feat(multi): add game mode selection and surrender button for all_finish mode

This commit is contained in:
jessy-david-dev
2026-04-11 21:58:35 +02:00
parent 552bb17c15
commit 0401cdffe6
13 changed files with 202 additions and 26 deletions
+27 -7
View File
@@ -20,15 +20,17 @@ type GameScreenProps = {
onRetry: () => void;
onNextRound: () => void;
onResetGame: () => void;
onSurrender: () => void;
};
export function GameScreen({
room, playerId, html, title, loading, loadError, history, clicks, elapsed,
countdown, onNavigate, onRetry, onNextRound, onResetGame,
countdown, onNavigate, onRetry, onNextRound, onResetGame, onSurrender,
}: GameScreenProps) {
const breadcrumbEndRef = useRef<HTMLDivElement>(null);
const myPlayer = room.players.find((p) => p.id === playerId);
const isHost = myPlayer?.isHost ?? false;
const myFinished = myPlayer?.hasWon || myPlayer?.hasSurrendered;
const sortedPlayers = [...room.players].sort((a, b) => b.score - a.score);
const winner = room.roundWinner ? room.players.find((p) => p.id === room.roundWinner) : null;
@@ -65,7 +67,8 @@ export function GameScreen({
<li key={p.id} className={`flex items-center gap-2 bg-[#1a1a1a] rounded-xl px-3.5 py-2.5 min-h-11 border ${p.id === playerId ? "border-[#7c3aed]" : "border-[#2e2e2e]"}`}>
<span className="text-xs sm:text-sm font-bold text-[#888] min-w-6 sm:min-w-7">#{i + 1}</span>
<span className="flex-1 font-semibold text-sm truncate">{p.name}</span>
{p.hasWon && <span className="text-[10px] font-bold px-2 py-0.5 rounded-full bg-green-900/40 text-green-300 uppercase tracking-wide shrink-0">Gagnant</span>}
{p.hasWon && <span className="text-[10px] font-bold px-2 py-0.5 rounded-full bg-green-900/40 text-green-300 uppercase tracking-wide shrink-0"> Trouvé</span>}
{p.hasSurrendered && <span className="text-[10px] font-bold px-2 py-0.5 rounded-full bg-[#242424] text-[#888] uppercase tracking-wide shrink-0">Forfait</span>}
<span className="font-bold text-[#7c3aed] text-sm shrink-0">{p.score} pts</span>
</li>
))}
@@ -117,10 +120,26 @@ export function GameScreen({
</div>
<Breadcrumbs history={history} endRef={breadcrumbEndRef} />
</div>
<div className="flex items-center gap-2 sm:gap-3 shrink-0 text-[10px] sm:text-xs font-bold text-[#888] tabular-nums">
<span>{elapsed}</span>
<span>{clicks} clics</span>
<span className="hidden sm:inline">{myPlayer?.score ?? 0} pts</span>
<div className="flex items-center gap-2 sm:gap-3 shrink-0">
<div className="flex items-center gap-2 sm:gap-3 text-[10px] sm:text-xs font-bold text-[#888] tabular-nums">
<span>{elapsed}</span>
<span>{clicks} clics</span>
<span className="hidden sm:inline">{myPlayer?.score ?? 0} pts</span>
</div>
{!myFinished && (
<button
onClick={onSurrender}
className="min-h-8 px-2 rounded-lg text-xs font-semibold bg-red-950/40 border border-red-900 text-red-400 hover:bg-red-900/40 cursor-pointer shrink-0"
>
Forfait
</button>
)}
{myFinished && myPlayer?.hasWon && (
<span className="text-xs font-bold text-green-400 shrink-0"> Trouvé !</span>
)}
{myFinished && myPlayer?.hasSurrendered && (
<span className="text-xs font-bold text-[#888] shrink-0">Forfait</span>
)}
</div>
</div>
@@ -156,7 +175,8 @@ export function GameScreen({
<li key={p.id} className="flex flex-col gap-0.5">
<span className={`text-xs font-semibold truncate ${p.id === playerId ? "text-[#7c3aed]" : "text-[#f0f0f0]"}`}>{p.name}</span>
<span className="text-xs text-[#888]">{p.score} pts</span>
{p.hasWon && <span className="text-[10px] text-green-400 font-bold">Gagné !</span>}
{p.hasWon && <span className="text-[10px] text-green-400 font-bold"> Trouvé</span>}
{p.hasSurrendered && <span className="text-[10px] text-[#888] font-bold">Forfait</span>}
</li>
))}
</ul>
+15
View File
@@ -17,6 +17,8 @@ type LobbyScreenProps = {
setMaxPlayers: (v: number) => void;
totalRounds: number;
setTotalRounds: (v: number) => void;
gameMode: Room["gameMode"];
setGameMode: (v: Room["gameMode"]) => void;
};
export function LobbyScreen({
@@ -32,6 +34,8 @@ export function LobbyScreen({
setMaxPlayers,
totalRounds,
setTotalRounds,
gameMode,
setGameMode,
}: LobbyScreenProps) {
const isHost = room.players.find((p) => p.id === playerId)?.isHost ?? false;
const [copied, setCopied] = useState(false);
@@ -141,6 +145,17 @@ export function LobbyScreen({
<h3 className="text-[10px] sm:text-xs font-bold text-[#888] uppercase tracking-wider">
Paramètres
</h3>
<div className="flex flex-col gap-1.5">
<span className="text-xs text-[#888]">Mode de jeu</span>
<select
value={gameMode}
onChange={(e) => setGameMode(e.target.value as Room["gameMode"])}
className="w-full min-h-11 px-2 bg-[#0f0f0f] border border-[#2e2e2e] rounded-xl text-sm text-[#f0f0f0] outline-none focus:border-[#7c3aed] cursor-pointer transition-colors"
>
<option value="race">🏁 Course le premier arrivé gagne</option>
<option value="all_finish"> Normal tout le monde joue jusqu&apos;au bout</option>
</select>
</div>
<div className="flex gap-3">
<div className="flex-1 flex flex-col gap-1.5">
<span className="text-xs text-[#888]">Joueurs max</span>
+5
View File
@@ -32,6 +32,8 @@ type Props = {
setMaxPlayers: Dispatch<SetStateAction<number>>;
totalRounds: number;
setTotalRounds: Dispatch<SetStateAction<number>>;
gameMode: "race" | "all_finish";
setGameMode: Dispatch<SetStateAction<"race" | "all_finish">>;
error: string | null;
setError: Dispatch<SetStateAction<string | null>>;
loading: boolean;
@@ -44,6 +46,7 @@ export function ScreenRouter({
playerName, setPlayerName, joinCode, setJoinCode,
maxPlayers, setMaxPlayers,
totalRounds, setTotalRounds,
gameMode, setGameMode,
error, setError, loading, showAuth, setShowAuth,
}: Props) {
if (screen === "profile") return (
@@ -108,6 +111,7 @@ export function ScreenRouter({
onReset={handlers.handleResetGame}
maxPlayers={maxPlayers} setMaxPlayers={setMaxPlayers}
totalRounds={totalRounds} setTotalRounds={setTotalRounds}
gameMode={gameMode} setGameMode={setGameMode}
/>
);
@@ -123,6 +127,7 @@ export function ScreenRouter({
onRetry={multi.retryLoad}
onNextRound={handlers.handleNextRound}
onResetGame={handlers.handleResetGame}
onSurrender={handlers.handleSurrender}
/>
);