226 lines
6.3 KiB
TypeScript
226 lines
6.3 KiB
TypeScript
// Route handler pour les actions sur une room specifique
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// PATCH /api/rooms/[code] - actions: join, heartbeat, start, navigate, leave, nextRound
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import { NextRequest } from "next/server";
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import type { Room, Player } from "../route";
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// Acces au singleton
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declare global {
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// eslint-disable-next-line no-var
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var __wikirooms: Map<string, Room> | undefined;
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}
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function getRooms(): Map<string, Room> {
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if (!global.__wikirooms) {
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global.__wikirooms = new Map();
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}
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return global.__wikirooms;
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}
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function generatePlayerId(): string {
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return Math.random().toString(36).slice(2, 10);
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}
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// Timeout joueur inactif : 15s
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const PLAYER_TIMEOUT_MS = 15_000;
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function prunePlayers(room: Room) {
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const now = Date.now();
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room.players = room.players.filter(
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(p) => now - p.lastSeen < PLAYER_TIMEOUT_MS
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);
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}
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// PATCH /api/rooms/[code]
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export async function PATCH(
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request: NextRequest,
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{ params }: { params: Promise<{ code: string }> }
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) {
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const { code } = await params;
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const rooms = getRooms();
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const room = rooms.get(code.toUpperCase());
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if (!room) {
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return Response.json({ error: "Room introuvable" }, { status: 404 });
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}
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const body = await request.json();
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const { action, playerId, playerName, article, startArticle, targetArticle } =
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body as {
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action: string;
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playerId?: string;
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playerName?: string;
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article?: string;
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startArticle?: string;
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targetArticle?: string;
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};
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// Nettoyer les joueurs inactifs avant chaque action
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prunePlayers(room);
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switch (action) {
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// Rejoindre
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case "join": {
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if (!playerName || typeof playerName !== "string" || playerName.trim() === "") {
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return Response.json({ error: "Pseudo invalide" }, { status: 400 });
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}
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if (room.players.length >= 8) {
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return Response.json({ error: "Salle pleine (8 joueurs max)" }, { status: 409 });
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}
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if (room.phase !== "waiting" && room.phase !== "results") {
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return Response.json({ error: "Partie en cours, attends la prochaine manche" }, { status: 409 });
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}
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const newId = generatePlayerId();
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const player: Player = {
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id: newId,
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name: playerName.trim().slice(0, 20),
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score: 0,
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currentArticle: "",
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hasWon: false,
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isHost: false,
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lastSeen: Date.now(),
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};
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room.players.push(player);
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return Response.json({ room, playerId: newId });
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}
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// Heartbeat (polling)
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case "heartbeat": {
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const player = room.players.find((p) => p.id === playerId);
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if (player) {
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player.lastSeen = Date.now();
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}
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return Response.json({ room });
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}
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// Demarrer la partie
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case "start": {
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const host = room.players.find((p) => p.id === playerId);
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if (!host?.isHost) {
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return Response.json({ error: "Seul l'hote peut demarrer" }, { status: 403 });
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}
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if (room.players.length < 1) {
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return Response.json({ error: "Pas assez de joueurs" }, { status: 400 });
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}
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if (!startArticle || !targetArticle) {
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return Response.json({ error: "Articles manquants" }, { status: 400 });
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}
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// Reset scores si c'est la toute premiere manche
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if (room.round === 0) {
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for (const p of room.players) {
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p.score = 0;
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}
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}
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room.round += 1;
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room.startArticle = startArticle;
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room.targetArticle = targetArticle;
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room.roundWinner = null;
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room.phase = "countdown";
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room.countdownStart = Date.now();
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room.roundStart = null;
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// Reset etat joueurs pour cette manche
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for (const p of room.players) {
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p.currentArticle = startArticle;
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p.hasWon = false;
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}
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return Response.json({ room });
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}
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// Passer en playing (apres countdown)
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case "play": {
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if (room.phase !== "countdown") {
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return Response.json({ room });
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}
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// On laisse les clients gerer le timing - le 1er qui appelle play apres 3s active
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const elapsed = Date.now() - (room.countdownStart ?? 0);
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if (elapsed >= 3000) {
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room.phase = "playing";
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room.roundStart = Date.now();
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}
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return Response.json({ room });
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}
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// Navigation vers un article
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case "navigate": {
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if (room.phase !== "playing") {
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return Response.json({ room });
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}
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const player = room.players.find((p) => p.id === playerId);
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if (!player) {
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return Response.json({ error: "Joueur inconnu" }, { status: 404 });
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}
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player.currentArticle = article ?? "";
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player.lastSeen = Date.now();
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// Verifier si le joueur a atteint la cible
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const normalize = (s: string) =>
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decodeURIComponent(s).replace(/_/g, " ").toLowerCase().trim();
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if (
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!player.hasWon &&
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normalize(player.currentArticle) === normalize(room.targetArticle)
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) {
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player.hasWon = true;
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// 1er joueur a gagner = +10 points
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const alreadyWon = room.players.some(
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(p) => p.hasWon && p.id !== player.id
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);
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if (!alreadyWon) {
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player.score += 10;
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room.roundWinner = player.id;
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room.phase = "results";
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}
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}
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return Response.json({ room });
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}
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// Manche suivante / rejouer
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case "nextRound": {
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const host = room.players.find((p) => p.id === playerId);
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if (!host?.isHost) {
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return Response.json({ error: "Seul l'hote peut continuer" }, { status: 403 });
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}
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room.phase = "waiting";
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room.roundWinner = null;
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room.countdownStart = null;
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room.roundStart = null;
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for (const p of room.players) {
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p.hasWon = false;
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p.currentArticle = "";
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}
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return Response.json({ room });
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}
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// Nouvelle partie (reset total)
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case "resetGame": {
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const host = room.players.find((p) => p.id === playerId);
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if (!host?.isHost) {
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return Response.json({ error: "Seul l'hote peut reinitialiser" }, { status: 403 });
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}
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room.phase = "waiting";
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room.round = 0;
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room.roundWinner = null;
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room.countdownStart = null;
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room.roundStart = null;
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for (const p of room.players) {
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p.score = 0;
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p.hasWon = false;
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p.currentArticle = "";
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}
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return Response.json({ room });
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}
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default:
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return Response.json({ error: "Action inconnue" }, { status: 400 });
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}
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}
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