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WikiRush/app/components/BlitzScreen.tsx
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"use client";
import { useBlitzGame } from "../../lib/useBlitzGame";
import { ArticleView } from "./ArticleView";
import { ShareBar } from "./ShareBar";
import { useSearchAllowed } from "../../lib/useSearchAllowed";
function fmtLeft(s: number): string {
const m = Math.floor(s / 60);
const sec = Math.floor(s % 60);
return `${m}:${String(sec).padStart(2, "0")}`;
}
export function BlitzScreen({ onBack }: { onBack: () => void }) {
const game = useBlitzGame();
const { allowed: searchAllowed, toggle: toggleSearch } = useSearchAllowed();
const btnPrimary = "w-full min-h-11 rounded-xl text-sm font-semibold bg-[#7c3aed] text-white hover:bg-[#6d28d9] disabled:opacity-50 cursor-pointer transition-colors";
const btnGhost = "w-full min-h-11 rounded-xl text-sm font-semibold bg-[#242424] border border-[#2e2e2e] text-[#f0f0f0] hover:bg-[#1a1a1a] cursor-pointer transition-colors";
const danger = game.timeLeft < 30;
if (game.phase === "setup") return (
<div className="min-h-dvh bg-[#0f0f0f] text-[#f0f0f0] animate-fade-in flex flex-col items-center justify-center px-4 py-8 gap-5 max-w-sm mx-auto text-center">
<button className="self-start min-h-9 px-3 rounded-lg text-sm font-semibold bg-[#242424] border border-[#2e2e2e] hover:bg-[#1a1a1a] cursor-pointer" onClick={onBack}>
Retour
</button>
<div className="text-5xl"></div>
<h2 className="text-2xl sm:text-3xl font-black">Mode Blitz</h2>
<p className="text-[#888] text-sm sm:text-base leading-relaxed">
Tu as <span className="text-[#f0f0f0] font-bold">2 minutes</span>{" "}pour naviguer de l&apos;article de départ jusqu&apos;à l&apos;article cible en cliquant sur les liens Wikipedia. Plus tu es rapide, mieux c&apos;est !
</p>
<button
onClick={toggleSearch}
className={`w-full min-h-11 rounded-xl text-sm font-semibold border transition-colors cursor-pointer flex items-center justify-between px-4 ${searchAllowed ? "bg-[#7c3aed]/10 border-[#7c3aed] text-[#a78bfa]" : "bg-[#1a1a1a] border-[#2e2e2e] text-[#888]"}`}
>
<span>🔍 Recherche Ctrl+F</span>
<span className={`text-xs font-bold px-2 py-0.5 rounded-full ${searchAllowed ? "bg-[#7c3aed]/30 text-[#a78bfa]" : "bg-[#242424] text-[#555]"}`}>
{searchAllowed ? "Autorisée" : "Bloquée"}
</span>
</button>
<button className={btnPrimary} onClick={game.start} disabled={game.loading}>
{game.loading ? "Préparation..." : "Lancer le chrono !"}
</button>
</div>
);
if (game.phase === "won") return (
<div className="min-h-dvh bg-[#0f0f0f] text-[#f0f0f0] animate-fade-in flex items-center justify-center px-4 py-8">
<div className="w-full max-w-sm sm:max-w-md text-center flex flex-col gap-5">
<div className="text-5xl sm:text-6xl leading-none">🎉</div>
<h2 className="text-2xl sm:text-3xl font-black">Article trouvé !</h2>
{game.puzzle && (
<p className="text-[#888] text-sm">
<span className="text-[#f0f0f0] font-semibold">{game.puzzle.start}</span>
{" → "}
<span className="text-[#7c3aed] font-semibold">{game.puzzle.target}</span>
</p>
)}
<div className="flex gap-8 justify-center">
<div className="flex flex-col gap-1">
<span className="text-4xl font-black text-[#7c3aed]">{fmtLeft(game.timeLeft)}</span>
<span className="text-xs text-[#888]">temps restant</span>
</div>
<div className="flex flex-col gap-1">
<span className="text-4xl font-black text-[#7c3aed]">{game.clicks}</span>
<span className="text-xs text-[#888]">clics</span>
</div>
<div className="flex flex-col gap-1">
<span className="text-4xl font-black text-[#7c3aed]">{game.history.length}</span>
<span className="text-xs text-[#888]">articles</span>
</div>
</div>
<div className="bg-[#1a1a1a] rounded-xl px-4 py-3 flex flex-wrap gap-1 text-xs text-[#888] text-left max-h-48 overflow-y-auto">
{game.history.map((t, i) => (
<span key={i} className="flex items-center gap-1">
{i > 0 && <span className="text-[#555]"></span>}
