SimpleStory

This commit is contained in:
UltraLionFr
2025-07-18 20:46:07 +02:00
commit f12e1cf179
614 changed files with 33899 additions and 0 deletions
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#General mod settings
[general]
#logging
useLoggingLog = true
#-
useLoggingDebug = false
#-
useLoggingError = true
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0
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{
"useExperimentalCaching": false,
"clientOptions": {
"equipControl": "MUST_NOT_CROUCH",
"forceNullRenderReplacement": false,
"disableEmptySlotScreenError": false,
"showCosmeticAccessories": true,
"disabledDefaultRenders": []
},
"screenOptions": {
"selectedScreenType": "NONE",
"showUnusedSlots": false,
"allowSlotScrolling": true,
"inventoryButtonOffset": {
"x": 66,
"y": 8
},
"creativeInventoryButtonOffset": {
"x": 96,
"y": 6
},
"isDarkMode": false,
"showEquippedStackSlotType": true,
"entityLooksAtMouseCursor": false,
"allowSideBarCraftingGrid": true,
"showGroupTabs": true,
"hoveredOptions": {
"brightenHovered": true,
"cycleBrightness": true,
"line": false,
"clickbait": false
},
"unHoveredOptions": {
"renderUnHovered": true,
"darkenUnHovered": true,
"darkenedBrightness": 0.5,
"darkenedOpacity": 1.0
}
},
"modifiers": []
}
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{
"general": {
"engines": 0,
"volume": 1,
"useSoundMasterSource": false,
"scanStepAmount": 100,
"playSoundWithOffset": true
},
"dimensions": {
"abyssalcraft": 1,
"betweenlands": 1,
"cave": 1,
"end": 1,
"galacticraft": 1,
"galacticraft.planets": 1,
"midnight": 1,
"nether": 1,
"surface": 1,
"twilightforest": 1,
"void": 1
},
"regions": {
"abyssalcraft_dark": {
"overall": 1,
"suspense.suspense": 1
},
"end_unknown": {
"overall": 1,
"suspense.suspense": 1
},
"galacticraft_planets_wind": {
"overall": 1,
"wind.light-wind": 1
},
"nether_suspense": {
"overall": 1,
"nether": 1
},
"twilightforest_unknown": {
"overall": 1,
"suspense.suspense": 1
},
"void_dark": {
"overall": 1,
"suspense.suspense": 1
},
"beach": {
"overall": 1,
"beach": 1,
"seagull": 1,
"seagull-long": 1
},
"cave_ambience": {
"overall": 1,
"cave": 1,
"cave-water": 1,
"cave-deep": 1,
"cave-large": 1
},
"cave_deep-dark": {
"overall": 1,
"deep-dark": 1,
"water-droplets": 1
},
"cave": {
"overall": 1
},
"cave_lush": {
"overall": 1,
"cave-lush": 1,
"frog": 1
},
"cold_artic": {
"overall": 1,
"heavy-wind": 1
},
"cold": {
"overall": 1,
"wind.light-wind": 1
},
"desert": {
"overall": 1,
"cicadas-desert": 1,
"wind.light-wind": 1
},
"forest_cold": {
"overall": 1,
"crow": 1
},
"forest": {
"overall": 1,
"bird-ambience": 1,
"owl": 1
},
"forest_roofed": {
"overall": 1,
"bird-ambience-spooky": 1
},
"grass": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"highland": {
"overall": 1,
"heavy-wind": 1,
"wind-in-leaves": 1
},
"jungle": {
"overall": 1,
"cricket-jungle": 1,
"cricket-jungle-night": 1,
"bird-ambience-jungle": 1,
"bird-ambience-jungle-night": 1
},
"mesa": {
"overall": 1,
"wind-mesa": 1
},
"mushroom_fields": {
"overall": 1,
"cicadas-mushroom-fields": 1,
"special-mushroom-fields": 1
},
"ocean": {
"overall": 1,
"ocean": 1,
"wind.light-wind": 1
},
"ocean_deep": {
"overall": 1,
"whale": 1
},
"plains": {
"overall": 1,
"cricket": 1,
"cricket-night": 1,
"cicadas-night": 1
},
"rain": {
"overall": 1,
"rain": 1
},
"savanna": {
"overall": 1,
"cricket": 1,
"cicadas": 1,
"cicadas-desert": 1,
"cricket-warm-night": 1,
"wolf": 1,
"long-wolf": 1,
"bird-warm": 1
},
"sky": {
"overall": 1,
"wind.light-wind": 1
},
"space": {
"overall": 1
},
"storm_away": {
"overall": 1,
"storm-away": 1,
"howling-wind": 1
},
"storm_close": {
"overall": 1,
"storm-close": 1,
"wind": 1
},
"surface": {
"overall": 1
},
"swamp": {
"overall": 1,
"cricket-swamp": 1,
"cricket-warm-night": 1,
"frog": 1,
"mouring_dove": 1
},
"taiga": {
"overall": 1,
"bird-ambience-huge": 1
},
"underwater": {
"overall": 1,
"underwater": 1,
"underwater-deep": 1
},
"underworld": {
"overall": 1,
"underworld": 1
},
"warden": {
"overall": 1,
"warden": 1
}
},
"categories": {
"animal": {
"animal": 1,
"bird": {
"bird": 1,
"bird_day": 1,
"bird_night": 1
},
"cicadas": 1,
"cricket": {
"cricket": 1,
"cricket_day": 1,
"cricket_night": 1
}
},
"cave": 1,
"weather": 1,
"wind": 1
},
"fade-volume": 0.005,
"fade-pitch": 0.005,
"silent-dimensions": []
}
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[general]
tooltip_hints = true
custom_configured_screen = true
[lily_pad]
#set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space
# Default: -0.016625
# Range: -1.0 ~ 1.0
y_offset = -0.016625
[bell]
#Visually attach chains and ropes to bells
chain_attachment = true
[brewing_stand]
#Colors the brewing stand potion texture depending on the potions it's brewing.
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
brewing_stand_colors = true
[arrows]
#Makes tipped arrows show their colors when loaded with a crossbow
crossbows_colors = true
[tripwire_hook]
#Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static
fast_hooks = false
[hanging_sign]
#Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign
# Default: 10.0
# Range: 0.0 ~ 32.0
item_pixel_scale = 10.0
#Makes signs swing!
swinging_signs = true
#Signs have visual attachment to walls and fences
sign_attachment = true
[hanging_sign.swing_physics]
frequency = 0.6000000238418579
collision_considers_entity_hitbox = true
collision_inertia = 1.0
collision_force = 15.0
min_angle = 0.7999999523162842
max_angle = 60.0
damping = 0.5249999761581421
[lantern]
#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
fast_lanterns = false
#Size lanterns when held in hand
# Default: 0.625
# Range: 0.0 ~ 2.0
lantern_item_size = 0.625
#Gives a special animation to lanterns when held in hand
lantern_item_holding = true
#Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on
lantern_item_holding_up = false
[lantern.swing_physics]
frequency = 0.6000000238418579
collision_considers_entity_hitbox = true
collision_inertia = 1.0
collision_force = 15.0
min_angle = 0.7999999523162842
max_angle = 60.0
damping = 0.5249999761581421
[cauldron]
#Gives a unique texture to potion cauldrons
potion_texture = true
[jukebox]
#Use the new jukebox model
new_model = true
#Makes jukebox disc spin while playing
disc_spin = true
[misc]
#Gives a special animation to torches when held in hand
torch_item_holding = true
#Size lanterns when held in hand
# Default: 1.0
# Range: 0.0 ~ 2.0
torch_item_size = 1.0
#Gives a special animation to supplementaries candle holders when held in hand
candle_holder_item_holding = true
#Size lanterns when held in hand
# Default: 0.625
# Range: 0.0 ~ 2.0
handle_holder_item_size = 0.625
#Makes Torch and Lantern holding animation be fixed, not changing with player facing
fixed_holding_animations = false
#A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible
# Default: 1.2
# Range: 0.0 ~ 5.0
sign_text_color_multiplier = 1.2
#Prevents campfire smoke from rendering if there is a solid block above it
campfire_smoke_through_blocks = false
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[lectern]
#Improved lectern screen allowing to edit font of a book while on it
improved_screen = true
[hanging_signs]
#Allows placing items on hanging signs
items_on_signs = true
[cauldron]
#Enables enhanced cauldron
enhanced_cauldron = true
#Allows crafting items using cauldrons by clicking on them
crafting = true
#Allows dying cauldron water bedrock style and mixing them too
dye_water = true
#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
# Default: 4
# Range: 1 ~ 64
dye_recipes_per_layer = 4
#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
# Default: 2
# Range: 1 ~ 64
potion_recipes_per_layer = 2
#Allows mixin potions in cauldrons
#Allowed Values: OFF, ONLY_BOILING, ON
potions_mixing = "ON"
#Max amount of effects allowed in a mixed potion
# Default: 8
# Range: 1 ~ 64
potion_mixing_limit = 8
#Makes cauldrons connect to fences
connect_to_fences = true
#Map of potion ids to their inverse ids. Used for potion mixing
[cauldron.inverse_potions]
"minecraft:instant_health" = "minecraft:instant_damage"
"minecraft:strength" = "minecraft:weakness"
"minecraft:weakness" = "minecraft:strength"
"minecraft:mining_fatigue" = "minecraft:haste"
"minecraft:luck" = "minecraft:unluck"
"minecraft:unluck" = "minecraft:luck"
"minecraft:speed" = "minecraft:slowness"
"minecraft:haste" = "minecraft:mining_fatigue"
"minecraft:slowness" = "minecraft:speed"
"minecraft:instant_damage" = "minecraft:instant_health"
[tripwire_hook]
#Allows placing tools on tripwire hooks
tool_hook = true
[carpets]
#Allows you to place carpets on stairs
carpeted_stairs = true
#Allows you to place carpets on slabs
carpeted_slabs = true
[cake]
#Allows you to place a cake on top of another
double_cake = true
#Allows eating a cake from every side
directional_cake = true
[mob_head]
#Allows you to place two mob heads on top of each other
skull_piles = true
#Allows candles to be placed on top of skulls
skull_candles = true
#Allows placing more than one candle ontop of each skull
multiple_candles = true
[flower_pot]
#allows you to place hanging flower pots. Works with any modded pot too
hanging_pot = true
[lantern]
#Allow wall lanterns placement
wall_lanterns = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"]
#Ids of blocks that are not detected as lanterns but should be
id_whitelist = ["enlightened_end:xenon_lantern"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
falling_lanterns = "ON"
[bell]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#Max chain length that allows a bell to ring
# Default: 16
# Range: 0 ~ 256
chain_length = 16
[banners]
#Allow banners to be placed on ceilings
ceiling_banners = true
[misc]
#Allows dying blocks by right clicking them with dye
dye_blocks = false
[torch]
#Allows torches to set entities on fire
torch_fire = true
#Allows torches to set entities on fire when held in offhand given you are attacking with a sword
