fix(multi): keep game screen during waiting phase for next round
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@@ -85,7 +85,7 @@ export function useGameHandlers({
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async function handleNextRound() {
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async function handleNextRound() {
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await multi.nextRound();
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await multi.nextRound();
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setScreen("lobby");
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// On reste sur "game" - GameScreen affiche l'écran waiting entre les manches
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}
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}
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async function handleResetGame() {
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async function handleResetGame() {
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