feat(multi): add game mode selection and surrender button for all_finish mode

This commit is contained in:
jessy-david-dev
2026-04-11 21:58:35 +02:00
parent 552bb17c15
commit 0401cdffe6
13 changed files with 202 additions and 26 deletions
File diff suppressed because one or more lines are too long
@@ -862,6 +862,7 @@ export const RoomScalarFieldEnum = {
round: 'round',
totalRounds: 'totalRounds',
maxPlayers: 'maxPlayers',
gameMode: 'gameMode',
startArticle: 'startArticle',
targetArticle: 'targetArticle',
roundWinner: 'roundWinner',
@@ -119,6 +119,7 @@ export const RoomScalarFieldEnum = {
round: 'round',
totalRounds: 'totalRounds',
maxPlayers: 'maxPlayers',
gameMode: 'gameMode',
startArticle: 'startArticle',
targetArticle: 'targetArticle',
roundWinner: 'roundWinner',
+29 -1
View File
@@ -50,6 +50,7 @@ export type RoomMinAggregateOutputType = {
round: number | null
totalRounds: number | null
maxPlayers: number | null
gameMode: string | null
startArticle: string | null
targetArticle: string | null
roundWinner: string | null
@@ -65,6 +66,7 @@ export type RoomMaxAggregateOutputType = {
round: number | null
totalRounds: number | null
maxPlayers: number | null
gameMode: string | null
startArticle: string | null
targetArticle: string | null
roundWinner: string | null
@@ -81,6 +83,7 @@ export type RoomCountAggregateOutputType = {
round: number
totalRounds: number
maxPlayers: number
gameMode: number
startArticle: number
targetArticle: number
roundWinner: number
@@ -116,6 +119,7 @@ export type RoomMinAggregateInputType = {
round?: true
totalRounds?: true
maxPlayers?: true
gameMode?: true
startArticle?: true
targetArticle?: true
roundWinner?: true
@@ -131,6 +135,7 @@ export type RoomMaxAggregateInputType = {
round?: true
totalRounds?: true
maxPlayers?: true
gameMode?: true
startArticle?: true
targetArticle?: true
roundWinner?: true
@@ -147,6 +152,7 @@ export type RoomCountAggregateInputType = {
round?: true
totalRounds?: true
maxPlayers?: true
gameMode?: true
startArticle?: true
targetArticle?: true
roundWinner?: true
@@ -250,6 +256,7 @@ export type RoomGroupByOutputType = {
round: number
totalRounds: number
maxPlayers: number
gameMode: string
startArticle: string
targetArticle: string
roundWinner: string | null
@@ -289,6 +296,7 @@ export type RoomWhereInput = {
round?: Prisma.IntFilter<"Room"> | number
totalRounds?: Prisma.IntFilter<"Room"> | number
maxPlayers?: Prisma.IntFilter<"Room"> | number
gameMode?: Prisma.StringFilter<"Room"> | string
startArticle?: Prisma.StringFilter<"Room"> | string
targetArticle?: Prisma.StringFilter<"Room"> | string
roundWinner?: Prisma.StringNullableFilter<"Room"> | string | null
@@ -305,6 +313,7 @@ export type RoomOrderByWithRelationInput = {
round?: Prisma.SortOrder
totalRounds?: Prisma.SortOrder
maxPlayers?: Prisma.SortOrder
gameMode?: Prisma.SortOrder
startArticle?: Prisma.SortOrder
targetArticle?: Prisma.SortOrder
roundWinner?: Prisma.SortOrderInput | Prisma.SortOrder
@@ -324,6 +333,7 @@ export type RoomWhereUniqueInput = Prisma.AtLeast<{
round?: Prisma.IntFilter<"Room"> | number
totalRounds?: Prisma.IntFilter<"Room"> | number
maxPlayers?: Prisma.IntFilter<"Room"> | number
gameMode?: Prisma.StringFilter<"Room"> | string
startArticle?: Prisma.StringFilter<"Room"> | string
targetArticle?: Prisma.StringFilter<"Room"> | string
roundWinner?: Prisma.StringNullableFilter<"Room"> | string | null
@@ -340,6 +350,7 @@ export type RoomOrderByWithAggregationInput = {
round?: Prisma.SortOrder
totalRounds?: Prisma.SortOrder
maxPlayers?: Prisma.SortOrder
gameMode?: Prisma.SortOrder
startArticle?: Prisma.SortOrder
targetArticle?: Prisma.SortOrder
roundWinner?: Prisma.SortOrderInput | Prisma.SortOrder
@@ -364,6 +375,7 @@ export type RoomScalarWhereWithAggregatesInput = {
round?: Prisma.IntWithAggregatesFilter<"Room"> | number
totalRounds?: Prisma.IntWithAggregatesFilter<"Room"> | number
maxPlayers?: Prisma.IntWithAggregatesFilter<"Room"> | number