torch_fire_offhand = false
#Duration of the on fire effect applied by torches. In seconds
# Default: 2
# Range: 1 ~ 60
torch_fire_duration = 2
[lily_pad]
#Allows lilypads to have any block placed ontop
better_lilypads = true
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[client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
# Default: 0.65
# Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": true,
"value": true
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1000000.0,
"value": 1000000.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": true,
"value": true
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1000000.0,
"value": 1000000.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": true,
"value": true
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1000000.0,
"value": 1000000.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": true,
"value": true
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1000000.0,
"value": 1000000.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1024.0,
"value": 1024.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1024.0,
"value": 1024.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 100.0,
"value": 100.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1024.0,
"value": 1024.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 2048.0,
"value": 2048.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": -1.0,
"value": -1.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 32.0,
"value": 32.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": -1024.0,
"value": -1024.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1024.0,
"value": 1024.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 2048.0,
"value": 2048.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": true,
"value": true
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1000000.0,
"value": 1000000.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1024.0,
"value": 1024.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1024.0,
"value": 1024.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": -1024.0,
"value": -1024.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1024.0,
"value": 1024.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0625,
"value": 0.0625
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 16.0,
"value": 16.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 10.0,
"value": 10.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1024.0,
"value": 1024.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 64.0,
"value": 64.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 64.0,
"value": 64.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1024.0,
"value": 1024.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 20.0,
"value": 20.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1.0,
"value": 1.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 64.0,
"value": 64.0
}
}
@@ -0,0 +1,17 @@
{
"modify_range": {
"//": "Determines if the range for the attribute should be modified or not.",
"//default": false,
"value": false
},
"min": {
"//": "The lowest possible value for the attribute.",
"//default": 0.0,
"value": 0.0
},
"max": {
"//": "The highest possible value for the attribute.",
"//default": 1024.0,
"value": 1024.0
}
}
+23
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@@ -0,0 +1,23 @@
#This is an example enum property
#Allowed Values: Hello, World
exampleEnum = "Hello"
#This is an example int property
exampleInt = 42
#This is an example int list property
exampleIntList = [12, 24]
#This is an example boolean property
exampleBoolean = true
#This is an example string property
exampleString = "Hello World"
#This is an example string list property
exampleStringList = ["Hello", "World"]
#This is an example enum list property
exampleEnumList = ["Hello", "World"]
#This is an example resource location set property
exampleResourceLocationSet = ["minecraft:diamond", "minecraft:dirt"]
[exampleCategory]
#This is an example string inside a category
innerField = "I am inside"
#This is an example float inside a category
exampleFloat = 42.84000015258789
+23
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@@ -0,0 +1,23 @@
#This is an example enum property
#Allowed Values: Hello, World
exampleEnum = "Hello"
#This is an example int property
exampleInt = 42
#This is an example int list property
exampleIntList = [12, 24]
#This is an example boolean property
exampleBoolean = true
#This is an example string property
exampleString = "Hello World"
#This is an example string list property
exampleStringList = ["Hello", "World"]
#This is an example enum list property
exampleEnumList = ["Hello", "World"]
#This is an example resource location set property
exampleResourceLocationSet = ["minecraft:diamond", "minecraft:dirt"]
[exampleCategory]
#This is an example string inside a category
innerField = "I am inside"
#This is an example float inside a category
exampleFloat = 42.84000015258789
+17
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@@ -0,0 +1,17 @@
{
"misc": {},
"soulFruit": {
"ALLOW_SOUL_FRUIT_BLINDNESS": {
"comment": "Allow Soul Fruit to give the player blindness",
"value": true
},
"SOUL_FRUIT_BLINDNESS": {
"comment": "The duration of the blindness effect from Soul Fruit in Seconds, Value must be \u003e 0",
"value": 60
},
"SOUL_FRUIT_BLINDNESS_RANGE": {
"comment": "The range of the blindness effect from Soul Fruit in Blocks, Value must be \u003e 0",
"value": 25
}
}
}
+6
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@@ -0,0 +1,6 @@
{
"spawn": {
"man_o_war": true,
"oddion": true
}
}
+24
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@@ -0,0 +1,24 @@
{
"trades": {
"disableTrades": {
"comment": "Disable All BWG Trades, If this is set to true none of the values below will matter",
"value": false
}
},
"villagerTrades": {
"allowBWGForagerTrades": {
"comment": "Allow BWG Forager Profession Trades",
"value": true
},
"enableBWGVanillaProfessionTradeAdditions": {
"comment": "Allows BWG Items to be added to Vanilla Profession Trades",
"value": true
}
},
"wanderingTraderTrades": {
"enableBWGItemsTrades": {
"comment": "Allows BWG Items to be added to Wandering Trader Offerings",
"value": true
}
}
}
@@ -0,0 +1,72 @@
{
// Which biomes are enabled, if disabled the biome will default to its vanilla counterpart for the given region
"enabled_biomes": {
"biomeswevegone:orchard": true,
"biomeswevegone:crag_gardens": true,
"biomeswevegone:firecracker_chaparral": true,
"biomeswevegone:howling_peaks": true,
"biomeswevegone:black_forest": true,
"biomeswevegone:fragment_jungle": true,
"biomeswevegone:baobab_savanna": true,
"biomeswevegone:rugged_badlands": true,
"biomeswevegone:zelkova_forest": true,
"biomeswevegone:red_rock_peaks": true,
"biomeswevegone:prairie": true,
"biomeswevegone:araucaria_savanna": true,
"biomeswevegone:frosted_coniferous_forest": true,
"biomeswevegone:mojave_desert": true,
"biomeswevegone:basalt_barrera": true,
"biomeswevegone:bayou": true,
"biomeswevegone:cika_woods": true,
"biomeswevegone:temperate_grove": true,
"biomeswevegone:coniferous_forest": true,
"biomeswevegone:ebony_woods": true,
"biomeswevegone:coconino_meadow": true,
"biomeswevegone:dacite_ridges": true,
"biomeswevegone:dead_sea": true,
"biomeswevegone:rainbow_beach": true,
"biomeswevegone:white_mangrove_marshes": true,
"biomeswevegone:skyrise_vale": true,
"biomeswevegone:redwood_thicket": true,
"biomeswevegone:cypress_swamplands": true,
"biomeswevegone:cypress_wetlands": true,
"biomeswevegone:rose_fields": true,
"biomeswevegone:jacaranda_jungle": true,
"biomeswevegone:sakura_grove": true,
"biomeswevegone:frosted_taiga": true,
"biomeswevegone:weeping_witch_forest": true,
"biomeswevegone:overgrowth_woodlands": true,
"biomeswevegone:pumpkin_valley": true,
"biomeswevegone:atacama_outback": true,
"biomeswevegone:shattered_glacier": true,
"biomeswevegone:canadian_shield": true,
"biomeswevegone:eroded_borealis": false,
"biomeswevegone:amaranth_grassland": true,
"biomeswevegone:crimson_tundra": true,
"biomeswevegone:allium_shrubland": true,
"biomeswevegone:sierra_badlands": true,
"biomeswevegone:forgotten_forest": true,
"biomeswevegone:ironwood_gour": true,
"biomeswevegone:dacite_shore": true,
"biomeswevegone:lush_stacks": true,
"biomeswevegone:maple_taiga": true,
"biomeswevegone:pale_bog": true,
"biomeswevegone:windswept_desert": true,
"biomeswevegone:red_rock_valley": true,
"biomeswevegone:tropical_rainforest": true,
"biomeswevegone:aspen_boreal": true,
"biomeswevegone:enchanted_tangle": true,
},
// How much each BWG region weighs. This weight applies to all 3 BWG Regions
"region_weight": 8,
// Whether to add bwg flowers and features to Vanilla Biomes (Config Option for Fabric Only)
"vanilla_additions": true,
// BWG Features that we add to Vanilla Biomes
"enabled_vanilla_additions": {
"biomeswevegone:vanilla/flower_plains": true,
"biomeswevegone:palm_trees": true,
"biomeswevegone:vanilla/flower_warm": true,
"biomeswevegone:vanilla/forest_flowers": true,
"biomeswevegone:vanilla/flower_default": true,
},
}
+66
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@@ -0,0 +1,66 @@
{
"lichConfig": {
"eternalNighttime": true,
"experienceDrop": 1500,
"idleHealingPerTick": 0.20000000298023224,
"health": 300.0,
"missile": {
"mobEffectId": "minecraft:slowness",
"mobEffectDuration": 100,
"mobEffectAmplifier": 2,
"damage": 9.0
},
"comet": {
"explosionStrength": 4.0
},
"summonMechanic": {
"isEnabled": true,
"entitiesThatCountToSummonCounter": [
"minecraft:skeleton",
"minecraft:giant",
"minecraft:phantom",
"minecraft:zoglin",
"minecraft:zombified_piglin",
"minecraft:wither_skeleton",
"minecraft:husk",
"minecraft:skeleton_horse",
"minecraft:stray",
"minecraft:zombie_horse",
"minecraft:zombie",
"minecraft:drowned",
"minecraft:wither",
"minecraft:zombie_villager"
