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WikiRush/app/components/SoloScreen.tsx
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"use client";
import { useEffect, useRef } from "react";
import { ArticleView } from "./ArticleView";
import { Breadcrumbs } from "./Breadcrumbs";
import type { Puzzle } from "../../lib/types";
type SoloPhase = "setup" | "playing" | "won";
type SoloScreenProps = {
phase: SoloPhase;
puzzle: Puzzle | null;
html: string;
title: string;
loading: boolean;
loadError: string | null;
history: string[];
clicks: number;
elapsedDisplay: string;
canGoBack: boolean;
onStart: () => void;
onNavigate: (title: string) => void;
onBack: () => void;
onQuit: () => void;
onNewGame: () => void;
onRetry: () => void;
};
function fmt(s: number): string {
const m = Math.floor(s / 60);
const sec = Math.floor(s % 60);
return `${m}:${String(sec).padStart(2, "0")}`;
}
export function SoloScreen({
phase, puzzle, html, title, loading, loadError, history, clicks,
elapsedDisplay, canGoBack, onStart, onNavigate, onBack, onQuit, onNewGame, onRetry,
}: SoloScreenProps) {
const breadcrumbEndRef = useRef<HTMLDivElement>(null);
useEffect(() => {
breadcrumbEndRef.current?.scrollIntoView({ behavior: "smooth", block: "nearest", inline: "end" });
}, [history]);
return (
<div className="screen solo-screen">
{phase === "setup" && (
<div className="center-content">
<button className="btn btn-ghost btn-back" onClick={onQuit}>Retour</button>
<h2 className="section-title">Mode Solo</h2>
<p className="section-desc">
Deux articles aleatoires seront choisis. Atteins l&apos;article cible en cliquant uniquement sur les liens !
</p>
<button className="btn btn-primary" onClick={onStart} disabled={loading}>
{loading ? "Preparation..." : "Lancer une partie"}
</button>
</div>
)}
{phase === "playing" && (
<>
<div className="game-main">
<div className="article-container">
{title && <h1 className="article-title">{title}</h1>}
{loading && (
<div className="article-loading">
<div className="loading-spinner" />
Chargement...
</div>
)}
{loadError && (
<div className="article-error">
<p>{loadError}</p>
<button className="btn btn-secondary" onClick={onRetry}>Reessayer</button>
</div>
)}
{!loading && !loadError && html && (
<ArticleView html={html} onNavigate={onNavigate} disabled={loading} />
)}
</div>
</div>
<div className="solo-bottombar">
<div className="breadcrumb-zone">
<span className="breadcrumb-label">VOUS DEVEZ TROUVER</span>
<span className="breadcrumb-target">{puzzle?.target}</span>
<Breadcrumbs history={history} endRef={breadcrumbEndRef} />
</div>
<div className="solo-stats">
<div className="solo-stat">
<span className="solo-stat-label">TEMPS</span>
<span className="solo-stat-value">{elapsedDisplay}</span>
</div>
<div className="solo-stat">
<span className="solo-stat-label">CLICS</span>
<span className="solo-stat-value">{clicks}</span>
</div>
{canGoBack && (
<button className="btn btn-ghost solo-back-btn" onClick={onBack} disabled={loading}>
&larr; Retour <span className="solo-back-cost">+1</span>
</button>
)}
<button className="btn btn-ghost solo-quit" onClick={onQuit}>
Quitter
</button>
</div>
</div>
</>
)}
{phase === "won" && (
<div className="victory-screen">
<div className="victory-content">
<div className="victory-emoji">Bravo !</div>
<h2 className="victory-title">Article atteint !</h2>
<div className="victory-stats">
<div className="victory-stat">
<span className="victory-stat-value">{clicks}</span>
<span className="victory-stat-label">clics</span>
</div>
<div className="victory-stat">
<span className="victory-stat-value">{elapsedDisplay}</span>
<span className="victory-stat-label">temps</span>
</div>
</div>
<div className="victory-path-full">
{history.map((t, i) => (
<span key={i} className="victory-path-item">
{i > 0 && <span className="victory-path-sep"></span>}
<span className={i === history.length - 1 ? "victory-path-end" : "victory-path-step"}>{t}</span>
</span>
))}
</div>
<div className="victory-actions">
<button className="btn btn-primary" onClick={onNewGame}>Nouvelle partie</button>
<button className="btn btn-ghost" onClick={onQuit}>Accueil</button>
</div>
</div>
</div>
)}
</div>
);
}