gameMode?: Prisma.StringWithAggregatesFilter<"Room"> | string
startArticle?: Prisma.StringWithAggregatesFilter<"Room"> | string
targetArticle?: Prisma.StringWithAggregatesFilter<"Room"> | string
roundWinner?: Prisma.StringNullableWithAggregatesFilter<"Room"> | string | null
@@ -380,6 +392,7 @@ export type RoomCreateInput = {
round?: number
totalRounds?: number
maxPlayers?: number
gameMode?: string
startArticle?: string
targetArticle?: string
roundWinner?: string | null
@@ -396,6 +409,7 @@ export type RoomUncheckedCreateInput = {
round?: number
totalRounds?: number
maxPlayers?: number
gameMode?: string
startArticle?: string
targetArticle?: string
roundWinner?: string | null
@@ -412,6 +426,7 @@ export type RoomUpdateInput = {
round?: Prisma.IntFieldUpdateOperationsInput | number
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
@@ -428,6 +443,7 @@ export type RoomUncheckedUpdateInput = {
round?: Prisma.IntFieldUpdateOperationsInput | number
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
@@ -444,6 +460,7 @@ export type RoomCreateManyInput = {
round?: number
totalRounds?: number
maxPlayers?: number
gameMode?: string
startArticle?: string
targetArticle?: string
roundWinner?: string | null
@@ -460,6 +477,7 @@ export type RoomUpdateManyMutationInput = {
round?: Prisma.IntFieldUpdateOperationsInput | number
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
@@ -476,6 +494,7 @@ export type RoomUncheckedUpdateManyInput = {
round?: Prisma.IntFieldUpdateOperationsInput | number
totalRounds?: Prisma.IntFieldUpdateOperationsInput | number
maxPlayers?: Prisma.IntFieldUpdateOperationsInput | number
gameMode?: Prisma.StringFieldUpdateOperationsInput | string
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
roundWinner?: Prisma.NullableStringFieldUpdateOperationsInput | string | null
@@ -492,6 +511,7 @@ export type RoomCountOrderByAggregateInput = {
round?: Prisma.SortOrder
totalRounds?: Prisma.SortOrder
maxPlayers?: Prisma.SortOrder
gameMode?: Prisma.SortOrder
startArticle?: Prisma.SortOrder
targetArticle?: Prisma.SortOrder
roundWinner?: Prisma.SortOrder
@@ -516,6 +536,7 @@ export type RoomMaxOrderByAggregateInput = {
round?: Prisma.SortOrder
totalRounds?: Prisma.SortOrder
maxPlayers?: Prisma.SortOrder
gameMode?: Prisma.SortOrder
startArticle?: Prisma.SortOrder
targetArticle?: Prisma.SortOrder
roundWinner?: Prisma.SortOrder
@@ -531,6 +552,7 @@ export type RoomMinOrderByAggregateInput = {
round?: Prisma.SortOrder
totalRounds?: Prisma.SortOrder
maxPlayers?: Prisma.SortOrder
gameMode?: Prisma.SortOrder
startArticle?: Prisma.SortOrder
targetArticle?: Prisma.SortOrder
roundWinner?: Prisma.SortOrder
@@ -578,6 +600,7 @@ export type RoomSelect<ExtArgs extends runtime.Types.Extensions.InternalArgs = r
round?: boolean
totalRounds?: boolean
maxPlayers?: boolean
gameMode?: boolean
startArticle?: boolean
targetArticle?: boolean
roundWinner?: boolean
@@ -594,6 +617,7 @@ export type RoomSelectCreateManyAndReturn<ExtArgs extends runtime.Types.Extensio
round?: boolean
totalRounds?: boolean
maxPlayers?: boolean
gameMode?: boolean
startArticle?: boolean
targetArticle?: boolean
roundWinner?: boolean
@@ -610,6 +634,7 @@ export type RoomSelectUpdateManyAndReturn<ExtArgs extends runtime.Types.Extensio
round?: boolean
totalRounds?: boolean
maxPlayers?: boolean
gameMode?: boolean
startArticle?: boolean
targetArticle?: boolean
roundWinner?: boolean
@@ -626,6 +651,7 @@ export type RoomSelectScalar = {
round?: boolean
totalRounds?: boolean
maxPlayers?: boolean
gameMode?: boolean
startArticle?: boolean
targetArticle?: boolean
roundWinner?: boolean
@@ -635,7 +661,7 @@ export type RoomSelectScalar = {
updatedAt?: boolean
}
export type RoomOmit<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetOmit<"code" | "players" | "phase" | "round" | "totalRounds" | "maxPlayers" | "startArticle" | "targetArticle" | "roundWinner" | "countdownStart" | "roundStart" | "createdAt" | "updatedAt", ExtArgs["result"]["room"]>