],
"numEntitiesKilledToDropSoulStar": 50
}
},
"obsidilithConfig": {
"health": 300.0,
"armor": 14.0,
"attack": 16.0,
"idleHealingPerTick": 0.5,
"experienceDrop": 1000,
"spawnPillarOnDeath": true,
"anvilAttackExplosionStrength": 4.0
},
"gauntletConfig": {
"health": 250.0,
"armor": 8.0,
"attack": 16.0,
"idleHealingPerTick": 0.5,
"experienceDrop": 1000,
"spawnAncientDebrisOnDeath": true,
"energizedPunchExplosionSize": 4.5,
"normalPunchExplosionMultiplier": 1.5
},
"voidBlossomConfig": {
"health": 350.0,
"armor": 4.0,
"attack": 12.0,
"idleHealingPerTick": 0.5,
"experienceDrop": 1000
},
"generalConfig": {
"tableOfElevationRadius": 3
}
}
+195
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@@ -0,0 +1,195 @@
version = 3
# (Default:
# max(
# 1,
# min(
# if( is_windows,
# (cpus / 1.6),
# (cpus / 1.3)
# ) - if(is_client, 1, 0),
# ( ( mem_gb - (if(is_client, 1.2, 0.6)) ) / 0.6 )
# )
# )
# )
# The expression for the default value of global executor parallelism.
# This is used when the parallelism isn't overridden.
# Available variables: is_windows, is_j9vm, is_client, cpus, mem_gb
#
defaultGlobalExecutorParallelismExpression = "default"
# (Default: 4) Sets the thread priority for worker threads
#
# References:
# - https://docs.oracle.com/en/java/javase/21/docs/api/java.base/java/lang/Thread.html#setPriority(int)
#
threadPoolPriority = "default"
# (Default: 11) Configures the parallelism of global executor
globalExecutorParallelism = "default"
[fixes]
# (Default: true) Enforces safe world random access.
# This feature detects unsafe off-thread world random access, helping to find the causes
# of mysterious "Accessing LegacyRandomSource from multiple threads" crash.
# The default behavior is to fail hard when such bad things happens.
# Disabling this option will replace this behavior with a warning.
#
# It is generally not recommended to disable this settings unless you know what you are doing
#
#
enforceSafeWorldRandomAccess = "default"
[ioSystem]
# (Default: false) EXPERIMENTAL FEATURE
# This replaces the way your chunks are saved.
# Please keep regular backups of your world if you are using this feature,
# and report any world issues you encounter with this feature to our GitHub.
#
# Whether to use the fast reduced allocation chunk serializer
# (may cause incompatibility with other mods)
#
gcFreeChunkSerializer = "default"
# (Default: true) Whether to use the optimized implementation of IO system
replaceImpl = "default"
# (Default: 8192) Soft limit for io worker nbt cache
chunkDataCacheSoftLimit = "default"
# (Default: 32678) Hard limit for io worker nbt cache
chunkDataCacheLimit = "default"
[clientSideConfig.modifyMaxVDConfig]
# (Default: true) Whether to modify maximum view distance
enabled = "default"
# (Default: 99) Max render distance allowed in game options
maxViewDistance = "default"
# (Default: true) Enable client-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
# Note: The server must advertise support this protocol for this to work
#
enableExtRenderDistanceProtocol = "default"
[vanillaWorldGenOptimizations]
# (Default: false) Whether to use density function compiler to accelerate world generation
#
# Density function: https://minecraft.wiki/w/Density_function
#
# This functionality compiles density functions from world generation
# datapacks (including vanilla generation) to JVM bytecode to increase
# performance by allowing JVM JIT to better optimize the code
#
# Currently, all functions provided by vanilla are implemented.
# Chunk upgrades from pre-1.18 versions are not implemented and will
# fall back to the unoptimized version of density functions.
#
useDensityFunctionCompiler = "default"
# (Default: true) Whether to enable aquifer optimizations to accelerate overworld worldgen
# (may cause incompatibility with other mods)
optimizeAquifer = "default"
# (Default: true) Whether to enable End Biome Cache to accelerate The End worldgen
# This is no longer included in lithium-fabric
# (may cause incompatibility with other mods)
#
useEndBiomeCache = "default"
# (Default: true) Whether to enable StructureWeightSampler optimizations to accelerate world generation
#
optimizeStructureWeightSampler = "default"
[chunkSystem]
# (Default: true) Whether to enable async serialization
#
asyncSerialization = "default"
# (Default: false) Whether to recover from errors when loading chunks
# This will cause errored chunk to be regenerated entirely, which may cause data loss
# Only applies when async chunk loading is enabled
#
recoverFromErrors = "default"
# (Default: true) Whether to allow POIs (Point of Interest) to be unloaded
# Unloaded POIs are reloaded on-demand or when the corresponding chunks are loaded again,
# which should not cause any behavior change
#
# Note:
# Vanilla never unloads POIs when chunks unload, causing small memory leaks
# These leaks adds up and eventually cause issues after generating millions of chunks
# in a single world instance
#
allowPOIUnloading = "default"
# (Default: false) This option workarounds MC-276863, a bug that makes mushrooms appear in non-postprocessed chunks
# This bug is amplified with notickvd as it exposes non-postprocessed chunks to players
#
# This should not affect other worldgen behavior and game mechanics in general
#
suppressGhostMushrooms = "default"
# (Default: true) Whether to synchronize the management of player tickets
#
# In vanilla Minecraft, player tickets are not always removed immediately when players leave an area.
# The delay in removal increases with the chunk systems throughput, but due to vanillas typically
# slow chunk loading, tickets are almost always removed immediately. However, some contraptions rely
# on this immediate removal behavior and tend to be broken with the increased chunk throughput.
# Enabling this option synchronizes player ticket handling, making it more predictable and
# thus improving compatibility with these contraptions.
#
syncPlayerTickets = "default"
# (Default: true) Whether to turn fluid postprocessing into scheduled tick
#
# Fluid post-processing is very expensive when loading in new chunks, and this can affect
# MSPT significantly. This option delays fluid post-processing to scheduled tick to hopefully
# mitigate this issue.
#
fluidPostProcessingToScheduledTick = "default"
# (Default: true) Whether to filter fluid post-processing on worldgen threads
#
# The worldgen processes creates a lot of unnecessary fluid post-processing tasks,
# which can overload the server thread and cause stutters.
# This applies a rough filter to filter out fluids that are definitely not going to flow
#
filterFluidPostProcessing = "default"
# (Default: true) Whether to use legacy scheduling for neighbor chunks
#
# Enabling this restores the behavior of always loading in neighbor chunks when a chunk is loaded.
#
useLegacyScheduling = "default"
# (Default: false) Whether to enable low memory mode
#
# This option will attempt to aggressively unload unused chunks.
# Only applies when useLegacyScheduling is disabled.
#
lowMemoryMode = "default"
[generalOptimizations]
# (Default: 100000) The task interval of mid-tick chunk tasks in nanoseconds (-1 to disable)
# Mid-tick chunk tasks is to execute chunk tasks during server tick loop
# to speed up chunk loading and generation
# This helps chunks loading and generating under high MSPT but may raise
# MSPT when chunks are loading or generating
#
# It is generally not recommended to adjust this value unless you know
# what you are doing
#
# Incompatible with Dimensional Threading (dimthread)
#
midTickChunkTasksInterval = "default"
[generalOptimizations.autoSave]
# (Default: ENHANCED) Defines how auto save should be handled
# VANILLA: Use vanilla auto-save behavior (auto-save performed every tick during ticking)
# ENHANCED: Use C2ME enhanced auto-save (auto-save performed when the server have spare time after ticking)
# PERIODIC: Use pre-1.18 vanilla auto-save behavior (auto-save performed every 6000 ticks during ticking)
#
# Please preserve quotes so this config don't break
#
mode = "default"
[noTickViewDistance]
# (Default: true) Whether to enable no-tick view distance
enabled = "default"
# (Default: 12) No-tick view distance max concurrent chunk loads
# Lower this for a better latency and higher this for a faster loading
maxConcurrentChunkLoads = "default"
# (Default: true) Whether to use compatibility mode to send chunks
# This may fix some mod compatibility issues
compatibilityMode = "default"
# (Default: true) Enable server-side support for extended render distance protocol (c2me:ext_render_distance_v1)
# This allows requesting render distances higher than 127 chunks from the server
#
enableExtRenderDistanceProtocol = "default"
# (Default: false) Whether to ensure correct chunks within normal render distance
# This will send chunks twice increasing network load
ensureChunkCorrectness = "default"
+9
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@@ -0,0 +1,9 @@
#The format the date will be displayed on the image
image_date_format = "MM/dd/yyyy HH:mm"
last_image_path = ""
#If the image item should render the actual image
render_image_item = true
#The opacity of the resize image frame GUI
# Default: 1.0
# Range: 0.0 ~ 1.0
resize_gui_opacity = 1.0
+39
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@@ -0,0 +1,39 @@
[camera]
#The time in milliseconds the camera will be on cooldown after taking an image
# Default: 5000
# Range: > 100
cooldown = 5000
[camera.consumed_item]
#The amount of the item that is consumed when taking an image
# Default: 1
# Range: 1 ~ 32767
amount = 1
[image]
#The maximum size of an image in bytes when transferred to the server
#Higher values mean more delay/lag between taking an image and getting it into your inventory
# Default: 200000
# Range: 50000 ~ 1000000
max_size = 200000
#The amount of jpeg compression applied to the image
#If the image exceeds the 'max_image_size', it will get compressed anyways
# Default: 0.5
# Range: 0.1 ~ 1.0
compression = 0.5
#If it is allowed to upload custom images
allow_upload = true
[image_frame]
#If only the owner can modify or break the image frame
only_owner_modify = false
[advanced_data]
#If the image items should store additional data
#This isn't used by the mod itself
#Only enable this if you know what you are doing
enable = false
#The amount of entities that should be stored
# Default: 16
# Range: 1 ~ 128
max_entities = 16
+6
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@@ -0,0 +1,6 @@
#If the front of the Tile Entities should face the player or should face outward
facePlayer = false
#Arms should render on sides when carrying. Set to false if you experience issues with mods that replace the player model (like MoBends, etc)
renderArms = true
#Model Overrides based on NBT or Meta. Advanced users only! Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Model-Override-Config
modelOverrides = ["minecraft:redstone_wire->(item)minecraft:redstone", "minecraft:bamboo_sapling->(block)minecraft:bamboo", "minecraft:candle_cake->(block)minecraft:cake"]
+85
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@@ -0,0 +1,85 @@
[settings]
#General Settings
#Maximum distance from where Blocks and Entities can be picked up
# Default: 2.5
# Range: 0.0 ~ 1.7976931348623157E308
maxDistance = 2.5
#Max width of entities that can be picked up in survival mode
# Default: 1.5
# Range: 0.0 ~ 10.0
maxEntityWidth = 1.5
#Max height of entities that can be picked up in survival mode
# Default: 2.5
# Range: 0.0 ~ 10.0
maxEntityHeight = 2.5
#Slowness multiplier for blocks
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
blockSlownessMultiplier = 1.0
#Slowness multiplier for entities
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
entitySlownessMultiplier = 1.0
#Maximum stack limit for entities
# Default: 10
# Range: > 1
maxEntityStackLimit = 10
#More complex Tile Entities slow down the player more
heavyTiles = true
#Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected.
