1588 lines
53 KiB
TypeScript
1588 lines
53 KiB
TypeScript
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/* !!! This is code generated by Prisma. Do not edit directly. !!! */
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/* eslint-disable */
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// biome-ignore-all lint: generated file
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// @ts-nocheck
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/*
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* This file exports the `Game` model and its related types.
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*
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* 🟢 You can import this file directly.
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*/
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import type * as runtime from "@prisma/client/runtime/client"
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import type * as $Enums from "../enums"
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import type * as Prisma from "../internal/prismaNamespace"
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/**
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* Model Game
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*
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*/
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export type GameModel = runtime.Types.Result.DefaultSelection<Prisma.$GamePayload>
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export type AggregateGame = {
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_count: GameCountAggregateOutputType | null
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_avg: GameAvgAggregateOutputType | null
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_sum: GameSumAggregateOutputType | null
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_min: GameMinAggregateOutputType | null
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_max: GameMaxAggregateOutputType | null
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}
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export type GameAvgAggregateOutputType = {
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clicks: number | null
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timeSeconds: number | null
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}
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export type GameSumAggregateOutputType = {
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clicks: number | null
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timeSeconds: number | null
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}
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export type GameMinAggregateOutputType = {
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id: string | null
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userId: string | null
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mode: string | null
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startArticle: string | null
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targetArticle: string | null
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path: string | null
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clicks: number | null
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timeSeconds: number | null
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won: boolean | null
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playedAt: Date | null
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}
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export type GameMaxAggregateOutputType = {
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id: string | null
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userId: string | null
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mode: string | null
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startArticle: string | null
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targetArticle: string | null
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path: string | null
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clicks: number | null
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timeSeconds: number | null
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won: boolean | null
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playedAt: Date | null
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}
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export type GameCountAggregateOutputType = {
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id: number
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userId: number
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mode: number
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startArticle: number
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targetArticle: number
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path: number
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clicks: number
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timeSeconds: number
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won: number
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playedAt: number
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_all: number
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}
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export type GameAvgAggregateInputType = {
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clicks?: true
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timeSeconds?: true
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}
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export type GameSumAggregateInputType = {
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clicks?: true
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timeSeconds?: true
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}
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export type GameMinAggregateInputType = {
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id?: true
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userId?: true
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mode?: true
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startArticle?: true
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targetArticle?: true
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path?: true
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clicks?: true
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timeSeconds?: true
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won?: true
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playedAt?: true
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}
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export type GameMaxAggregateInputType = {
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id?: true
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userId?: true
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mode?: true
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startArticle?: true
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targetArticle?: true
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path?: true
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clicks?: true
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timeSeconds?: true
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won?: true
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playedAt?: true
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}
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export type GameCountAggregateInputType = {
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id?: true
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userId?: true
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mode?: true
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startArticle?: true
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targetArticle?: true
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path?: true
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clicks?: true
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timeSeconds?: true
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won?: true
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playedAt?: true
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_all?: true
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}
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export type GameAggregateArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
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/**
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* Filter which Game to aggregate.
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*/
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where?: Prisma.GameWhereInput
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/**
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* {@link https://www.prisma.io/docs/concepts/components/prisma-client/sorting Sorting Docs}
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*
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* Determine the order of Games to fetch.
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*/
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orderBy?: Prisma.GameOrderByWithRelationInput | Prisma.GameOrderByWithRelationInput[]
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/**
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* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination#cursor-based-pagination Cursor Docs}
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*
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* Sets the start position
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*/
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cursor?: Prisma.GameWhereUniqueInput
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/**
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* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
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*
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* Take `±n` Games from the position of the cursor.
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*/
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take?: number
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/**
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* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
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*
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* Skip the first `n` Games.
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*/
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skip?: number
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/**
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* {@link https://www.prisma.io/docs/concepts/components/prisma-client/aggregations Aggregation Docs}
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*
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* Count returned Games
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**/
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_count?: true | GameCountAggregateInputType
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/**
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* {@link https://www.prisma.io/docs/concepts/components/prisma-client/aggregations Aggregation Docs}
