feat(multi): add game mode selection and surrender button for all_finish mode

This commit is contained in:
jessy-david-dev
2026-04-11 21:58:35 +02:00
parent 552bb17c15
commit 0401cdffe6
13 changed files with 202 additions and 26 deletions
+10 -1
View File
@@ -12,6 +12,7 @@ export type Player = {
score: number;
currentArticle: string;
hasWon: boolean;
hasSurrendered: boolean;
isHost: boolean;
lastSeen: number; // timestamp ms
};
@@ -23,6 +24,7 @@ export type Room = {
round: number;
totalRounds: number;
maxPlayers: number;
gameMode: "race" | "all_finish"; // race = 1er gagne, all_finish = tout le monde joue
startArticle: string;
targetArticle: string;
roundWinner: string | null;
@@ -53,6 +55,7 @@ function dbToRoom(row: {
round: number;
totalRounds: number;
maxPlayers: number;
gameMode: string;
startArticle: string;
targetArticle: string;
roundWinner: string | null;
@@ -67,6 +70,7 @@ function dbToRoom(row: {
round: row.round,
totalRounds: row.totalRounds,
maxPlayers: row.maxPlayers,
gameMode: (row.gameMode ?? "race") as Room["gameMode"],
startArticle: row.startArticle,
targetArticle: row.targetArticle,
roundWinner: row.roundWinner,
@@ -87,10 +91,11 @@ async function pruneOldRooms() {
// Response: { room: Room, playerId: string }
export async function POST(request: NextRequest) {
const body = await request.json();
const { playerName, maxPlayers, totalRounds } = body as {
const { playerName, maxPlayers, totalRounds, gameMode } = body as {
playerName: string;
maxPlayers?: number;
totalRounds?: number;
gameMode?: string;
};
if (
@@ -125,6 +130,8 @@ export async function POST(request: NextRequest) {
const playerId = generatePlayerId();
const now = BigInt(Date.now());
const clampedMode: Room["gameMode"] = gameMode === "all_finish" ? "all_finish" : "race";
const players: Player[] = [
{
id: playerId,
@@ -132,6 +139,7 @@ export async function POST(request: NextRequest) {
score: 0,
currentArticle: "",
hasWon: false,
hasSurrendered: false,
isHost: true,
lastSeen: Date.now(),
},
@@ -145,6 +153,7 @@ export async function POST(request: NextRequest) {
round: 0,
totalRounds: clampedRounds,
maxPlayers: clampedMax,
gameMode: clampedMode,
startArticle: "",
targetArticle: "",
roundWinner: null,