pickupAllBlocks = false
#Whether Blocks and Entities slow the creative player down when carried
slownessInCreative = true
#Whether hostile mobs should be able to picked up in survival mode
pickupHostileMobs = false
#Larger Entities slow down the player more
heavyEntities = true
#Allow babies to be carried even when adult mob is blacklisted (or not whitelisted)
allowBabies = false
#Use Whitelist instead of Blacklist for Blocks
useWhitelistBlocks = false
#Use Whitelist instead of Blacklist for Entities
useWhitelistEntities = false
#Use Whitelist instead of Blacklist for Stacking
useWhitelistStacking = false
#Whether the player can hit blocks and entities while carrying or not
hitWhileCarrying = false
#Whether the player drops the carried object when hit or not
dropCarriedWhenHit = false
#Use custom Pickup Scripts. Having this set to false, will not allow you to run scripts, but will increase your performance
useScripts = false
#Allows entities to be stacked on top of each other
stackableEntities = true
#Whether entities' size matters when stacking or not. This means that larger entities cannot be stacked on smaller ones
entitySizeMattersStacking = true
#Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs.
placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"]
#Whether Players can be picked up. Creative players can't be picked up in Survival Mode
pickupPlayers = true
#Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can.
pickupUnbreakableBlocks = false
[whitelist]
#Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Entities that CAN be picked up (useWhitelistEntities must be true)
allowedEntities = []
#Blocks that CAN be picked up (useWhitelistBlocks must be true)
allowedBlocks = []
#Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true)
allowedStacking = []
[blacklist]
#Blacklist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config
#Blocks that cannot be picked up
forbiddenTiles = ["#forge:immovable", "#forge:relocation_not_supported", "#neoforge:immovable", "#neoforge:relocation_not_supported", "minecraft:end_portal", "minecraft:piston_head", "#c:relocation_not_supported", "minecraft:end_gateway", "minecraft:tall_grass", "minecraft:large_fern", "minecraft:peony", "minecraft:rose_bush", "minecraft:lilac", "minecraft:sunflower", "minecraft:*_bed", "minecraft:*_door", "minecraft:big_dripleaf_stem", "minecraft:waterlily", "minecraft:cake", "minecraft:nether_portal", "minecraft:tall_seagrass", "animania:block_trough", "animania:block_invisiblock", "colossalchests:*", "ic2:*", "bigreactors:*", "forestry:*", "tconstruct:*", "rustic:*", "botania:*", "astralsorcery:*", "quark:colored_bed_*", "immersiveengineering:*", "embers:block_furnace", "embers:ember_bore", "embers:ember_activator", "embers:mixer", "embers:heat_coil", "embers:large_tank", "embers:crystal_cell", "embers:alchemy_pedestal", "embers:boiler", "embers:combustor", "embers:catalzyer", "embers:field_chart", "embers:inferno_forge", "storagedrawers:framingtable", "skyresources:*", "lootbags:*", "exsartagine:*", "aquamunda:tank", "opencomputers:*", "malisisdoors:*", "industrialforegoing:*", "minecolonies:*", "thaumcraft:pillar*", "thaumcraft:infernal_furnace", "thaumcraft:placeholder*", "thaumcraft:infusion_matrix", "thaumcraft:golem_builder", "thaumcraft:thaumatorium*", "magneticraft:oil_heater", "magneticraft:solar_panel", "magneticraft:steam_engine", "magneticraft:shelving_unit", "magneticraft:grinder", "magneticraft:sieve", "magneticraft:solar_tower", "magneticraft:solar_mirror", "magneticraft:container", "magneticraft:pumpjack", "magneticraft:solar_panel", "magneticraft:refinery", "magneticraft:oil_heater", "magneticraft:hydraulic_press", "magneticraft:multiblock_gap", "refinedstorage:*", "mcmultipart:*", "enderstorage:*", "betterstorage:*", "practicallogistics2:*", "wearablebackpacks:*", "rftools:screen", "rftools:creative_screen", "create:*", "magic_doorknob:*", "iceandfire:*", "ftbquests:*", "waystones:*", "contact:*", "framedblocks:*", "securitycraft:*", "forgemultipartcbe:*", "integrateddynamics:cable", "mekanismgenerators:wind_generator", "cookingforblockheads:cabinet", "cookingforblockheads:corner", "cookingforblockheads:counter", "cookingforblockheads:oven", "cookingforblockheads:toaster", "cookingforblockheads:milk_jar", "cookingforblockheads:cow_jar", "cookingforblockheads:fruit_basket", "cookingforblockheads:cooking_table", "cookingforblockheads:fridge", "cookingforblockheads:sink", "chipped:*", "irons_spellbooks:*", "create*:*", "simple_pipes:*", "libmultipart:*", "quark:tiny_potato", "ait:*", "vampirism:*", "extrastorage:*", "relics:researching_table", "sophisticatedstorage:*chest", "powah:*", "advancementtrophies:trophy", "mekanismgenerators:heat_generator", "mna:filler_block", "create_enchantment_industry:*", "graveyard:*", "immersivepetroleum:*", "tardis:interior_door", "cuffed:*"]
#Entities that cannot be picked up
forbiddenEntities = ["#c:capturing_not_supported", "#c:teleporting_not_supported", "minecraft:end_crystal", "minecraft:ender_dragon", "minecraft:ghast", "minecraft:shulker", "minecraft:leash_knot", "minecraft:armor_stand", "minecraft:item_frame", "minecraft:painting", "minecraft:shulker_bullet", "animania:hamster", "animania:ferret*", "animania:hedgehog*", "animania:cart", "animania:wagon", "mynko:*", "pixelmon:*", "mocreatures:*", "quark:totem", "vehicle:*", "securitycraft:*", "taterzens:npc", "easy_npc:*", "bodiesbodies:dead_body"]
#Entities that cannot have other entities stacked on top of them
forbiddenStacking = ["minecraft:horse"]
[customPickupConditions]
#Custom Pickup Conditions. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Custom-Pickup-Condition-Config
#Custom Pickup Conditions for Blocks
customPickupConditionsBlocks = []
#Custom Pickup Conditions for Entities
customPickupConditionsEntities = []
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{
"renderPosition": "BEFORE_NAME",
"offsetNonPlayerText": true,
"senderDetection": "UUID_AND_HEURISTIC",
"smartHeuristics": true,
"handleSystemMessages": true,
"nameAliases": { }
}
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[Limitations]
# How many chunks should players be able to load per world? Use -1 for infinite.
# Allowed range: -1 ~ 1000 - Default: -1
maxLoadedChunksPerPlayer = -1
# After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout.
# Allowed range: -1 ~ 525600 - Default: 10080
inactivityTimeout = 10080
# Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded?
# Allowed values: true, false - Default: true
allowLegacyLoadedChunks = true
# Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'.
# Allowed values: true, false - Default: true
canPlayersUseMap = true
[General]
# In what radius should the Single Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 1
singleChunkLoaderRadius = 1
# In what radius should the Basic Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 2
basicChunkLoaderRadius = 2
# In what radius should the Advanced Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 3
advancedChunkLoaderRadius = 3
# In what radius should the Ultimate Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 4
ultimateChunkLoaderRadius = 4
# Should chunk loaders do random ticks in loaded chunks?
# Allowed values: true, false - Default: true
doRandomTicks = true
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{
// When enabled, transfer the held items and armour from replaced entities by any of the Entity Spawn mods which depend on Collective.
"transferItemsBetweenReplacedEntities": true,
// The amount of times Collective loops through possible mob drops to get them all procedurally. Drops are only generated when a dependent mod uses them. Lowering this can increase world load time but decrease accuracy.
// min: 1, max: 500
"loopsAmountUsedToGetAllEntityDrops": 100,
// The delay of the is-there-a-block-around-check around entities in ms. Used in mods which depends on a specific blockstate in the world. Increasing this number can increase TPS if needed.
// min: 0, max: 3600000
"findABlockCheckAroundEntitiesDelayMs": 30000,
// Enables pets for Patrons. Will be added in a future release.
