fix(multi): sync game mode changes to server in lobby

This commit is contained in:
jessy-david-dev
2026-04-12 23:59:40 +02:00
parent 064ddda23a
commit 169f71c67d
4 changed files with 29 additions and 2 deletions
+14 -1
View File
@@ -127,7 +127,7 @@ export async function PATCH(
article?: string;
startArticle?: string;
targetArticle?: string;
value?: boolean;
value?: boolean | number | string;
};
// Nettoyer les joueurs inactifs uniquement hors partie (lobby/résultats)
@@ -351,6 +351,19 @@ export async function PATCH(
return Response.json({ room });
}
// Hôte change le mode de jeu
case "setGameMode": {
const host = room.players.find((p) => p.id === playerId);
if (!host?.isHost) {
return Response.json({ error: "Seul l'hôte peut modifier ce paramètre" }, { status: 403 });
}
if (value === "race" || value === "all_finish") {
room.gameMode = value;
await saveRoom(room);
}
return Response.json({ room });
}
// Hôte change la limite de temps
case "setTimeLimit": {
const host = room.players.find((p) => p.id === playerId);
+3 -1
View File
@@ -18,6 +18,7 @@ type LobbyScreenProps = {
setTotalRounds: (v: number) => void;
gameMode: Room["gameMode"];
setGameMode: (v: Room["gameMode"]) => void;
onSetGameMode: (v: Room["gameMode"]) => void;
onSetSearchAllowed: (v: boolean) => void;
onSetTimeLimit: (v: number) => void;
};
@@ -37,6 +38,7 @@ export function LobbyScreen({
setTotalRounds,
gameMode,
setGameMode,
onSetGameMode,
onSetSearchAllowed,
onSetTimeLimit,
}: LobbyScreenProps) {
@@ -151,7 +153,7 @@ export function LobbyScreen({
<span className="text-xs text-[#888]">Mode de jeu</span>
<select
value={gameMode}
onChange={(e) => setGameMode(e.target.value as Room["gameMode"])}
onChange={(e) => { const v = e.target.value as Room["gameMode"]; setGameMode(v); onSetGameMode(v); }}
className="w-full min-h-11 px-2 bg-[#0f0f0f] border border-[#2e2e2e] rounded-xl text-sm text-[#f0f0f0] outline-none focus:border-[#7c3aed] cursor-pointer transition-colors"
>
<option value="race">Course - le premier arrivé gagne</option>
+1
View File
@@ -158,6 +158,7 @@ export function ScreenRouter({
setTotalRounds={setTotalRounds}
gameMode={gameMode}
setGameMode={setGameMode}
onSetGameMode={(v) => multi.setGameMode(v)}
onSetSearchAllowed={(v) => multi.setSearchAllowed(v)}
onSetTimeLimit={(v) => multi.setTimeLimit(v)}
/>