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*
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* Select which fields to average
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**/
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_avg?: GameAvgAggregateInputType
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/**
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* {@link https://www.prisma.io/docs/concepts/components/prisma-client/aggregations Aggregation Docs}
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*
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* Select which fields to sum
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**/
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_sum?: GameSumAggregateInputType
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/**
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* {@link https://www.prisma.io/docs/concepts/components/prisma-client/aggregations Aggregation Docs}
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*
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* Select which fields to find the minimum value
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**/
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_min?: GameMinAggregateInputType
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/**
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* {@link https://www.prisma.io/docs/concepts/components/prisma-client/aggregations Aggregation Docs}
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*
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* Select which fields to find the maximum value
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**/
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_max?: GameMaxAggregateInputType
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}
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export type GetGameAggregateType<T extends GameAggregateArgs> = {
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[P in keyof T & keyof AggregateGame]: P extends '_count' | 'count'
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? T[P] extends true
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? number
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: Prisma.GetScalarType<T[P], AggregateGame[P]>
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: Prisma.GetScalarType<T[P], AggregateGame[P]>
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}
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export type GameGroupByArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
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where?: Prisma.GameWhereInput
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orderBy?: Prisma.GameOrderByWithAggregationInput | Prisma.GameOrderByWithAggregationInput[]
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by: Prisma.GameScalarFieldEnum[] | Prisma.GameScalarFieldEnum
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having?: Prisma.GameScalarWhereWithAggregatesInput
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take?: number
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skip?: number
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_count?: GameCountAggregateInputType | true
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_avg?: GameAvgAggregateInputType
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_sum?: GameSumAggregateInputType
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_min?: GameMinAggregateInputType
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_max?: GameMaxAggregateInputType
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}
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export type GameGroupByOutputType = {
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id: string
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userId: string
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mode: string
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startArticle: string
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targetArticle: string
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path: string
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clicks: number
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timeSeconds: number
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won: boolean
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playedAt: Date
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_count: GameCountAggregateOutputType | null
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_avg: GameAvgAggregateOutputType | null
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_sum: GameSumAggregateOutputType | null
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_min: GameMinAggregateOutputType | null
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_max: GameMaxAggregateOutputType | null
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}
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export type GetGameGroupByPayload<T extends GameGroupByArgs> = Prisma.PrismaPromise<
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Array<
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Prisma.PickEnumerable<GameGroupByOutputType, T['by']> &
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{
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[P in ((keyof T) & (keyof GameGroupByOutputType))]: P extends '_count'
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? T[P] extends boolean
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? number
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: Prisma.GetScalarType<T[P], GameGroupByOutputType[P]>
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: Prisma.GetScalarType<T[P], GameGroupByOutputType[P]>
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}
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>
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>
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export type GameWhereInput = {
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AND?: Prisma.GameWhereInput | Prisma.GameWhereInput[]
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OR?: Prisma.GameWhereInput[]
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NOT?: Prisma.GameWhereInput | Prisma.GameWhereInput[]
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id?: Prisma.StringFilter<"Game"> | string
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userId?: Prisma.StringFilter<"Game"> | string
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mode?: Prisma.StringFilter<"Game"> | string
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startArticle?: Prisma.StringFilter<"Game"> | string
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targetArticle?: Prisma.StringFilter<"Game"> | string
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path?: Prisma.StringFilter<"Game"> | string
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clicks?: Prisma.IntFilter<"Game"> | number
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timeSeconds?: Prisma.FloatFilter<"Game"> | number
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won?: Prisma.BoolFilter<"Game"> | boolean
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playedAt?: Prisma.DateTimeFilter<"Game"> | Date | string
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user?: Prisma.XOR<Prisma.UserScalarRelationFilter, Prisma.UserWhereInput>
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}
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export type GameOrderByWithRelationInput = {
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id?: Prisma.SortOrder
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userId?: Prisma.SortOrder
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mode?: Prisma.SortOrder
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startArticle?: Prisma.SortOrder
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targetArticle?: Prisma.SortOrder
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path?: Prisma.SortOrder
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clicks?: Prisma.SortOrder
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timeSeconds?: Prisma.SortOrder
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won?: Prisma.SortOrder
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playedAt?: Prisma.SortOrder
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user?: Prisma.UserOrderByWithRelationInput
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}
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export type GameWhereUniqueInput = Prisma.AtLeast<{
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id?: string
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AND?: Prisma.GameWhereInput | Prisma.GameWhereInput[]
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OR?: Prisma.GameWhereInput[]
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NOT?: Prisma.GameWhereInput | Prisma.GameWhereInput[]
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userId?: Prisma.StringFilter<"Game"> | string
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mode?: Prisma.StringFilter<"Game"> | string
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startArticle?: Prisma.StringFilter<"Game"> | string
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targetArticle?: Prisma.StringFilter<"Game"> | string
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path?: Prisma.StringFilter<"Game"> | string
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clicks?: Prisma.IntFilter<"Game"> | number
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timeSeconds?: Prisma.FloatFilter<"Game"> | number
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won?: Prisma.BoolFilter<"Game"> | boolean
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playedAt?: Prisma.DateTimeFilter<"Game"> | Date | string
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user?: Prisma.XOR<Prisma.UserScalarRelationFilter, Prisma.UserWhereInput>
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}, "id">
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export type GameOrderByWithAggregationInput = {
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id?: Prisma.SortOrder
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userId?: Prisma.SortOrder
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mode?: Prisma.SortOrder
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startArticle?: Prisma.SortOrder
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targetArticle?: Prisma.SortOrder
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path?: Prisma.SortOrder
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clicks?: Prisma.SortOrder
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timeSeconds?: Prisma.SortOrder
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won?: Prisma.SortOrder
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playedAt?: Prisma.SortOrder
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_count?: Prisma.GameCountOrderByAggregateInput
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_avg?: Prisma.GameAvgOrderByAggregateInput
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_max?: Prisma.GameMaxOrderByAggregateInput
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_min?: Prisma.GameMinOrderByAggregateInput
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_sum?: Prisma.GameSumOrderByAggregateInput
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}