"enablePatronPets": true
}
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#If enabled, the default hammock recipes will be available.
enableHammockRecipes = true
#If enabled, the default sleeping bag recipes will be available.
enableSleepingBagRecipes = true
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#If enabled, players automatically attempt to use sleeping bags when placed.
autoUse = true
#If enabled, players cannot sleep again for a period of time after sleeping.
restrictSleeping = false
#If restrictSleeping is true, this value will determine the length of wait time (larger numbers sleep sooner).
#Range: 1.0 ~ 20.0
restMultiplier = 2.0
#The time of day that hammocks can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
hammockUse = "DAY"
#The time of day that sleeping bags can be used.
#Allowed Values: NONE, DAY, NIGHT, DAY_OR_NIGHT
sleepingBagUse = "NIGHT"
#What percentage of players must sleep to skip the day.
#A percentage value of 0 will allow the day to be skipped by just 1 player, and a percentage value of 100 will require all players to sleep before skipping the day.
#A value of less than 0 will default to the playerSleepingPercentage game rule.
#
#Range: -1 ~ 100
daySleepingPercentage = -1
#The amount of time, in ticks, to add or remove from the new time after sleeping through a night.
#Range: -2000 ~ 2000
dayWakeTimeOffset = 0
#The amount of time, in ticks, to add or remove from the new time after sleeping through a day.
#Range: -2000 ~ 2000
nightWakeTimeOffset = 0
#If enabled, attempting to sleep in hammocks stops phantoms from spawning.
hammocksStopPhantoms = true
#If enabled, attempting to sleep in sleeping bags stops phantoms from spawning.
sleepingBagsStopPhantoms = true
#The percentage chance that a sleeping bag will break upon use.
#Range: 0 ~ 100
sleepingBagBreakChance = 0
#The value that will be multiplied by a player's luck then added to sleepingBagBreakChance.
#Range: -1.0 ~ 1.0
sleepingBagBreakChanceLuckMultiplier = 0.0
#The status effects to apply to players after using the sleeping bag.
#Format: effect;duration(secs);power
sleepingBagEffects = []
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# -------- CONFIGURED CLIENT CONFIG --------
# If properties are missing, delete this file
# and load the game to regenerate the config.
# [Force Configured Menu]
# If enabled, will attempt to override config screens provided by
# other mods in favour for Configured's auto generated screen. May
# not works for all mods.
# Possible values: true, false
forceConfiguredMenu=false
# [Include Folders in Search]
# When using the search bar in the config screen, the results will
# also include folders and not just config properties.
# Possible values: true, false
includeFoldersInSearch=false
# [Changed Formatting]
# The chat formatting of a config property name when it has changed
# during editing.
# Possible values: black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white, obfuscated, bold, strikethrough, underline, italic, reset
changedFormatting=ITALIC
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#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false
#Set to false if you don't want ingredients to be marked with a special icon in the recipe book.
showIngredientIcon = true
#The amount of milk the cow in a jar generates per tick.
cowJarMilkPerTick = 1
#Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar.
compressedCowJarMilkMultiplier = 9.0
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
ovenCookTimeMultiplier = 1.0
#Toasting toasted bread again will turn into charcoal (only if no other mod adding toast is present). Set to false to disable.
allowVeryToastedBread = true
#List of recipe ids that should be excluded from the recipe book.
excludedRecipes = []
#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
#Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = false
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
ovenFuelTimeMultiplier = 0.33000001311302185
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#The time (in real life days) deaths get stored
#-1 for infinite storage
#0 for not storing deaths at all
# Default: -1
# Range: > -1
death_storage_duration = -1
[corpse]
#The time passed (in ticks) after a corpse turns into a skeleton
# Default: 72000
# Range: > 0
skeleton_time = 72000
#If the corpse should lie on its face
lie_on_face = false
#If the corpse should wear the players equipment
show_equipment = true
#If the corpse should fall into the void
fall_into_void = false
#If the corpse should get removed when in lava
lava_damage = false
[corpse.access]
#If only the owner of the corpse can access the inventory
only_owner = false
#If everybody can access the corpse in the skeleton stage (Only if only_owner_access is set to true)
skeleton = false
[corpse.despawn]
#The time passed (in ticks) after a corpse despawns (only if empty)
# Default: 600
# Range: > 20
time = 600
#The time passed (in ticks) after a corpse despawns even if its not empty (-1 = never)
# Default: -1
# Range: > -1
force_time = -1
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#These settings only affects client
[Client]
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
# Default: 65
# Range: > -2147483648
CosArmorGuiButton_Left = 65
#The vertical pixel distance from the origin point of player inventoy gui
# Default: 67
# Range: > -2147483648
CosArmorGuiButton_Top = 67
#Whether or not to hide the button for toggling the mod temporarily on client side
CosArmorToggleButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
# Default: 59
# Range: > -2147483648
CosArmorToggleButton_Left = 59
#The vertical pixel distance from the origin point of player inventory gui
# Default: 72
# Range: > -2147483648
CosArmorToggleButton_Top = 72
#Whether or not to hide the button for opening CosmeticArmorInventory in CreativeInventory
CosArmorCreativeGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of creative inventory gui
# Default: 95
# Range: > -2147483648
CosArmorCreativeGuiButton_Left = 95
#The vertical pixel distance from the origin point of creative inventoy gui
# Default: 38
# Range: > -2147483648
CosArmorCreativeGuiButton_Top = 38
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#These settings affects both server and client
[Common]
#Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = false
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
CosArmorDisableRecipeBook = false
#Whether or not to disable the coshat command
CosArmorDisableCosHatCommand = false
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#Whether to store items in the crafting stations when they are closed
storeItems = true
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[general]
#Display Items in Table?
"display items in table" = true
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[general]
#Are side inventories displayed in the crafting grid?
"display side inventories in crafting grid" = true
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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
# Default: 0.5
# Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
# Default: 10.0
# Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
# Default: 2
# Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
# Default: 3
# Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Disable to prevent being rotated while seated on a Moving Contraption
rotateWhenSeated = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 20
# Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 0
# Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: -267386864
# Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1347420415
# Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1344798847
# Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
# Default: 0.10000000149011612
# Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Mod Integration and JEI
[client.jeiIntegration]
#.
#Whether to auto-update the JEI search when searching in the stock keeper UI
syncJeiSearch = true
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display Track Networks and Trains on supported map mods
showTrainMapOverlay = true
#.
#Track Network Color on maps
#Allowed Values: RED, GREY, WHITE
trainMapColorTheme = "RED"
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#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
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#.
#The Backbone of Create
[infrastructure]
#.
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
# Default: 20
# Range: > 5
tickrateSyncTimer = 20
#.
#Packmakers' control panel for internal recipe compat
[recipes]
#.
#.
#Allow the Mechanical Press to process entire stacks at a time.
bulkPressing = false
#.
#Allow the Mechanical Saw to process entire stacks at a time.
bulkCutting = false
#.
#Allow supported potions to be brewed by a Mechanical Mixer + Basin.
allowBrewingInMixer = true
#.
#Allow any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#.
#Allow any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#.
#Allow any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#.
#The Maximum amount of ingredients that can be used to craft Firework Rockets using Mechanical Crafters.
# Default: 9
# Range: > 1
maxFireworkIngredientsInCrafter = 9
#.
#Allow any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#.
#Allow Spouts to interact with Casting Tables and Basins from Tinkers' Construct.
allowCastingBySpout = true
#.
#Display vanilla Log-stripping interactions in JEI.
displayLogStrippingRecipes = true
#.
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
# Default: 10
# Range: > 1
lightSourceCountForRefinedRadiance = 10
#.
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#.
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#.
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#.
#.
#Disable the Stress mechanic altogether.
disableStress = false
#.
#Maximum length in blocks of mechanical belts.
# Default: 20
# Range: > 5
maxBeltLength = 20
#.
#Maximum length in blocks of chain conveyor connections.
# Default: 32
# Range: > 5
maxChainConveyorLength = 32
#.
#Maximum amount of connections each chain conveyor can have.
# Default: 4
# Range: > 1
maxChainConveyorConnections = 4
#.
#Damage dealt by active Crushing Wheels.
# Default: 4
# Range: > 0
crushingDamage = 4
#.
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Block.
# Default: 256
# Range: > 64
maxRotationSpeed = 256
#.
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#.
#Game ticks between Kinetic Blocks checking whether their source is still valid.
# Default: 60
# Range: > 5
kineticValidationFrequency = 60
#.
#multiplier used for calculating exhaustion from speed when a crank is turned.
# Default: 0.009999999776482582
# Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#.
#Amount of sail-type blocks required for a windmill to assemble successfully.
# Default: 8
# Range: > 0
minimumWindmillSails = 8
#.
#Number of sail-type blocks required to increase windmill speed by 1RPM.
# Default: 8
# Range: > 1
windmillSailsPerRPM = 8
#.
#Max Distance in blocks a Weighted Ejector can throw
# Default: 32
# Range: > 0
maxEjectorDistance = 32
#.
#Time in ticks until the next item launched by an ejector scans blocks for potential collisions
# Default: 120
# Range: > 10
ejectorScanInterval = 120
#.
#Encased Fan
[kinetics.encasedFan]
#.
#Maximum distance in blocks Fans can push entities.
# Default: 20
# Range: > 5
fanPushDistance = 20
#.
#Maximum distance in blocks from where Fans can pull entities.
# Default: 20
# Range: > 5
fanPullDistance = 20
#.
#Game ticks between Fans checking for anything blocking their air flow.
# Default: 30
# Range: > 10
fanBlockCheckRate = 30
#.
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
# Default: 256
# Range: > 64
fanRotationArgmax = 256
#.
#Game ticks required for a Fan-based processing recipe to take effect.
# Default: 150
# Range: > 0
fanProcessingTime = 150
#.
#Moving Contraptions
[kinetics.contraptions]
#.
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
# Default: 2048
# Range: > 1
maxBlocksMoved = 2048
#.
#Maximum value of a chassis attachment range.
# Default: 16
# Range: > 1
maxChassisRange = 16
#.
