feat(multi): add game mode selection and surrender button for all_finish mode
This commit is contained in:
@@ -17,6 +17,8 @@ type LobbyScreenProps = {
|
||||
setMaxPlayers: (v: number) => void;
|
||||
totalRounds: number;
|
||||
setTotalRounds: (v: number) => void;
|
||||
gameMode: Room["gameMode"];
|
||||
setGameMode: (v: Room["gameMode"]) => void;
|
||||
};
|
||||
|
||||
export function LobbyScreen({
|
||||
@@ -32,6 +34,8 @@ export function LobbyScreen({
|
||||
setMaxPlayers,
|
||||
totalRounds,
|
||||
setTotalRounds,
|
||||
gameMode,
|
||||
setGameMode,
|
||||
}: LobbyScreenProps) {
|
||||
const isHost = room.players.find((p) => p.id === playerId)?.isHost ?? false;
|
||||
const [copied, setCopied] = useState(false);
|
||||
@@ -141,6 +145,17 @@ export function LobbyScreen({
|
||||
<h3 className="text-[10px] sm:text-xs font-bold text-[#888] uppercase tracking-wider">
|
||||
Paramètres
|
||||
</h3>
|
||||
<div className="flex flex-col gap-1.5">
|
||||
<span className="text-xs text-[#888]">Mode de jeu</span>
|
||||
<select
|
||||
value={gameMode}
|
||||
onChange={(e) => setGameMode(e.target.value as Room["gameMode"])}
|
||||
className="w-full min-h-11 px-2 bg-[#0f0f0f] border border-[#2e2e2e] rounded-xl text-sm text-[#f0f0f0] outline-none focus:border-[#7c3aed] cursor-pointer transition-colors"
|
||||
>
|
||||
<option value="race">🏁 Course — le premier arrivé gagne</option>
|
||||
<option value="all_finish">⏱ Normal — tout le monde joue jusqu'au bout</option>
|
||||
</select>
|
||||
</div>
|
||||
<div className="flex gap-3">
|
||||
<div className="flex-1 flex flex-col gap-1.5">
|
||||
<span className="text-xs text-[#888]">Joueurs max</span>
|
||||
|
||||
Reference in New Issue
Block a user