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|
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||
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export type GameScalarWhereWithAggregatesInput = {
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AND?: Prisma.GameScalarWhereWithAggregatesInput | Prisma.GameScalarWhereWithAggregatesInput[]
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OR?: Prisma.GameScalarWhereWithAggregatesInput[]
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||
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NOT?: Prisma.GameScalarWhereWithAggregatesInput | Prisma.GameScalarWhereWithAggregatesInput[]
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||
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id?: Prisma.StringWithAggregatesFilter<"Game"> | string
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userId?: Prisma.StringWithAggregatesFilter<"Game"> | string
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mode?: Prisma.StringWithAggregatesFilter<"Game"> | string
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startArticle?: Prisma.StringWithAggregatesFilter<"Game"> | string
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targetArticle?: Prisma.StringWithAggregatesFilter<"Game"> | string
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||
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path?: Prisma.StringWithAggregatesFilter<"Game"> | string
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||
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clicks?: Prisma.IntWithAggregatesFilter<"Game"> | number
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||
|
|
timeSeconds?: Prisma.FloatWithAggregatesFilter<"Game"> | number
|
||
|
|
won?: Prisma.BoolWithAggregatesFilter<"Game"> | boolean
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||
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|
playedAt?: Prisma.DateTimeWithAggregatesFilter<"Game"> | Date | string
|
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}
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||
|
|
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||
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export type GameCreateInput = {
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id?: string
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mode: string
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startArticle: string
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targetArticle: string
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||
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path: string
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||
|
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clicks: number
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||
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timeSeconds: number
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||
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won?: boolean
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playedAt?: Date | string
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user: Prisma.UserCreateNestedOneWithoutGamesInput
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}
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||
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export type GameUncheckedCreateInput = {
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||
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id?: string
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userId: string
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mode: string
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||
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startArticle: string
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||
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targetArticle: string
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||
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path: string
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||
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clicks: number
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||
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timeSeconds: number
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||
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won?: boolean
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playedAt?: Date | string
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||
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}
|
||
|
|
|
||
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export type GameUpdateInput = {
|
||
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id?: Prisma.StringFieldUpdateOperationsInput | string
|
||
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mode?: Prisma.StringFieldUpdateOperationsInput | string
|
||
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startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
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targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
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path?: Prisma.StringFieldUpdateOperationsInput | string
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||
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clicks?: Prisma.IntFieldUpdateOperationsInput | number
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||
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timeSeconds?: Prisma.FloatFieldUpdateOperationsInput | number
|
||
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won?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||
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playedAt?: Prisma.DateTimeFieldUpdateOperationsInput | Date | string
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||
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user?: Prisma.UserUpdateOneRequiredWithoutGamesNestedInput
|
||
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}
|
||
|
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||
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export type GameUncheckedUpdateInput = {
|
||
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id?: Prisma.StringFieldUpdateOperationsInput | string
|
||
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userId?: Prisma.StringFieldUpdateOperationsInput | string
|
||
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mode?: Prisma.StringFieldUpdateOperationsInput | string
|
||
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startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
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targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
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path?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
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clicks?: Prisma.IntFieldUpdateOperationsInput | number
|
||
|
|
timeSeconds?: Prisma.FloatFieldUpdateOperationsInput | number
|
||
|
|
won?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||
|
|
playedAt?: Prisma.DateTimeFieldUpdateOperationsInput | Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameCreateManyInput = {
|
||
|
|
id?: string
|
||
|
|
userId: string
|
||
|
|
mode: string
|
||
|
|
startArticle: string
|
||
|
|
targetArticle: string
|
||
|
|
path: string
|
||
|
|
clicks: number
|
||
|
|
timeSeconds: number
|
||
|
|
won?: boolean
|
||
|
|
playedAt?: Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUpdateManyMutationInput = {
|
||
|
|
id?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
mode?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
path?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
clicks?: Prisma.IntFieldUpdateOperationsInput | number
|
||
|
|
timeSeconds?: Prisma.FloatFieldUpdateOperationsInput | number
|
||
|
|
won?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||
|
|
playedAt?: Prisma.DateTimeFieldUpdateOperationsInput | Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUncheckedUpdateManyInput = {
|
||
|
|
id?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
userId?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
mode?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
path?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
clicks?: Prisma.IntFieldUpdateOperationsInput | number
|
||
|
|
timeSeconds?: Prisma.FloatFieldUpdateOperationsInput | number
|
||
|
|
won?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||
|
|
playedAt?: Prisma.DateTimeFieldUpdateOperationsInput | Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameListRelationFilter = {
|
||
|
|
every?: Prisma.GameWhereInput
|
||
|
|
some?: Prisma.GameWhereInput
|
||
|
|
none?: Prisma.GameWhereInput
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameOrderByRelationAggregateInput = {
|
||
|
|
_count?: Prisma.SortOrder
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameCountOrderByAggregateInput = {
|
||
|
|
id?: Prisma.SortOrder
|
||
|
|
userId?: Prisma.SortOrder
|
||
|
|
mode?: Prisma.SortOrder
|
||
|
|
startArticle?: Prisma.SortOrder
|
||
|
|
targetArticle?: Prisma.SortOrder
|
||
|
|
path?: Prisma.SortOrder
|
||
|
|
clicks?: Prisma.SortOrder
|
||
|
|
timeSeconds?: Prisma.SortOrder
|
||
|
|
won?: Prisma.SortOrder
|
||
|
|
playedAt?: Prisma.SortOrder
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameAvgOrderByAggregateInput = {
|
||
|
|
clicks?: Prisma.SortOrder
|
||
|
|
timeSeconds?: Prisma.SortOrder
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameMaxOrderByAggregateInput = {
|
||
|
|
id?: Prisma.SortOrder
|
||
|
|
userId?: Prisma.SortOrder
|
||
|
|
mode?: Prisma.SortOrder
|
||
|
|
startArticle?: Prisma.SortOrder
|
||
|
|
targetArticle?: Prisma.SortOrder
|
||
|
|
path?: Prisma.SortOrder
|
||
|
|
clicks?: Prisma.SortOrder
|
||
|
|
timeSeconds?: Prisma.SortOrder
|
||
|
|
won?: Prisma.SortOrder
|
||
|
|
playedAt?: Prisma.SortOrder
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameMinOrderByAggregateInput = {
|
||
|
|
id?: Prisma.SortOrder
|
||
|
|
userId?: Prisma.SortOrder
|
||
|
|
mode?: Prisma.SortOrder
|
||
|
|
startArticle?: Prisma.SortOrder
|
||
|
|
targetArticle?: Prisma.SortOrder
|
||
|
|
path?: Prisma.SortOrder
|
||
|
|
clicks?: Prisma.SortOrder
|
||
|
|
timeSeconds?: Prisma.SortOrder
|
||
|
|
won?: Prisma.SortOrder
|
||
|
|
playedAt?: Prisma.SortOrder
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameSumOrderByAggregateInput = {
|
||
|
|
clicks?: Prisma.SortOrder
|
||
|
|
timeSeconds?: Prisma.SortOrder
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameCreateNestedManyWithoutUserInput = {
|
||
|
|
create?: Prisma.XOR<Prisma.GameCreateWithoutUserInput, Prisma.GameUncheckedCreateWithoutUserInput> | Prisma.GameCreateWithoutUserInput[] | Prisma.GameUncheckedCreateWithoutUserInput[]
|
||
|
|
connectOrCreate?: Prisma.GameCreateOrConnectWithoutUserInput | Prisma.GameCreateOrConnectWithoutUserInput[]
|
||
|
|
createMany?: Prisma.GameCreateManyUserInputEnvelope
|
||
|
|
connect?: Prisma.GameWhereUniqueInput | Prisma.GameWhereUniqueInput[]
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUncheckedCreateNestedManyWithoutUserInput = {
|
||
|
|
create?: Prisma.XOR<Prisma.GameCreateWithoutUserInput, Prisma.GameUncheckedCreateWithoutUserInput> | Prisma.GameCreateWithoutUserInput[] | Prisma.GameUncheckedCreateWithoutUserInput[]
|
||
|
|
connectOrCreate?: Prisma.GameCreateOrConnectWithoutUserInput | Prisma.GameCreateOrConnectWithoutUserInput[]
|
||
|
|
createMany?: Prisma.GameCreateManyUserInputEnvelope