#Maximum amount of extension poles behind a Mechanical Piston.
# Default: 64
# Range: > 1
maxPistonPoles = 64
#.
#Max length of rope available off a Rope Pulley.
# Default: 384
# Range: > 1
maxRopeLength = 384
#.
#Maximum allowed distance of two coupled minecarts.
# Default: 32
# Range: > 1
maxCartCouplingLength = 32
#.
#Maximum depth of blocks filled in using a Mechanical Roller.
# Default: 12
# Range: > 1
rollerFillDepth = 12
#.
#Whether minecart contraptions can be picked up in survival mode.
survivalContraptionPickup = true
#.
#Configure how Spawner blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableSpawners = "NO_PICKUP"
#.
#Configure how Budding Amethyst can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
amethystMovement = "NO_PICKUP"
#.
#Configure how Obsidian blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableObsidian = "UNMOVABLE"
#.
#Configure how Reinforced Deepslate blocks can be moved by contraptions.
#Allowed Values: MOVABLE, NO_PICKUP, UNMOVABLE
movableReinforcedDeepslate = "UNMOVABLE"
#.
#Whether items mined or harvested by contraptions should be placed in their mounted storage.
moveItemsToStorage = true
#.
#Whether harvesters should break crops that aren't fully grown.
harvestPartiallyGrown = false
#.
#Whether harvesters should replant crops after harvesting.
harvesterReplants = true
#.
#Whether minecart contraptions can be placed into container items.
minecartContraptionInContainers = false
#.
#Whether stabilised bearings create a separated entity even on non-rotating contraptions.
#[Technical]
stabiliseStableContraptions = false
#.
#Whether the players hitbox should be expanded to the size of the contraption hitbox.
#[Technical]
syncPlayerPickupHitboxWithContraptionHitbox = false
#.
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stats]
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
# Default: 30.0
# Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#.
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
# Default: 100.0
# Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
# Default: 4.0
# Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#.
#[in Stress Units]
#Minimum stress impact to be considered 'high'
# Default: 8.0
# Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
# Default: 256.0
# Range: 0.0 ~ 4096.0
mediumCapacity = 256.0
#.
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
# Default: 1024.0
# Range: 0.0 ~ 65535.0
highCapacity = 1024.0
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
brass_encased_shaft = 0.0
turntable = 4.0
clutch = 0.0
mechanical_mixer = 4.0
gearbox = 0.0
mechanical_bearing = 4.0
copper_backtank = 4.0
hose_pulley = 4.0
display_board = 0.0
crushing_wheel = 8.0
adjustable_chain_gearshift = 0.0
millstone = 4.0
rotation_speed_controller = 0.0
sticky_mechanical_piston = 4.0
mechanical_crafter = 2.0
deployer = 4.0
elevator_pulley = 4.0
stressometer = 0.0
cogwheel = 0.0
encased_chain_drive = 0.0
belt = 0.0
brass_encased_large_cogwheel = 0.0
weighted_ejector = 2.0
chain_conveyor = 1.0
mechanical_saw = 4.0
flywheel = 0.0
mechanical_piston = 4.0
speedometer = 0.0
brass_encased_cogwheel = 0.0
clockwork_bearing = 4.0
mechanical_press = 8.0
mechanical_drill = 4.0
andesite_encased_shaft = 0.0
netherite_backtank = 4.0
mechanical_arm = 2.0
sequenced_gearshift = 0.0
andesite_encased_large_cogwheel = 0.0
shaft = 0.0
cuckoo_clock = 1.0
gearshift = 0.0
rope_pulley = 4.0
andesite_encased_cogwheel = 0.0
large_cogwheel = 0.0
encased_fan = 2.0
mysterious_cuckoo_clock = 1.0
gantry_shaft = 0.0
mechanical_pump = 4.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
steam_engine = 1024.0
water_wheel = 32.0
copper_valve_handle = 8.0
hand_crank = 8.0
creative_motor = 16384.0
large_water_wheel = 128.0
windmill_bearing = 512.0
#.
#Create's liquid manipulation tools
[fluids]
#.
#.
#[in Buckets]
#The amount of liquid a tank can hold per block.
# Default: 8
# Range: > 1
fluidTankCapacity = 8
#.
#[in Blocks]
#The maximum height a fluid tank can reach.
# Default: 32
# Range: > 1
fluidTankMaxHeight = 32
#.
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
# Default: 16
# Range: > 1
mechanicalPumpRange = 16
#.
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
# Default: 128
# Range: > 1
hosePulleyRange = 128
#.
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
# Default: 10000
# Range: > -1
hosePulleyBlockThreshold = 10000
#.
#Whether hose pulleys should continue filling up above-threshold sources.
fillInfinite = false
#.
#Configure which fluids can be drained infinitely.
#Allowed Values: ALLOW_ALL, DENY_ALL, ALLOW_BY_TAG, DENY_BY_TAG
bottomlessFluidMode = "ALLOW_BY_TAG"
#.
#Whether hose pulleys should be allowed to place fluid sources.
fluidFillPlaceFluidSourceBlocks = true
#.
#Whether open-ended pipes should be allowed to place fluid sources.
pipesPlaceFluidSourceBlocks = true
#.
#Tweaks for logistical components
[logistics]
#.
#.
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
# Default: 8
# Range: > 1
defaultExtractionTimer = 8
#.
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
# Default: 60
# Range: > 1
psiTimeout = 60
#.
#Maximum distance in blocks a Mechanical Arm can reach across.
# Default: 5
# Range: > 1
mechanicalArmRange = 5
#.
#Maximum distance in blocks a Package Port can be placed at from its target.
# Default: 5
# Range: > 1
packagePortRange = 5
#.
#Maximum possible range in blocks of redstone link connections.
# Default: 256
# Range: > 1
linkRange = 256
#.
#Maximum possible distance in blocks between display links and their target.
# Default: 64
# Range: > 1
displayLinkRange = 64
#.
#The total amount of stacks a vault can hold per block in size.
# Default: 20
# Range: 1 ~ 2048
vaultCapacity = 20
#.
#The amount of packages a chain conveyor can carry at a time.
# Default: 20
# Range: > 1
chainConveyorCapacity = 20
#.
#The amount of ticks a brass tunnel waits between distributions.
# Default: 10
# Range: 1 ~ 10
brassTunnelTimer = 10
#.
#The amount of ticks a factory gauge waits between requests.
# Default: 100
# Range: > 5
factoryGaugeTimer = 100
#.
#Whether hostile mobs walking near a seat will start riding it.
seatHostileMobs = true
#.
#Everything related to Schematic tools
[schematics]
#.
#.
#Whether placing a Schematic directly in Creative Mode should replace world blocks with Air
creativePrintIncludesAir = false
#.
#The amount of Schematics a player can upload until previous ones are overwritten.
# Default: 10
# Range: > 1
maxSchematics = 10
#.
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
# Default: 256
# Range: > 16
maxTotalSchematicSize = 256
#.
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
# Default: 1024
# Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#.
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
# Default: 600
# Range: > 100
schematicIdleTimeout = 600
#.
#Schematicannon
[schematics.schematicannon]
#.
#Amount of game ticks between shots of the cannon. Higher => Slower
# Default: 10
# Range: > 1
schematicannonDelay = 10
#.
#Amount of blocks a Schematicannon can print per Gunpowder item provided.
# Default: 400
# Range: > 1
schematicannonShotsPerGunpowder = 400
#.
#Equipment and gadgets added by Create
[equipment]
#.
#.
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
# Default: 50
# Range: > 10
maxSymmetryWandRange = 50
#.
#The Maximum Distance a Block placed by Create's placement assist will have to its interaction point.
# Default: 12
# Range: > 3
placementAssistRange = 12
#.
#The Maximum Distance at which a Toolbox can interact with Players' Inventories.
# Default: 10
# Range: > 1
toolboxRange = 10
#.
#The Maximum volume of Air that can be stored in a backtank = Seconds of underwater breathing
# Default: 900
# Range: > 1
airInBacktank = 900
#.
#The volume of Air added by each level of the backtanks Capacity Enchantment
# Default: 300
# Range: > 1
enchantedBacktankCapacity = 300
#.
#Amount of free Extendo Grip actions provided by one filled Copper Backtank. Set to 0 makes Extendo Grips unbreakable
# Default: 1000
# Range: > 0
maxExtendoGripActions = 1000
#.
#Amount of free Potato Cannon shots provided by one filled Copper Backtank. Set to 0 makes Potato Cannons unbreakable
# Default: 200
# Range: > 0
maxPotatoCannonShots = 200
#.
#Create's builtin Railway systems
[trains]
#.
#.
#Whether moving Trains can hurt colliding mobs and players.
trainsCauseDamage = true
#.
#Maximum length of track that can be placed as one batch or turn.
# Default: 32
# Range: 16 ~ 128
maxTrackPlacementLength = 32
#.
#Maximum length of a Train Stations' assembly track.
# Default: 128
# Range: > 5
maxAssemblyLength = 128
#.
#Maximum amount of bogeys assembled as a single Train.
# Default: 20
# Range: > 1
maxBogeyCount = 20
#.
#Relative speed of a manually controlled Train compared to a Scheduled one.
# Default: 0.75
# Range: 0.0 ~ 3.4028234663852886E38
manualTrainSpeedModifier = 0.75
#.
#Standard Trains
[trains.trainStats]
#.
#[in Blocks/Second]
#The top speed of any assembled Train.
# Default: 28.0
# Range: 0.0 ~ 3.4028234663852886E38
trainTopSpeed = 28.0
#.
#[in Blocks/Second]
#The top speed of Trains during a turn.
# Default: 14.0
# Range: 0.0 ~ 3.4028234663852886E38
trainTurningTopSpeed = 14.0
#.
#[in Blocks/Second²]
#The acceleration of any assembled Train.
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
trainAcceleration = 3.0
#.
