limite de temps
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case "setTimeLimit": {
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const host = room.players.find((p) => p.id === playerId);
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if (!host?.isHost) {
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return Response.json({ error: "Seul l'hôte peut modifier ce paramètre" }, { status: 403 });
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return Response.json(
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{ error: "Seul l'hôte peut modifier ce paramètre" },
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{ status: 403 },
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);
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}
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room.timeLimit = typeof value === "number" ? Math.max(0, Math.floor(value)) : 0;
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room.timeLimit =
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typeof value === "number" ? Math.max(0, Math.floor(value)) : 0;
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await saveRoom(room);
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return Response.json({ room });
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}
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// Fin du temps imparti — déclenché par le client qui détecte l'expiration
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// Fin du temps imparti - déclenché par le client qui détecte l'expiration
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case "timeUp": {
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if (room.phase !== "playing") {
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return Response.json({ room });
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@@ -24,9 +24,7 @@ const FORBIDDEN_NAMESPACES = [
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"WP:",
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];
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const REMOVED_SECTION_IDS = [
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"Liens_externes",
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];
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const REMOVED_SECTION_IDS = ["Liens_externes"];
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function getHeadingId(el: Element): string {
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// Nouvelle structure Wikipedia : <div class="mw-heading"><h2 id="...">
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@@ -72,7 +70,7 @@ function cleanWikiHtml(container: HTMLElement): void {
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}
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});
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// Supprimer les sections indésirables — supporte ancienne et nouvelle structure Wikipedia
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// Supprimer les sections indésirables - supporte ancienne et nouvelle structure Wikipedia
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// Nouvelle : <div class="mw-heading mw-heading2"> / Ancienne : <h2><span id="...">
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const headingSelectors = "h2, h3, .mw-heading";
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container.querySelectorAll(headingSelectors).forEach((heading) => {
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@@ -19,6 +19,7 @@ type LobbyScreenProps = {
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gameMode: Room["gameMode"];
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setGameMode: (v: Room["gameMode"]) => void;
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onSetGameMode: (v: Room["gameMode"]) => void;
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onSetTotalRounds: (v: number) => void;
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onSetSearchAllowed: (v: boolean) => void;
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onSetTimeLimit: (v: number) => void;
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};
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@@ -39,6 +40,7 @@ export function LobbyScreen({
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gameMode,
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setGameMode,
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onSetGameMode,
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onSetTotalRounds,
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onSetSearchAllowed,
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onSetTimeLimit,
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}: LobbyScreenProps) {
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@@ -180,8 +182,8 @@ export function LobbyScreen({
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<div className="flex-1 flex flex-col gap-1.5">
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<span className="text-xs text-[#888]">Manches</span>
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<select
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value={totalRounds}
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onChange={(e) => setTotalRounds(Number(e.target.value))}
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value={room.totalRounds}
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onChange={(e) => { const v = Number(e.target.value); setTotalRounds(v); onSetTotalRounds(v); }}
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className="w-full min-h-11 px-2 bg-[#0f0f0f] border border-[#2e2e2e] rounded-xl text-sm text-[#f0f0f0] outline-none focus:border-[#7c3aed] cursor-pointer transition-colors"
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>
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{[1, 2, 3, 4, 5, 7, 10].map((n) => (
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@@ -159,6 +159,7 @@ export function ScreenRouter({
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gameMode={gameMode}
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setGameMode={setGameMode}
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onSetGameMode={(v) => multi.setGameMode(v)}
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onSetTotalRounds={(v) => multi.setTotalRounds(v)}
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onSetSearchAllowed={(v) => multi.setSearchAllowed(v)}
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onSetTimeLimit={(v) => multi.setTimeLimit(v)}
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/>
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