|
||
|
|
connect?: Prisma.GameWhereUniqueInput | Prisma.GameWhereUniqueInput[]
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUpdateManyWithoutUserNestedInput = {
|
||
|
|
create?: Prisma.XOR<Prisma.GameCreateWithoutUserInput, Prisma.GameUncheckedCreateWithoutUserInput> | Prisma.GameCreateWithoutUserInput[] | Prisma.GameUncheckedCreateWithoutUserInput[]
|
||
|
|
connectOrCreate?: Prisma.GameCreateOrConnectWithoutUserInput | Prisma.GameCreateOrConnectWithoutUserInput[]
|
||
|
|
upsert?: Prisma.GameUpsertWithWhereUniqueWithoutUserInput | Prisma.GameUpsertWithWhereUniqueWithoutUserInput[]
|
||
|
|
createMany?: Prisma.GameCreateManyUserInputEnvelope
|
||
|
|
set?: Prisma.GameWhereUniqueInput | Prisma.GameWhereUniqueInput[]
|
||
|
|
disconnect?: Prisma.GameWhereUniqueInput | Prisma.GameWhereUniqueInput[]
|
||
|
|
delete?: Prisma.GameWhereUniqueInput | Prisma.GameWhereUniqueInput[]
|
||
|
|
connect?: Prisma.GameWhereUniqueInput | Prisma.GameWhereUniqueInput[]
|
||
|
|
update?: Prisma.GameUpdateWithWhereUniqueWithoutUserInput | Prisma.GameUpdateWithWhereUniqueWithoutUserInput[]
|
||
|
|
updateMany?: Prisma.GameUpdateManyWithWhereWithoutUserInput | Prisma.GameUpdateManyWithWhereWithoutUserInput[]
|
||
|
|
deleteMany?: Prisma.GameScalarWhereInput | Prisma.GameScalarWhereInput[]
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUncheckedUpdateManyWithoutUserNestedInput = {
|
||
|
|
create?: Prisma.XOR<Prisma.GameCreateWithoutUserInput, Prisma.GameUncheckedCreateWithoutUserInput> | Prisma.GameCreateWithoutUserInput[] | Prisma.GameUncheckedCreateWithoutUserInput[]
|
||
|
|
connectOrCreate?: Prisma.GameCreateOrConnectWithoutUserInput | Prisma.GameCreateOrConnectWithoutUserInput[]
|
||
|
|
upsert?: Prisma.GameUpsertWithWhereUniqueWithoutUserInput | Prisma.GameUpsertWithWhereUniqueWithoutUserInput[]
|
||
|
|
createMany?: Prisma.GameCreateManyUserInputEnvelope
|
||
|
|
set?: Prisma.GameWhereUniqueInput | Prisma.GameWhereUniqueInput[]
|
||
|
|
disconnect?: Prisma.GameWhereUniqueInput | Prisma.GameWhereUniqueInput[]
|
||
|
|
delete?: Prisma.GameWhereUniqueInput | Prisma.GameWhereUniqueInput[]
|
||
|
|
connect?: Prisma.GameWhereUniqueInput | Prisma.GameWhereUniqueInput[]
|
||
|
|
update?: Prisma.GameUpdateWithWhereUniqueWithoutUserInput | Prisma.GameUpdateWithWhereUniqueWithoutUserInput[]
|
||
|
|
updateMany?: Prisma.GameUpdateManyWithWhereWithoutUserInput | Prisma.GameUpdateManyWithWhereWithoutUserInput[]
|
||
|
|
deleteMany?: Prisma.GameScalarWhereInput | Prisma.GameScalarWhereInput[]
|
||
|
|
}
|
||
|
|
|
||
|
|
export type IntFieldUpdateOperationsInput = {
|
||
|
|
set?: number
|
||
|
|
increment?: number
|
||
|
|
decrement?: number
|
||
|
|
multiply?: number
|
||
|
|
divide?: number
|
||
|
|
}
|
||
|
|
|
||
|
|
export type FloatFieldUpdateOperationsInput = {
|
||
|
|
set?: number
|
||
|
|
increment?: number
|
||
|
|
decrement?: number
|
||
|
|
multiply?: number
|
||
|
|
divide?: number
|
||
|
|
}
|
||
|
|
|
||
|
|
export type BoolFieldUpdateOperationsInput = {
|
||
|
|
set?: boolean
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameCreateWithoutUserInput = {
|
||
|
|
id?: string
|
||
|
|
mode: string
|
||
|
|
startArticle: string
|
||
|
|
targetArticle: string
|
||
|
|
path: string
|
||
|
|
clicks: number
|
||
|
|
timeSeconds: number
|
||
|
|
won?: boolean
|
||
|
|
playedAt?: Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUncheckedCreateWithoutUserInput = {
|
||
|
|
id?: string
|
||
|
|
mode: string
|
||
|
|
startArticle: string
|
||
|
|
targetArticle: string
|
||
|
|
path: string
|
||
|
|
clicks: number
|
||
|
|
timeSeconds: number
|
||
|
|
won?: boolean
|
||
|
|
playedAt?: Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameCreateOrConnectWithoutUserInput = {
|
||
|
|
where: Prisma.GameWhereUniqueInput
|
||
|
|
create: Prisma.XOR<Prisma.GameCreateWithoutUserInput, Prisma.GameUncheckedCreateWithoutUserInput>
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameCreateManyUserInputEnvelope = {
|
||
|
|
data: Prisma.GameCreateManyUserInput | Prisma.GameCreateManyUserInput[]
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUpsertWithWhereUniqueWithoutUserInput = {
|
||
|
|
where: Prisma.GameWhereUniqueInput
|
||
|
|
update: Prisma.XOR<Prisma.GameUpdateWithoutUserInput, Prisma.GameUncheckedUpdateWithoutUserInput>
|
||
|
|
create: Prisma.XOR<Prisma.GameCreateWithoutUserInput, Prisma.GameUncheckedCreateWithoutUserInput>
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUpdateWithWhereUniqueWithoutUserInput = {
|
||
|
|
where: Prisma.GameWhereUniqueInput
|
||
|
|
data: Prisma.XOR<Prisma.GameUpdateWithoutUserInput, Prisma.GameUncheckedUpdateWithoutUserInput>
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUpdateManyWithWhereWithoutUserInput = {
|
||
|
|
where: Prisma.GameScalarWhereInput
|
||
|
|
data: Prisma.XOR<Prisma.GameUpdateManyMutationInput, Prisma.GameUncheckedUpdateManyWithoutUserInput>
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameScalarWhereInput = {
|
||
|
|
AND?: Prisma.GameScalarWhereInput | Prisma.GameScalarWhereInput[]
|
||
|
|
OR?: Prisma.GameScalarWhereInput[]
|
||
|
|
NOT?: Prisma.GameScalarWhereInput | Prisma.GameScalarWhereInput[]
|
||
|
|
id?: Prisma.StringFilter<"Game"> | string
|
||
|
|
userId?: Prisma.StringFilter<"Game"> | string
|
||
|
|
mode?: Prisma.StringFilter<"Game"> | string
|
||
|
|
startArticle?: Prisma.StringFilter<"Game"> | string
|
||
|
|
targetArticle?: Prisma.StringFilter<"Game"> | string
|
||
|
|
path?: Prisma.StringFilter<"Game"> | string
|
||
|
|
clicks?: Prisma.IntFilter<"Game"> | number
|
||
|
|
timeSeconds?: Prisma.FloatFilter<"Game"> | number
|
||
|
|
won?: Prisma.BoolFilter<"Game"> | boolean
|
||
|
|
playedAt?: Prisma.DateTimeFilter<"Game"> | Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameCreateManyUserInput = {
|
||
|
|
id?: string
|
||
|
|
mode: string
|
||
|
|
startArticle: string
|
||
|
|
targetArticle: string
|
||
|
|
path: string
|
||
|
|
clicks: number
|
||
|
|
timeSeconds: number
|
||
|
|
won?: boolean
|
||
|
|
playedAt?: Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUpdateWithoutUserInput = {
|
||
|
|
id?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
mode?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
path?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
clicks?: Prisma.IntFieldUpdateOperationsInput | number
|
||
|
|
timeSeconds?: Prisma.FloatFieldUpdateOperationsInput | number
|
||
|
|
won?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||
|
|
playedAt?: Prisma.DateTimeFieldUpdateOperationsInput | Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUncheckedUpdateWithoutUserInput = {
|
||
|
|
id?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
mode?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
path?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
clicks?: Prisma.IntFieldUpdateOperationsInput | number
|
||
|
|
timeSeconds?: Prisma.FloatFieldUpdateOperationsInput | number
|
||
|
|
won?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||
|
|
playedAt?: Prisma.DateTimeFieldUpdateOperationsInput | Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameUncheckedUpdateManyWithoutUserInput = {
|
||
|
|
id?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
mode?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
startArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
targetArticle?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
path?: Prisma.StringFieldUpdateOperationsInput | string
|
||
|
|
clicks?: Prisma.IntFieldUpdateOperationsInput | number
|
||
|
|
timeSeconds?: Prisma.FloatFieldUpdateOperationsInput | number
|
||
|
|
won?: Prisma.BoolFieldUpdateOperationsInput | boolean
|
||
|
|
playedAt?: Prisma.DateTimeFieldUpdateOperationsInput | Date | string
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
export type GameSelect<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetSelect<{
|
||
|
|
id?: boolean
|
||
|
|
userId?: boolean
|
||
|
|
mode?: boolean
|
||
|
|
startArticle?: boolean
|
||
|
|
targetArticle?: boolean
|
||
|
|
path?: boolean
|
||
|
|
clicks?: boolean
|
||
|
|
timeSeconds?: boolean
|
||
|
|
won?: boolean
|
||
|
|
playedAt?: boolean
|
||
|
|
user?: boolean | Prisma.UserDefaultArgs<ExtArgs>
|
||
|
|
}, ExtArgs["result"]["game"]>
|
||
|
|
|
||
|
|
export type GameSelectCreateManyAndReturn<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetSelect<{
|
||
|
|
id?: boolean
|
||
|
|
userId?: boolean
|
||
|
|
mode?: boolean
|
||
|
|
startArticle?: boolean
|
||
|
|
targetArticle?: boolean
|
||
|
|
path?: boolean
|
||
|
|
clicks?: boolean
|
||
|
|
timeSeconds?: boolean
|
||
|
|
won?: boolean
|
||
|
|
playedAt?: boolean
|
||
|
|
user?: boolean | Prisma.UserDefaultArgs<ExtArgs>
|
||
|
|
}, ExtArgs["result"]["game"]>
|
||
|
|
|
||
|
|
export type GameSelectUpdateManyAndReturn<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetSelect<{
|
||
|
|
id?: boolean
|
||
|
|
userId?: boolean
|
||
|
|
mode?: boolean
|
||
|
|
startArticle?: boolean
|
||
|
|
targetArticle?: boolean
|
||
|
|
path?: boolean
|
||
|
|
clicks?: boolean
|
||
|
|
timeSeconds?: boolean
|
||
|
|
won?: boolean
|
||
|
|
playedAt?: boolean
|
||
|
|
user?: boolean | Prisma.UserDefaultArgs<ExtArgs>
|
||
|
|
}, ExtArgs["result"]["game"]>
|
||
|
|
|
||
|
|
export type GameSelectScalar = {
|
||
|
|
id?: boolean
|
||
|
|
userId?: boolean
|
||
|
|
mode?: boolean
|
||
|
|
startArticle?: boolean
|
||
|
|
targetArticle?: boolean
|
||
|
|
path?: boolean
|
||
|
|
clicks?: boolean
|
||
|
|
timeSeconds?: boolean
|
||
|
|
won?: boolean
|
||
|
|
playedAt?: boolean
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameOmit<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = runtime.Types.Extensions.GetOmit<"id" | "userId" | "mode" | "startArticle" | "targetArticle" | "path" | "clicks" | "timeSeconds" | "won" | "playedAt", ExtArgs["result"]["game"]>
|
||
|
|
export type GameInclude<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
user?: boolean | Prisma.UserDefaultArgs<ExtArgs>
|
||
|
|
}
|
||
|
|
export type GameIncludeCreateManyAndReturn<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
user?: boolean | Prisma.UserDefaultArgs<ExtArgs>
|
||
|
|
}
|
||
|
|
export type GameIncludeUpdateManyAndReturn<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
user?: boolean | Prisma.UserDefaultArgs<ExtArgs>
|
||
|
|
}
|
||
|
|
|
||
|
|
export type $GamePayload<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
name: "Game"
|
||
|
|
objects: {
|
||
|
|
user: Prisma.$UserPayload<ExtArgs>
|
||
|
|
}
|
||
|
|
scalars: runtime.Types.Extensions.GetPayloadResult<{
|
||
|
|
id: string
|
||
|
|
userId: string
|
||
|
|
mode: string
|
||
|
|
startArticle: string
|
||
|
|
targetArticle: string
|
||
|
|
path: string
|
||
|
|
clicks: number
|
||
|
|
timeSeconds: number
|
||
|
|
won: boolean
|
||
|
|
playedAt: Date
|
||
|
|
}, ExtArgs["result"]["game"]>
|
||
|
|
composites: {}
|
||
|
|
}
|
||
|
|
|
||
|
|
export type GameGetPayload<S extends boolean | null | undefined | GameDefaultArgs> = runtime.Types.Result.GetResult<Prisma.$GamePayload, S>
|
||
|
|
|
||
|
|
export type GameCountArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> =
|
||
|
|
Omit<GameFindManyArgs, 'select' | 'include' | 'distinct' | 'omit'> & {
|
||
|
|
select?: GameCountAggregateInputType | true
|
||
|
|
}
|
||
|
|
|
||
|
|
export interface GameDelegate<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs, GlobalOmitOptions = {}> {
|
||
|
|
[K: symbol]: { types: Prisma.TypeMap<ExtArgs>['model']['Game'], meta: { name: 'Game' } }
|
||
|
|
/**
|
||
|
|
* Find zero or one Game that matches the filter.