#Powered Trains
[trains.poweredTrainStats]
#.
#[in Blocks/Second]
#The top speed of powered Trains.
# Default: 40.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTopSpeed = 40.0
#.
#[in Blocks/Second]
#The top speed of powered Trains during a turn.
# Default: 20.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainTurningTopSpeed = 20.0
#.
#[in Blocks/Second²]
#The acceleration of powered Trains.
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
poweredTrainAcceleration = 3.0
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#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#General Settings
[general]
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
# Default: 480
# Range: > 0
fe_at_max_rpm = 480
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
# Default: 16384
# Range: > 0
max_stress = 16384
#If audio should be enabled or not.
audio_enabled = true
#Electric Motor
[electric_motor]
#Electric Motor min/max RPM.
# Default: 256
# Range: > 1
motor_rpm_range = 256
#Electric Motor minimum required energy consumption in FE/t.
# Default: 8
# Range: > 0
motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption).
# Default: 5000
# Range: > 0
motor_max_input = 5000
#Electric Motor internal capacity in FE.
# Default: 5000
# Range: > 0
motor_capacity = 5000
#Alternator
[alternator]
#Alternator max input in FE (Energy transfer, not generation).
# Default: 5000
# Range: > 0
generator_max_output = 5000
#Alternator internal capacity in FE.
# Default: 5000
# Range: > 0
generator_capacity = 5000
#Alternator efficiency relative to base conversion rate.
# Default: 0.75
# Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
# Default: 120
# Range: > 0
rolling_mill_processing_duration = 120
#Rolling Mill base stress impact.
# Default: 8
# Range: 0 ~ 1024
rolling_mill_stress = 8
#Wires
[wires]
#The maximum stored amount in the connector network internal buffer.
# Default: 80000
# Range: > 80000
connector_network_internal_buffer = 80000
#Small Connector max input in FE/t (Energy transfer).
# Default: 1000
# Range: > 0
small_connector_max_input = 1000
#Small Connector max output in FE/t (Energy transfer).
# Default: 1000
# Range: > 0
small_connector_max_output = 1000
#Small Connector max wire length in blocks.
# Default: 16
# Range: 0 ~ 256
small_connector_wire_length = 16
#Small Connector With Light energy consumption in FE/t.
# Default: 1
# Range: > 0
small_light_connector_consumption = 1
#Large Connector max input in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
large_connector_max_input = 5000
#Large Connector max output in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
large_connector_max_output = 5000
#Large Connector max wire length in blocks.
# Default: 32
# Range: 0 ~ 256
large_connector_wire_length = 32
#Ignore checking if block face can support connector.
connector_ignore_face_check = true
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
connector_allow_passive_io = true
#Accumulator
[accumulator]
#Accumulator max input in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
accumulator_max_input = 5000
#Accumulator max output in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
accumulator_max_output = 5000
#Accumulator internal capacity per block in FE.
# Default: 2000000
# Range: > 0
accumulator_capacity = 2000000
#Accumulator max multiblock height.
# Default: 5
# Range: 1 ~ 8
accumulator_max_height = 5
#Accumulator max multiblock width.
# Default: 3
# Range: 1 ~ 8
accumulator_max_width = 3
#Portable Energy Interface
[portable_energy_interface]
#PEI max input in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
pei_max_input = 5000
#PEI max output in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
pei_max_output = 5000
#Tesla Coil
[tesla_coil]
#Tesla Coil max input in FE/t (Energy transfer).
# Default: 10000
# Range: > 0
tesla_coil_max_input = 10000
#Tesla Coil charge rate in FE/t.
# Default: 5000
# Range: > 0
tesla_coil_charge_rate = 5000
#Tesla Coil charge rate in FE/t for recipes.
# Default: 2000
# Range: > 0
tesla_coil_recipe_charge_rate = 2000
#Tesla Coil internal capacity in FE.
# Default: 40000
# Range: > 0
tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in FE).
# Default: 1000
# Range: > 0
tesla_coil_hurt_energy_required = 1000
#Hurt range (in blocks/meters).
# Default: 3
# Range: > 0
tesla_coil_hurt_range = 3
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
# Default: 3
# Range: > 0
tesla_coil_hurt_mob = 3
#The duration of the Shocked effect for mobs (in ticks).
# Default: 20
# Range: > 0
tesla_coil_effect_time_mob = 20
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
# Default: 2
# Range: > 0
tesla_coil_hurt_player = 2
#The duration of the Shocked effect for players (in ticks).
# Default: 20
# Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil fire interval (in ticks).
# Default: 20
# Range: > 0
tesla_coil_fire_cooldown = 20
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
# Default: 1024
# Range: > 3
diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage.
# Default: 2.0
# Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0
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{
// The version of the config file. Do not change this unless you know what you are doing.
"rconfig:version": 0,
// Changes the Creeper Overhaul creepers to destroy blocks or not.
"destroyBlocks": true,
"spawning": {
// Change the Creeper Overhaul creepers to spawn or not.
"allowSpawning": true,
// Change the Jungle Creeper to spawn or not.
"allowJungleCreeperSpawning": true,
// Change the Bamboo Creeper to spawn or not.
"allowBambooCreeperSpawning": true,
// Change the Desert Creeper to spawn or not.
"allowDesertCreeperSpawning": true,
// Change the Badlands Creeper to spawn or not.
"allowBadlandsCreeperSpawning": true,
// Change the Hills Creeper to spawn or not.
"allowHillsCreeperSpawning": true,
// Change the Savannah Creeper to spawn or not.
"allowSavannahCreeperSpawning": true,
// Change the Mushroom Creeper to spawn or not.
"allowMushroomCreeperSpawning": true,
// Change the Swamp Creeper to spawn or not.
"allowSwampCreeperSpawning": true,
// Change the Dripstone Creeper to spawn or not.
"allowDripstoneCreeperSpawning": true,
// Change the Cave Creeper to spawn or not.
"allowCaveCreeperSpawning": true,
// Change the Dark Oak Creeper to spawn or not.
"allowDarkOakCreeperSpawning": true,
// Change the Spruce Creeper to spawn or not.
"allowSpruceCreeperSpawning": true,
// Change the Beach Creeper to spawn or not.
"allowBeachCreeperSpawning": true,
// Change the Snowy Creeper to spawn or not.
"allowSnowyCreeperSpawning": true,
// Change the Ocean Creeper to spawn or not.
"allowOceanCreeperSpawning": true,
// Change the Birch Creeper to spawn or not.
"allowBirchCreeperSpawning": true
}
}
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{
// The version of the config file. Do not change this unless you know what you are doing.
"rconfig:version": 0,
/*
* Change the Vanilla Creeper to a new and improved texture with better animations.
* §cNote: Restart required to see changes.
*/
"replaceDefaultCreeper": true,
// Shows your cosmetic on your player for others.
"showCosmetic": true
}
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{
"showCommandExecutionErrors": {
"desc:": "Whether to display errors during command execution: default:true",
"showCommandExecutionErrors": true
},
"debugChunkloadAttempts": {
"desc:": "Enables debug logging of chunks being forceloaded on serverthread by directly accessing an unloaded chunk, which stalls the server until the chunk finishes loading, incompatible with lithium and its forks: default:false",
"debugChunkloadAttempts": false
},
"skipErrorOnEntityLoad": {
"desc:": "Prevent crashes on entity loading: default:false",
"skipErrorOnEntityLoad": false
},
"logOffthreadEntityAdd": {
"desc:": "Entities should only be added on the server thread itself, cupboard fixes the crashes caused by mods violating that, this option enables the logging of those: default:true",
"logOffthreadEntityAdd": true
},
"forceHeapDumpOnOOM": {
"desc:": "Enables creating a heap dump automatically once the game crashes with an out of memory issue, use with care heapdumps take a lot of space. default:false",
"forceHeapDumpOnOOM": false
}
}
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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#Set to true to enable the Curios GUI button
enableButton = true
#The X-Offset for the Curios GUI button
# Default: 0
# Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
# Default: 0
# Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
# Default: 0
# Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
# Default: 0
# Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"
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#List of slots to create or modify.
#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
#
slots = []
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#Sets behavior for keeping Curios items on death.
#ON - Curios items are kept on death
#DEFAULT - Curios items follow the keepInventory gamerule
#OFF - Curios items are dropped on death
#Allowed Values: ON, DEFAULT, OFF
keepCurios = "DEFAULT"
[menu]
#The minimum number of columns for the Curios menu.
# Default: 1
# Range: 1 ~ 8
minimumColumns = 1
#The maximum number of slots per page of the Curios menu.
# Default: 48
# Range: 1 ~ 48
maxSlotsPerPage = 48
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["Dog Render"]
#Enables the particle effect on Full Kami dogs.
enable_kami_particles = false
#Disable this if you want to force all PackPuppy Dog to not render their Chest.
render_chest = true
#Enable this if you prefer to have The Classical Skin rendered on all dog regardless.
always_render_classical = false
#When enabled, Dogs will show injured texture while incapacitated.
render_incapacitated_overlay = true
#When sneaking, a part of the dog's name will be rendered with a certain color
#, the length of the part is based on the health percentage the dog has left
render_health_in_name = true
#Configure what will be displayed in the middle of
#each of the info section (e.g Hunger, Gender, Mode) when rendering
#the Dog Status String located above the main Dog Name String.
dog_info_seperator = " · "
#Configure the format that will be used to display hunger value
#when rendering the Dog Status String located above the main
#Dog Name String.
dog_info_hunger_format = "%d"
#Render a universal dog inventory access button in your inventory gui.
#If this is turned off, you can still access the button via the dog's
#GUI in Talents > Pack Puppy.
dog_inv_button_in_inv = true
#Set a custom position for the universal dog inventory access button here.
#Can be utilized when the button overlaps with another mod's GUI feature or you
#simply prefer it being in a different position.
#This option only affects the Survival inventory screen.