export type RoomOmit<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetOmit<"code" | "players" | "phase" | "round" | "totalRounds" | "maxPlayers" | "gameMode" | "startArticle" | "targetArticle" | "roundWinner" | "countdownStart" | "roundStart" | "createdAt" | "updatedAt", ExtArgs["result"]["room"]>
export type $RoomPayload<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
name: "Room"
@@ -647,6 +673,7 @@ export type $RoomPayload<ExtArgs extends runtime.Types.Extensions.InternalArgs =
round: number
totalRounds: number
maxPlayers: number
gameMode: string
startArticle: string
targetArticle: string
roundWinner: string | null
@@ -1083,6 +1110,7 @@ export interface RoomFieldRefs {
readonly round: Prisma.FieldRef<"Room", 'Int'>
readonly totalRounds: Prisma.FieldRef<"Room", 'Int'>
readonly maxPlayers: Prisma.FieldRef<"Room", 'Int'>
readonly gameMode: Prisma.FieldRef<"Room", 'String'>
readonly startArticle: Prisma.FieldRef<"Room", 'String'>
readonly targetArticle: Prisma.FieldRef<"Room", 'String'>
readonly roundWinner: Prisma.FieldRef<"Room", 'String'>
+8 -2
View File
@@ -13,18 +13,19 @@ type Handlers = {
joinCode: string;
maxPlayers: number;
totalRounds: number;
gameMode: "race" | "all_finish";
setScreen: Dispatch<SetStateAction<Screen>>;
setError: Dispatch<SetStateAction<string | null>>;
setLoading: Dispatch<SetStateAction<boolean>>;
};
export function useGameHandlers({
solo, multi, playerName, joinCode, maxPlayers, totalRounds, setScreen, setError, setLoading,
solo, multi, playerName, joinCode, maxPlayers, totalRounds, gameMode, setScreen, setError, setLoading,
}: Handlers) {
async function handleCreateRoom() {
if (!playerName.trim()) { setError("Entre ton pseudo !"); return; }
setLoading(true); setError(null);
const { error: err } = await multi.createRoom(playerName.trim(), maxPlayers, totalRounds);
const { error: err } = await multi.createRoom(playerName.trim(), maxPlayers, totalRounds, gameMode);
setLoading(false);
if (err) { setError(err); return; }
setScreen("lobby");
@@ -67,6 +68,10 @@ export function useGameHandlers({
setScreen("solo");
}
async function handleSurrender() {
await multi.surrender();
}
return {
handleCreateRoom,
handleJoinRoom,
@@ -75,5 +80,6 @@ export function useGameHandlers({
handleResetGame,
handleLeave,
handleSolo,
handleSurrender,
};
}
+13 -3
View File
@@ -152,11 +152,11 @@ export function useMultiGame() {
// Room actions
async function createRoom(playerName: string, maxPlayers = 16, totalRounds = 3): Promise<{ error?: string }> {
async function createRoom(playerName: string, maxPlayers = 16, totalRounds = 3, gameMode: "race" | "all_finish" = "race"): Promise<{ error?: string }> {
const res = await fetch("/api/rooms", {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ playerName, maxPlayers, totalRounds }),
body: JSON.stringify({ playerName, maxPlayers, totalRounds, gameMode }),
});
const data = await res.json() as { room?: Room; playerId?: string; error?: string };
if (!res.ok) return { error: data.error ?? "Erreur" };
@@ -195,6 +195,16 @@ export function useMultiGame() {
return {};
}
async function surrender() {
if (!room || !playerId) return;
const res = await fetch(`/api/rooms/${room.code}`, {
method: "PATCH",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ action: "surrender", playerId }),
});
if (res.ok) setRoom((await res.json() as { room: Room }).room);
}
async function nextRound() {
if (!room || !playerId) return;
const res = await fetch(`/api/rooms/${room.code}`, {
@@ -247,7 +257,7 @@ export function useMultiGame() {
return {
room, playerId, html, title, loading, loadError,
history, clicks: clicksDisplay, elapsed: timer.elapsed, countdown,
createRoom, joinRoom, startGame, nextRound, resetGame, leave, navigate, restore,
createRoom, joinRoom, startGame, nextRound, resetGame, leave, navigate, surrender, restore,
retryLoad: () => title && loadArticle(title),
};
}