|
||
|
|
* @param {GameFindUniqueArgs} args - Arguments to find a Game
|
||
|
|
* @example
|
||
|
|
* // Get one Game
|
||
|
|
* const game = await prisma.game.findUnique({
|
||
|
|
* where: {
|
||
|
|
* // ... provide filter here
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
*/
|
||
|
|
findUnique<T extends GameFindUniqueArgs>(args: Prisma.SelectSubset<T, GameFindUniqueArgs<ExtArgs>>): Prisma.Prisma__GameClient<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "findUnique", GlobalOmitOptions> | null, null, ExtArgs, GlobalOmitOptions>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Find one Game that matches the filter or throw an error with `error.code='P2025'`
|
||
|
|
* if no matches were found.
|
||
|
|
* @param {GameFindUniqueOrThrowArgs} args - Arguments to find a Game
|
||
|
|
* @example
|
||
|
|
* // Get one Game
|
||
|
|
* const game = await prisma.game.findUniqueOrThrow({
|
||
|
|
* where: {
|
||
|
|
* // ... provide filter here
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
*/
|
||
|
|
findUniqueOrThrow<T extends GameFindUniqueOrThrowArgs>(args: Prisma.SelectSubset<T, GameFindUniqueOrThrowArgs<ExtArgs>>): Prisma.Prisma__GameClient<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "findUniqueOrThrow", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Find the first Game that matches the filter.
|
||
|
|
* Note, that providing `undefined` is treated as the value not being there.
|
||
|
|
* Read more here: https://pris.ly/d/null-undefined
|
||
|
|
* @param {GameFindFirstArgs} args - Arguments to find a Game
|
||
|
|
* @example
|
||
|
|
* // Get one Game
|
||
|
|
* const game = await prisma.game.findFirst({
|
||
|
|
* where: {
|
||
|
|
* // ... provide filter here
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
*/
|
||
|
|
findFirst<T extends GameFindFirstArgs>(args?: Prisma.SelectSubset<T, GameFindFirstArgs<ExtArgs>>): Prisma.Prisma__GameClient<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "findFirst", GlobalOmitOptions> | null, null, ExtArgs, GlobalOmitOptions>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Find the first Game that matches the filter or
|
||
|
|
* throw `PrismaKnownClientError` with `P2025` code if no matches were found.
|
||
|
|
* Note, that providing `undefined` is treated as the value not being there.
|
||
|
|
* Read more here: https://pris.ly/d/null-undefined
|
||
|
|
* @param {GameFindFirstOrThrowArgs} args - Arguments to find a Game
|
||
|
|
* @example
|
||
|
|
* // Get one Game
|
||
|
|
* const game = await prisma.game.findFirstOrThrow({
|
||
|
|
* where: {
|
||
|
|
* // ... provide filter here
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
*/
|
||
|
|
findFirstOrThrow<T extends GameFindFirstOrThrowArgs>(args?: Prisma.SelectSubset<T, GameFindFirstOrThrowArgs<ExtArgs>>): Prisma.Prisma__GameClient<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "findFirstOrThrow", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Find zero or more Games that matches the filter.
|
||
|
|
* Note, that providing `undefined` is treated as the value not being there.
|
||
|
|
* Read more here: https://pris.ly/d/null-undefined
|
||
|
|
* @param {GameFindManyArgs} args - Arguments to filter and select certain fields only.
|
||
|
|
* @example
|
||
|
|
* // Get all Games
|
||
|
|
* const games = await prisma.game.findMany()
|
||
|
|
*
|
||
|
|
* // Get first 10 Games
|
||
|
|
* const games = await prisma.game.findMany({ take: 10 })
|
||
|
|
*
|
||
|
|
* // Only select the `id`
|
||
|
|
* const gameWithIdOnly = await prisma.game.findMany({ select: { id: true } })
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
findMany<T extends GameFindManyArgs>(args?: Prisma.SelectSubset<T, GameFindManyArgs<ExtArgs>>): Prisma.PrismaPromise<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "findMany", GlobalOmitOptions>>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Create a Game.
|
||
|
|
* @param {GameCreateArgs} args - Arguments to create a Game.
|
||
|
|
* @example
|
||
|
|
* // Create one Game
|
||
|
|
* const Game = await prisma.game.create({
|
||
|
|
* data: {
|
||
|
|
* // ... data to create a Game
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
create<T extends GameCreateArgs>(args: Prisma.SelectSubset<T, GameCreateArgs<ExtArgs>>): Prisma.Prisma__GameClient<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "create", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Create many Games.
|
||
|
|
* @param {GameCreateManyArgs} args - Arguments to create many Games.
|
||
|
|
* @example
|
||
|
|
* // Create many Games
|
||
|
|
* const game = await prisma.game.createMany({
|
||
|
|
* data: [
|
||
|
|
* // ... provide data here
|
||
|
|
* ]
|
||
|
|
* })
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
createMany<T extends GameCreateManyArgs>(args?: Prisma.SelectSubset<T, GameCreateManyArgs<ExtArgs>>): Prisma.PrismaPromise<Prisma.BatchPayload>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Create many Games and returns the data saved in the database.
|
||
|
|
* @param {GameCreateManyAndReturnArgs} args - Arguments to create many Games.
|
||
|
|
* @example
|
||
|
|
* // Create many Games
|
||
|
|
* const game = await prisma.game.createManyAndReturn({
|
||
|
|
* data: [
|
||
|
|
* // ... provide data here
|
||
|
|
* ]
|
||
|
|
* })
|
||
|
|
*
|
||
|
|
* // Create many Games and only return the `id`
|
||
|
|
* const gameWithIdOnly = await prisma.game.createManyAndReturn({
|
||
|
|
* select: { id: true },
|
||
|
|
* data: [
|
||
|
|
* // ... provide data here
|
||
|
|
* ]
|
||
|
|
* })
|
||
|
|
* Note, that providing `undefined` is treated as the value not being there.
|
||
|
|
* Read more here: https://pris.ly/d/null-undefined
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
createManyAndReturn<T extends GameCreateManyAndReturnArgs>(args?: Prisma.SelectSubset<T, GameCreateManyAndReturnArgs<ExtArgs>>): Prisma.PrismaPromise<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "createManyAndReturn", GlobalOmitOptions>>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Delete a Game.
|
||
|
|
* @param {GameDeleteArgs} args - Arguments to delete one Game.
|
||
|
|
* @example
|
||
|
|
* // Delete one Game
|
||
|
|
* const Game = await prisma.game.delete({
|
||
|
|
* where: {
|
||
|
|
* // ... filter to delete one Game
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
delete<T extends GameDeleteArgs>(args: Prisma.SelectSubset<T, GameDeleteArgs<ExtArgs>>): Prisma.Prisma__GameClient<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "delete", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Update one Game.
|
||
|
|
* @param {GameUpdateArgs} args - Arguments to update one Game.
|
||
|
|
* @example
|
||
|
|
* // Update one Game
|
||
|
|
* const game = await prisma.game.update({
|
||
|
|
* where: {
|
||
|
|
* // ... provide filter here
|
||
|
|
* },
|
||
|
|
* data: {
|
||
|
|
* // ... provide data here
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
update<T extends GameUpdateArgs>(args: Prisma.SelectSubset<T, GameUpdateArgs<ExtArgs>>): Prisma.Prisma__GameClient<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "update", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Delete zero or more Games.