<span className={t === game.puzzle?.target ? "text-[#7c3aed] font-bold" : ""}>{t}</span>
</span>
))}
</div>
<ShareBar text={`⚡ Mode Blitz WikiRush : j'ai atteint "${game.puzzle?.target}" en ${game.clicks} clics avec ${fmtLeft(game.timeLeft)} restant !`} />
<div className="flex flex-col gap-2.5">
<button className={btnPrimary} onClick={game.start} disabled={game.loading}>
Rejouer
</button>
<button className={btnGhost} onClick={() => { game.reset(); onBack(); }}>Accueil</button>
</div>
</div>
</div>
);
if (game.phase === "lost") return (
<div className="min-h-dvh bg-[#0f0f0f] text-[#f0f0f0] animate-fade-in flex items-center justify-center px-4 py-8">
<div className="w-full max-w-sm sm:max-w-md text-center flex flex-col gap-5">
<div className="text-5xl sm:text-6xl leading-none">⏱️</div>
<h2 className="text-2xl sm:text-3xl font-black">Temps écoulé !</h2>
{game.puzzle && (
<p className="text-[#888] text-sm">
L&apos;objectif était d&apos;atteindre{" "}
<span className="text-[#7c3aed] font-semibold">{game.puzzle.target}</span>
</p>
)}
<div className="flex gap-8 justify-center">
<div className="flex flex-col gap-1">
<span className="text-4xl font-black text-red-400">{game.clicks}</span>
<span className="text-xs text-[#888]">clics</span>
</div>
<div className="flex flex-col gap-1">
<span className="text-4xl font-black text-red-400">{game.history.length}</span>
<span className="text-xs text-[#888]">articles visités</span>
</div>
</div>
{game.history.length > 0 && (
<div className="bg-[#1a1a1a] rounded-xl px-4 py-3 flex flex-wrap gap-1 text-xs text-[#888] text-left max-h-48 overflow-y-auto">
{game.history.map((t, i) => (
<span key={i} className="flex items-center gap-1">
{i > 0 && <span className="text-[#555]"></span>}
<span>{t}</span>
</span>
))}
</div>
)}
<div className="flex flex-col gap-2.5">
<button className={btnPrimary} onClick={game.start} disabled={game.loading}>
Réessayer
</button>
<button className={btnGhost} onClick={() => { game.reset(); onBack(); }}>Accueil</button>
</div>
</div>
</div>
);
// Playing
return (
<div className="min-h-dvh w-full bg-[#0f0f0f] flex flex-col">
<div className="flex-1 overflow-y-auto bg-white">
<div className="article-container">
{game.title && <h1 className="article-title">{game.title}</h1>}
{game.loading && (
<div className="flex items-center gap-3 py-10 px-4 text-[#888]"><div className="spinner" /> Chargement...</div>
)}
{game.loadError && (
<div className="flex flex-col items-center gap-4 py-10 px-4 text-center">
<p className="text-[#888] text-sm">{game.loadError}</p>
<button className="min-h-11 px-5 rounded-xl text-sm font-semibold bg-[#2563eb] text-white cursor-pointer" onClick={() => game.retryLoad()}>
Réessayer
</button>
</div>
)}
{!game.loading && !game.loadError && game.html && (
<ArticleView html={game.html} onNavigate={game.navigate} disabled={game.loading} />
)}
</div>
</div>
{/* Bottom bar */}
<div className="fixed bottom-0 left-0 right-0 z-50 bg-[#0f0f0f]/97 backdrop-blur-sm border-t border-[#2e2e2e] px-3 sm:px-4 py-2 flex flex-col gap-1">
<div className="flex items-center justify-between gap-3">
<div className="flex items-center gap-3">
<div className="flex flex-col items-center gap-0.5">
<span className="text-[8px] font-bold uppercase tracking-wider text-[#888]">Clics</span>
<span className="text-sm font-black tabular-nums">{game.clicks}</span>
</div>
</div>
{/* Timer */}
<div className={`text-2xl sm:text-3xl font-black tabular-nums transition-colors ${danger ? "text-red-400 animate-pulse" : "text-[#f0f0f0]"}`}>
{fmtLeft(game.timeLeft)}
</div>
{game.puzzle && (
<div className="text-right">
<div className="text-[8px] font-bold uppercase tracking-wider text-[#888]">Cible</div>
<div className="text-xs font-bold text-[#7c3aed] max-w-28 truncate">{game.puzzle.target}</div>
</div>
)}
</div>
{game.history.length > 0 && (
<div className="text-[10px] text-[#555] truncate">
{game.history.join(" ")}
</div>
)}
</div>
</div>
);
}