|
||
|
|
* @param {GameDeleteManyArgs} args - Arguments to filter Games to delete.
|
||
|
|
* @example
|
||
|
|
* // Delete a few Games
|
||
|
|
* const { count } = await prisma.game.deleteMany({
|
||
|
|
* where: {
|
||
|
|
* // ... provide filter here
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
deleteMany<T extends GameDeleteManyArgs>(args?: Prisma.SelectSubset<T, GameDeleteManyArgs<ExtArgs>>): Prisma.PrismaPromise<Prisma.BatchPayload>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Update zero or more Games.
|
||
|
|
* Note, that providing `undefined` is treated as the value not being there.
|
||
|
|
* Read more here: https://pris.ly/d/null-undefined
|
||
|
|
* @param {GameUpdateManyArgs} args - Arguments to update one or more rows.
|
||
|
|
* @example
|
||
|
|
* // Update many Games
|
||
|
|
* const game = await prisma.game.updateMany({
|
||
|
|
* where: {
|
||
|
|
* // ... provide filter here
|
||
|
|
* },
|
||
|
|
* data: {
|
||
|
|
* // ... provide data here
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
updateMany<T extends GameUpdateManyArgs>(args: Prisma.SelectSubset<T, GameUpdateManyArgs<ExtArgs>>): Prisma.PrismaPromise<Prisma.BatchPayload>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Update zero or more Games and returns the data updated in the database.
|
||
|
|
* @param {GameUpdateManyAndReturnArgs} args - Arguments to update many Games.
|
||
|
|
* @example
|
||
|
|
* // Update many Games
|
||
|
|
* const game = await prisma.game.updateManyAndReturn({
|
||
|
|
* where: {
|
||
|
|
* // ... provide filter here
|
||
|
|
* },
|
||
|
|
* data: [
|
||
|
|
* // ... provide data here
|
||
|
|
* ]
|
||
|
|
* })
|
||
|
|
*
|
||
|
|
* // Update zero or more Games and only return the `id`
|
||
|
|
* const gameWithIdOnly = await prisma.game.updateManyAndReturn({
|
||
|
|
* select: { id: true },
|
||
|
|
* where: {
|
||
|
|
* // ... provide filter here
|
||
|
|
* },
|
||
|
|
* data: [
|
||
|
|
* // ... provide data here
|
||
|
|
* ]
|
||
|
|
* })
|
||
|
|
* Note, that providing `undefined` is treated as the value not being there.
|
||
|
|
* Read more here: https://pris.ly/d/null-undefined
|
||
|
|
*
|
||
|
|
*/
|
||
|
|
updateManyAndReturn<T extends GameUpdateManyAndReturnArgs>(args: Prisma.SelectSubset<T, GameUpdateManyAndReturnArgs<ExtArgs>>): Prisma.PrismaPromise<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "updateManyAndReturn", GlobalOmitOptions>>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Create or update one Game.
|
||
|
|
* @param {GameUpsertArgs} args - Arguments to update or create a Game.
|
||
|
|
* @example
|
||
|
|
* // Update or create a Game
|
||
|
|
* const game = await prisma.game.upsert({
|
||
|
|
* create: {
|
||
|
|
* // ... data to create a Game
|
||
|
|
* },
|
||
|
|
* update: {
|
||
|
|
* // ... in case it already exists, update
|
||
|
|
* },
|
||
|
|
* where: {
|
||
|
|
* // ... the filter for the Game we want to update
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
*/
|
||
|
|
upsert<T extends GameUpsertArgs>(args: Prisma.SelectSubset<T, GameUpsertArgs<ExtArgs>>): Prisma.Prisma__GameClient<runtime.Types.Result.GetResult<Prisma.$GamePayload<ExtArgs>, T, "upsert", GlobalOmitOptions>, never, ExtArgs, GlobalOmitOptions>
|
||
|
|
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Count the number of Games.
|
||
|
|
* Note, that providing `undefined` is treated as the value not being there.
|
||
|
|
* Read more here: https://pris.ly/d/null-undefined
|
||
|
|
* @param {GameCountArgs} args - Arguments to filter Games to count.
|
||
|
|
* @example
|
||
|
|
* // Count the number of Games
|
||
|
|
* const count = await prisma.game.count({
|
||
|
|
* where: {
|
||
|
|
* // ... the filter for the Games we want to count
|
||
|
|
* }
|
||
|
|
* })
|
||
|
|
**/
|
||
|
|
count<T extends GameCountArgs>(
|
||
|
|
args?: Prisma.Subset<T, GameCountArgs>,
|
||
|
|
): Prisma.PrismaPromise<
|
||
|
|
T extends runtime.Types.Utils.Record<'select', any>
|
||
|
|
? T['select'] extends true
|
||
|
|
? number
|
||
|
|
: Prisma.GetScalarType<T['select'], GameCountAggregateOutputType>
|
||
|
|
: number
|
||
|
|
>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Allows you to perform aggregations operations on a Game.
|
||
|
|
* Note, that providing `undefined` is treated as the value not being there.
|
||
|
|
* Read more here: https://pris.ly/d/null-undefined
|
||
|
|
* @param {GameAggregateArgs} args - Select which aggregations you would like to apply and on what fields.
|
||
|
|
* @example
|
||
|
|
* // Ordered by age ascending
|
||
|
|
* // Where email contains prisma.io
|
||
|
|
* // Limited to the 10 users
|
||
|
|
* const aggregations = await prisma.user.aggregate({
|
||
|
|
* _avg: {
|
||
|
|
* age: true,
|
||
|
|
* },
|
||
|
|
* where: {
|
||
|
|
* email: {
|
||
|
|
* contains: "prisma.io",
|
||
|
|
* },
|
||
|
|
* },
|
||
|
|
* orderBy: {
|
||
|
|
* age: "asc",
|
||
|
|
* },
|
||
|
|
* take: 10,
|
||
|
|
* })
|
||
|
|
**/
|
||
|
|
aggregate<T extends GameAggregateArgs>(args: Prisma.Subset<T, GameAggregateArgs>): Prisma.PrismaPromise<GetGameAggregateType<T>>
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Group by Game.
|
||
|
|
* Note, that providing `undefined` is treated as the value not being there.
|
||
|
|
* Read more here: https://pris.ly/d/null-undefined
|
||
|
|
* @param {GameGroupByArgs} args - Group by arguments.
|
||
|
|
* @example
|
||
|
|
* // Group by city, order by createdAt, get count
|
||
|
|
* const result = await prisma.user.groupBy({
|
||
|
|
* by: ['city', 'createdAt'],
|
||
|
|
* orderBy: {
|
||
|
|
* createdAt: true
|
||
|
|
* },
|
||
|
|
* _count: {
|
||
|
|
* _all: true
|
||
|
|
* },
|
||
|
|
* })
|
||
|
|
*
|
||
|
|
**/
|
||
|
|
groupBy<
|
||
|
|
T extends GameGroupByArgs,
|
||
|
|
HasSelectOrTake extends Prisma.Or<
|
||
|
|
Prisma.Extends<'skip', Prisma.Keys<T>>,
|
||
|
|
Prisma.Extends<'take', Prisma.Keys<T>>
|
||
|
|
>,
|
||
|
|
OrderByArg extends Prisma.True extends HasSelectOrTake
|
||
|
|
? { orderBy: GameGroupByArgs['orderBy'] }
|
||
|
|
: { orderBy?: GameGroupByArgs['orderBy'] },
|
||
|
|
OrderFields extends Prisma.ExcludeUnderscoreKeys<Prisma.Keys<Prisma.MaybeTupleToUnion<T['orderBy']>>>,
|
||
|
|
ByFields extends Prisma.MaybeTupleToUnion<T['by']>,
|
||
|
|
ByValid extends Prisma.Has<ByFields, OrderFields>,
|
||
|
|
HavingFields extends Prisma.GetHavingFields<T['having']>,
|
||
|
|
HavingValid extends Prisma.Has<ByFields, HavingFields>,
|
||
|
|
ByEmpty extends T['by'] extends never[] ? Prisma.True : Prisma.False,
|
||
|
|
InputErrors extends ByEmpty extends Prisma.True
|
||
|
|
? `Error: "by" must not be empty.`
|
||
|
|
: HavingValid extends Prisma.False
|
||
|
|
? {
|
||
|
|
[P in HavingFields]: P extends ByFields
|
||
|
|
? never
|
||
|
|
: P extends string
|
||
|
|
? `Error: Field "${P}" used in "having" needs to be provided in "by".`
|
||
|
|
: [
|
||
|
|
Error,
|
||
|
|
'Field ',
|
||
|
|
P,
|
||
|
|
` in "having" needs to be provided in "by"`,
|
||
|
|
]
|
||
|
|
}[HavingFields]
|
||
|
|
: 'take' extends Prisma.Keys<T>
|
||
|
|
? 'orderBy' extends Prisma.Keys<T>
|
||
|
|
? ByValid extends Prisma.True
|
||
|
|
? {}
|
||
|
|
: {
|
||
|
|
[P in OrderFields]: P extends ByFields
|
||
|
|
? never
|
||
|
|
: `Error: Field "${P}" in "orderBy" needs to be provided in "by"`
|
||
|
|
}[OrderFields]
|
||
|
|
: 'Error: If you provide "take", you also need to provide "orderBy"'
|
||
|
|
: 'skip' extends Prisma.Keys<T>
|
||
|
|
? 'orderBy' extends Prisma.Keys<T>
|
||
|
|
? ByValid extends Prisma.True
|
||
|
|
? {}
|
||
|
|
: {
|
||
|
|
[P in OrderFields]: P extends ByFields
|
||
|
|
? never
|
||
|
|
: `Error: Field "${P}" in "orderBy" needs to be provided in "by"`
|
||
|
|
}[OrderFields]
|
||
|
|
: 'Error: If you provide "skip", you also need to provide "orderBy"'
|
||
|
|
: ByValid extends Prisma.True
|
||
|
|
? {}
|
||
|
|
: {
|
||
|
|
[P in OrderFields]: P extends ByFields
|
||
|
|
? never
|
||
|
|
: `Error: Field "${P}" in "orderBy" needs to be provided in "by"`
|
||
|
|
}[OrderFields]
|
||
|
|
>(args: Prisma.SubsetIntersection<T, GameGroupByArgs, OrderByArg> & InputErrors): {} extends InputErrors ? GetGameGroupByPayload<T> : Prisma.PrismaPromise<InputErrors>
|
||
|
|
/**
|
||
|
|
* Fields of the Game model
|
||
|
|
*/
|
||
|
|
readonly fields: GameFieldRefs;
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* The delegate class that acts as a "Promise-like" for Game.
|
||
|
|
* Why is this prefixed with `Prisma__`?
|
||
|
|
* Because we want to prevent naming conflicts as mentioned in
|
||
|
|
* https://github.com/prisma/prisma-client-js/issues/707
|
||
|
|
*/
|
||
|
|
export interface Prisma__GameClient<T, Null = never, ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs, GlobalOmitOptions = {}> extends Prisma.PrismaPromise<T> {
|
||
|
|
readonly [Symbol.toStringTag]: "PrismaPromise"
|
||
|
|
user<T extends Prisma.UserDefaultArgs<ExtArgs> = {}>(args?: Prisma.Subset<T, Prisma.UserDefaultArgs<ExtArgs>>): Prisma.Prisma__UserClient<runtime.Types.Result.GetResult<Prisma.$UserPayload<ExtArgs>, T, "findUniqueOrThrow", GlobalOmitOptions> | Null, Null, ExtArgs, GlobalOmitOptions>
|
||
|
|
/**
|
||
|
|
* Attaches callbacks for the resolution and/or rejection of the Promise.
|
||
|
|
* @param onfulfilled The callback to execute when the Promise is resolved.
|
||
|
|
* @param onrejected The callback to execute when the Promise is rejected.
|
||
|
|
* @returns A Promise for the completion of which ever callback is executed.
|
||
|
|
*/
|
||
|
|
then<TResult1 = T, TResult2 = never>(onfulfilled?: ((value: T) => TResult1 | PromiseLike<TResult1>) | undefined | null, onrejected?: ((reason: any) => TResult2 | PromiseLike<TResult2>) | undefined | null): runtime.Types.Utils.JsPromise<TResult1 | TResult2>
|
||
|
|
/**
|
||
|
|
* Attaches a callback for only the rejection of the Promise.
|
||
|
|
* @param onrejected The callback to execute when the Promise is rejected.
|
||
|
|
* @returns A Promise for the completion of the callback.
|
||
|
|
*/
|
||
|
|
catch<TResult = never>(onrejected?: ((reason: any) => TResult | PromiseLike<TResult>) | undefined | null): runtime.Types.Utils.JsPromise<T | TResult>
|
||
|
|
/**
|
||
|
|
* Attaches a callback that is invoked when the Promise is settled (fulfilled or rejected). The
|
||
|
|
* resolved value cannot be modified from the callback.
|
||
|
|
* @param onfinally The callback to execute when the Promise is settled (fulfilled or rejected).
|
||
|
|
* @returns A Promise for the completion of the callback.
|
||
|
|
*/
|
||
|
|
finally(onfinally?: (() => void) | undefined | null): runtime.Types.Utils.JsPromise<T>
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Fields of the Game model
|
||
|
|
*/
|
||
|
|
export interface GameFieldRefs {
|
||
|
|
readonly id: Prisma.FieldRef<"Game", 'String'>
|
||
|
|
readonly userId: Prisma.FieldRef<"Game", 'String'>
|
||
|
|
readonly mode: Prisma.FieldRef<"Game", 'String'>
|
||
|
|
readonly startArticle: Prisma.FieldRef<"Game", 'String'>
|
||
|
|
readonly targetArticle: Prisma.FieldRef<"Game", 'String'>
|
||
|
|
readonly path: Prisma.FieldRef<"Game", 'String'>
|
||
|
|
readonly clicks: Prisma.FieldRef<"Game", 'Int'>
|
||
|
|
readonly timeSeconds: Prisma.FieldRef<"Game", 'Float'>
|
||
|
|
readonly won: Prisma.FieldRef<"Game", 'Boolean'>
|
||
|
|
readonly playedAt: Prisma.FieldRef<"Game", 'DateTime'>
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
// Custom InputTypes
|
||
|
|
/**
|
||
|
|
* Game findUnique
|
||
|
|
*/
|
||
|
|
export type GameFindUniqueArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelect<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameInclude<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Filter, which Game to fetch.
|
||
|
|
*/
|
||
|
|
where: Prisma.GameWhereUniqueInput
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game findUniqueOrThrow
|
||
|
|
*/
|
||
|
|
export type GameFindUniqueOrThrowArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelect<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameInclude<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Filter, which Game to fetch.
|
||
|
|
*/
|
||
|
|
where: Prisma.GameWhereUniqueInput
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game findFirst
|
||
|
|
*/
|
||
|
|
export type GameFindFirstArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelect<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameInclude<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Filter, which Game to fetch.
|
||
|
|
*/
|
||
|
|
where?: Prisma.GameWhereInput
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/sorting Sorting Docs}
|
||
|
|
*
|
||
|
|
* Determine the order of Games to fetch.
|
||
|
|
*/
|
||
|
|
orderBy?: Prisma.GameOrderByWithRelationInput | Prisma.GameOrderByWithRelationInput[]
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination#cursor-based-pagination Cursor Docs}
|
||
|
|
*
|
||
|
|
* Sets the position for searching for Games.
|
||
|
|
*/
|
||
|
|
cursor?: Prisma.GameWhereUniqueInput
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
|
||
|
|
*
|
||
|
|
* Take `±n` Games from the position of the cursor.
|
||
|
|
*/
|
||
|
|
take?: number
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
|
||
|
|
*
|
||
|
|
* Skip the first `n` Games.
|
||
|
|
*/
|
||
|
|
skip?: number
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/distinct Distinct Docs}
|
||
|
|
*
|
||
|
|
* Filter by unique combinations of Games.
|
||
|
|
*/
|
||
|
|
distinct?: Prisma.GameScalarFieldEnum | Prisma.GameScalarFieldEnum[]
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game findFirstOrThrow
|
||
|
|
*/
|
||
|
|
export type GameFindFirstOrThrowArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelect<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameInclude<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Filter, which Game to fetch.
|
||
|
|
*/
|
||
|
|
where?: Prisma.GameWhereInput
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/sorting Sorting Docs}
|
||
|
|
*
|
||
|
|
* Determine the order of Games to fetch.
|
||
|
|
*/
|
||
|
|
orderBy?: Prisma.GameOrderByWithRelationInput | Prisma.GameOrderByWithRelationInput[]
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination#cursor-based-pagination Cursor Docs}
|
||
|
|
*
|
||
|
|
* Sets the position for searching for Games.
|
||
|
|
*/
|
||
|
|
cursor?: Prisma.GameWhereUniqueInput
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
|
||
|
|
*
|
||
|
|
* Take `±n` Games from the position of the cursor.
|
||
|
|
*/
|
||
|
|
take?: number
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
|
||
|
|
*
|
||
|
|
* Skip the first `n` Games.
|
||
|
|
*/
|
||
|
|
skip?: number
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/distinct Distinct Docs}
|
||
|
|
*
|
||
|
|
* Filter by unique combinations of Games.
|
||
|
|
*/
|
||
|
|
distinct?: Prisma.GameScalarFieldEnum | Prisma.GameScalarFieldEnum[]
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game findMany
|
||
|
|
*/
|
||
|
|
export type GameFindManyArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelect<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameInclude<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Filter, which Games to fetch.
|
||
|
|
*/
|
||
|
|
where?: Prisma.GameWhereInput
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/sorting Sorting Docs}
|
||
|
|
*
|
||
|
|
* Determine the order of Games to fetch.
|
||
|
|
*/
|
||
|
|
orderBy?: Prisma.GameOrderByWithRelationInput | Prisma.GameOrderByWithRelationInput[]
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination#cursor-based-pagination Cursor Docs}
|
||
|
|
*
|
||
|
|
* Sets the position for listing Games.
|
||
|
|
*/
|
||
|
|
cursor?: Prisma.GameWhereUniqueInput
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
|
||
|
|
*
|
||
|
|
* Take `±n` Games from the position of the cursor.
|
||
|
|
*/
|
||
|
|
take?: number
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/pagination Pagination Docs}
|
||
|
|
*
|
||
|
|
* Skip the first `n` Games.
|
||
|
|
*/
|
||
|
|
skip?: number
|
||
|
|
/**
|
||
|
|
* {@link https://www.prisma.io/docs/concepts/components/prisma-client/distinct Distinct Docs}
|
||
|
|
*
|
||
|
|
* Filter by unique combinations of Games.
|
||
|
|
*/
|
||
|
|
distinct?: Prisma.GameScalarFieldEnum | Prisma.GameScalarFieldEnum[]
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game create
|
||
|
|
*/
|
||
|
|
export type GameCreateArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelect<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameInclude<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* The data needed to create a Game.
|
||
|
|
*/
|
||
|
|
data: Prisma.XOR<Prisma.GameCreateInput, Prisma.GameUncheckedCreateInput>
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game createMany
|
||
|
|
*/
|
||
|
|
export type GameCreateManyArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* The data used to create many Games.
|
||
|
|
*/
|
||
|
|
data: Prisma.GameCreateManyInput | Prisma.GameCreateManyInput[]
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game createManyAndReturn
|
||
|
|
*/
|
||
|
|
export type GameCreateManyAndReturnArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelectCreateManyAndReturn<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* The data used to create many Games.
|
||
|
|
*/
|
||
|
|
data: Prisma.GameCreateManyInput | Prisma.GameCreateManyInput[]
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameIncludeCreateManyAndReturn<ExtArgs> | null
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game update
|
||
|
|
*/
|
||
|
|
export type GameUpdateArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelect<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameInclude<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* The data needed to update a Game.
|
||
|
|
*/
|
||
|
|
data: Prisma.XOR<Prisma.GameUpdateInput, Prisma.GameUncheckedUpdateInput>
|
||
|
|
/**
|
||
|
|
* Choose, which Game to update.
|
||
|
|
*/
|
||
|
|
where: Prisma.GameWhereUniqueInput
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game updateMany
|
||
|
|
*/
|
||
|
|
export type GameUpdateManyArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* The data used to update Games.
|
||
|
|
*/
|
||
|
|
data: Prisma.XOR<Prisma.GameUpdateManyMutationInput, Prisma.GameUncheckedUpdateManyInput>
|
||
|
|
/**
|
||
|
|
* Filter which Games to update
|
||
|
|
*/
|
||
|
|
where?: Prisma.GameWhereInput
|
||
|
|
/**
|
||
|
|
* Limit how many Games to update.
|
||
|
|
*/
|
||
|
|
limit?: number
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game updateManyAndReturn
|
||
|
|
*/
|
||
|
|
export type GameUpdateManyAndReturnArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelectUpdateManyAndReturn<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* The data used to update Games.
|
||
|
|
*/
|
||
|
|
data: Prisma.XOR<Prisma.GameUpdateManyMutationInput, Prisma.GameUncheckedUpdateManyInput>
|
||
|
|
/**
|
||
|
|
* Filter which Games to update
|
||
|
|
*/
|
||
|
|
where?: Prisma.GameWhereInput
|
||
|
|
/**
|
||
|
|
* Limit how many Games to update.
|
||
|
|
*/
|
||
|
|
limit?: number
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameIncludeUpdateManyAndReturn<ExtArgs> | null
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game upsert
|
||
|
|
*/
|
||
|
|
export type GameUpsertArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelect<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameInclude<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* The filter to search for the Game to update in case it exists.
|
||
|
|
*/
|
||
|
|
where: Prisma.GameWhereUniqueInput
|
||
|
|
/**
|
||
|
|
* In case the Game found by the `where` argument doesn't exist, create a new Game with this data.
|
||
|
|
*/
|
||
|
|
create: Prisma.XOR<Prisma.GameCreateInput, Prisma.GameUncheckedCreateInput>
|
||
|
|
/**
|
||
|
|
* In case the Game was found with the provided `where` argument, update it with this data.
|
||
|
|
*/
|
||
|
|
update: Prisma.XOR<Prisma.GameUpdateInput, Prisma.GameUncheckedUpdateInput>
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game delete
|
||
|
|
*/
|
||
|
|
export type GameDeleteArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelect<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameInclude<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Filter which Game to delete.
|
||
|
|
*/
|
||
|
|
where: Prisma.GameWhereUniqueInput
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game deleteMany
|
||
|
|
*/
|
||
|
|
export type GameDeleteManyArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Filter which Games to delete
|
||
|
|
*/
|
||
|
|
where?: Prisma.GameWhereInput
|
||
|
|
/**
|
||
|
|
* Limit how many Games to delete.
|
||
|
|
*/
|
||
|
|
limit?: number
|
||
|
|
}
|
||
|
|
|
||
|
|
/**
|
||
|
|
* Game without action
|
||
|
|
*/
|
||
|
|
export type GameDefaultArgs<ExtArgs extends runtime.Types.Extensions.InternalArgs = runtime.Types.Extensions.DefaultArgs> = {
|
||
|
|
/**
|
||
|
|
* Select specific fields to fetch from the Game
|
||
|
|
*/
|
||
|
|
select?: Prisma.GameSelect<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Omit specific fields from the Game
|
||
|
|
*/
|
||
|
|
omit?: Prisma.GameOmit<ExtArgs> | null
|
||
|
|
/**
|
||
|
|
* Choose, which related nodes to fetch as well
|
||
|
|
*/
|
||
|
|
include?: Prisma.GameInclude<ExtArgs> | null
|
||
|
|
}
|