#The position is the offset of the button is the offset from the top left corner
#of the box wrapping the whole inventory gui.
# Default: 78
# Range: -500 ~ 500
dog_inv_button_in_inv_x = 78
# Default: 48
# Range: -500 ~ 500
dog_inv_button_in_inv_y = 48
#If the default incapacitated texture proof too many graphics.
#You can substitute this friendlier texture instead.
render_incap_txt_less_graphic = false
#Render the dogs' name whose owner is not you with a different color.
render_diffowner_name_different = true
#Do not render dogs' names whose owner is not you.
render_diffowner_name_dont = false
#Always render dog nametags regardless even if the player blocks it by F1 mode.
always_render_dog_name = false
#Attempt to block third parties from rendering overlays that may conflict
#with DT's built-in tag. It is recommended that this be achieved via the target third-party's
#configurations if they have the option to disable nametag overlay for certain mobs
#(Which they should). This option should only be used as the last resort.
block_third_party_nametag = false
#By default, a copy of the Classical (Vanilla Wolf Texture) provided by the mod
#is used to render The Classical Skin, this is to avoid conflicts with resource packs
#like Fresh Animations which are directly using the in-game wolf texture. Turning this on
#will make DTN directly reference the in-game texture.
use_vanilla_res_for_classical = false
#Show a fun icon on world loading screen.
world_load_icon = true
#Move the world load icon to the right corner.
world_load_icon_r = false
#Set the world load icon offset from the corner.
# Default: 0
# Range: -500 ~ 500
world_load_icon_x = 0
# Default: 0
# Range: -500 ~ 500
world_load_icon_y = 0
#DTN's fun little world loading icon will occasionally
#show Ammy instead of Classical Pale. Disable this
#to force the icon to always show Classical Pale.
ammy_spinna = true
#Determine if dogs will render their armor.
render_armor = true
#Determine if dogs still render with a red overlay upon hurt like they usually do.
#This can be toggled on if the user prefers to not have the red overlay and relies on the animation
#to indicate hurting.
block_red_overlay_when_hurt = false
#Display extra smoke when the dog is on fire.
display_smoke_when_on_fire = true
#By default, dogs will render items in their mouth, regardless of models.
#This can be disabled if you prefer not to render it on some
#less compatible model.
mouth_item_force_render = true
#Specify the max latency allowed before force adjusting the animation time
#client side to sync with server's animation time. The unit is in ticks.
#Provide a non positive integer to disable this. Value from 0 to 7 both inclusive will be defaulted to 7.
# Default: 10
# Range: > -2147483648
max_animation_latency_allowed = 10
#Currently, DTN is utilizing a new system for rendering Doggy Armor's Armor
#which allows DTN to directly use any texture which the armor item provided
#for the player, thus better replicating third-party armor. Set this to true
#if you prefer to use the old system instead.
use_legacy_dog_armor_render = false
#By default, DTN will try querying models from third parties designed for the player when
#rendering helmet on the Dog. Disable this to force DTN to use either vanilla's player model or
#DTN provided model designed for Dogs (specified by the below option).
use_third_party_player_helmet_model = false
#By default, if there is no custom Helmet Armor model for the Helmet Item,
#DTN will use its own helmet armor model designed for DTN Dog to
#render it on the Dog's head. Enable this to make DTN reuse the player's Helmet Model instead.
use_player_helmet_model_by_default = false
#Enable this to allow every World which is running on this Minecraft
#instance's Integrated Server to provide new players with a Starter Bundle
#regardless of the world's serverconfig.
enable_starter_bundle_by_default = false
#Some special Dog Variants may display some special effects
#clientside. Set this to false to disable this behaviour.
dog_variant_client_effect = true
#Disable this to prevent Radio Collars from being rendered in case if
#the server requires those or Locator Orb to be present to be tracked
#using the Canine Tracker and you prefer to make the tracker invisible.
render_radio_collar = true
#Always render Overlay Accessories on Dogs as Translucent
#This is to prevent Special Variant's overlay to override on the Overlay Accessories
translucent_all_overlay = true
#Enable this to hide Wolf Mount Dog's Status Overlay when riding it.
hide_wolf_mount_status = false
#Enable this to hide Wolf Mount Dog's Status Overlay when riding it in Creative.
hide_wolf_mount_status_creative = true
#Use DTN's Dedicated Wolf Mount Overlay when riding the Dog to show its
#status. This will takes up two health lines and will render where
#the Vanilla Vehicle Health is and instead of it.
dtn_wolf_mount_overlay = true
#Force DTN's Dedicated Wolf Mount Overlay to always render Dog
#Health and Dog Hunger in percentages.
#When disabled, these entries will be rendered as their absolute
#values and only if the max values of these entries exceed 3 digits,
#they will be rendered as percentages.
dtn_wolf_mount_overlay_percent = true
#By default, DTN will render your Dogs' Names through walls. Disable
#this to make Owned Dogs' Names no longer visible through walls.
show_dog_name_thru_wall = true
#Enable this if you want to automatically clear the Dog Bed Model
#Cache every time Tags is updated on client side.
dog_bed_clear_cache_auto = false
#Configure the maximum value of Dog Bed variants that will be rendered.
#If the amount of Dog Bed variants rendered exceeds this limit,
#other variants will be rendered as the default variant.
#To reset the cache, do a resource reload (F3+T).
#Set this option to any value less than zero to remove the limit.
# Default: 65536
# Range: > -2147483648
max_dog_bed_model_cache = 65536
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#Specify the Strategy to be used when picking which Dog Custom Skin
#could be set for a Dog. The texture's Hash Value is required to be
#the entry for these lists, they can be obtained via the Show Info
#page of Style > Skins at the Dog GUI.
#0: Allow all
#1: Allow all except blacklisted
#2: Disallow all except whitelisted
#Other: Defaulted to 0
# Default: 0
# Range: > -2147483648
strategy = 0
whitelisted_sha1 = []
blacklisted_sha1 = []
@@ -0,0 +1,14 @@
#Specify the Strategy to be used when picking which Dog Custom Skin
#will not be loaded clientside. The entry for these lists is
#required to be the texture's path in ResourceLocation format
#(e.g. doggytalents:textures/entity/dog/custom/arcanine_shiro.png).
#Your client do need to be restarted for any changes to take places.
#0: Allow all
#1: Allow all except blacklisted
#2: Disallow all except whitelisted
#Other: Defaulted to 0
# Default: 0
# Range: > -2147483648
strategy = 0
whitelisted_id = []
blacklisted_id = []
@@ -0,0 +1,12 @@
#Specify the Strategy to be used when picking which data to keep and remove
#when a Dog got unloaded into DTN Respawn Storage
#0: Removes all tags, keeping only the Dog's Owner, the Dog's Age, DTN's saved data
#and additional tags provided by tags_to_keep below.
#1: Keep all tags, and remove certain tags specified in respawn_removal_tags except
#important DTN tags.
#Other: Defaulted to 0
# Default: 0
# Range: > -2147483648
restore_strategy = 0
respawn_removal_tags = []
tags_to_keep = []
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["Dog Constants"]
#By default, Dogs can starve to Incapacitated if are not fed properly.
#Disable this to prevent this behaviour. Do note that you can still feed
#your Dog to recover health.
disable_hunger = false
#When enabled, DTN will provide new players of this world
#(relative to the point that this option is first enabled on this world)
#a Starter Bundle which contains certain key items which assist you in starting
#with DTN.
enable_starter_bundle = false
#By default, each Dog will be one of the Biological Genders. This, like how Biological Genders
#work, add restrictions how Dogs can breed. Therefore, only Dogs whose gender is Biologically Opposed
#can mate with each other. Set this to true to disable this behaviour.
disable_dog_gender = false
#When enabled, puppies get some levels from their parents. When disabled, puppies start at 0 points.
enable_pup_get_parent_levels = false
#When enabled, dogs cannot be killed by any means (except creative-mode-bypass damage, in that case, you can still respawn your dog using his linked bed or commands).
#Instead, when his health reaches Zero, he will go into Incapacitated Mode.
immortal_dogs = true
#When enabled, dog can play tag with you. To make them play, throw a snowball at them.
play_tag_with_dog = true
#When enabled, dogs will start to miss you when you leave them for too long.
#And when you come back, they will rush to you and greet you with love!
dog_greet_owner = true
#Specify how many dogs can greet you when you approach more than one missing dog.
#The remaning dogs will remain in their position.
#To disable the limit, set this to any non-positive integer.
#Although this will cause all of your dogs to stand up and greet.
#YOU HAVE BEEN WARNED! :)
# Default: 5
# Range: > -2147483648
dog_greet_owner_limit = 5
#Option to disable dogs who mastered Creeper Sweeper and
#and are able to tackle Creepers. This is helpful if players intend
#their Creeper Sweeper master dogs to focus on fighting Creeper instead of
#warning you, which may causes a bunch of false positives due to the range
#being so wide that it includes Creepers which are not in danger zone or not reachable.
max_creeper_sweeper_dont_growl = true
#Option to disable friendly fire for all players toward all dogs.
#This is used to always be the case with friendly fire disabled for a single dog.
all_player_cannot_attack_dog = false
#Option to prevent dogs from accidentally going into a portal and get
#unnecessary transferred to another dimension, causing the owner to have
#to take them back. The preferred way to make a dog go to another dimension is
#to have Cross Origin Teleport set to true on that dog.
all_dog_block_portal = true
#Define how many dogs a player can listen to commands which summon more than one dog to you
#at the same time. Set this to any negative value to remove the limit completely.
# Default: 20
# Range: > -2147483648
max_heel_limit = 20
#Adjust this value to increase or decrease the Dog's hunger speed to your liking.
#ex: Set this to 0.5 to halve the Dog Hunger decrease speed.
# Default: 1.0
# Range: 0.0 ~ 2.0
hunger_modifier = 1.0
#Determine if the UUIDs of the dogs are being kept when training from vanilla
#and when they respawn on bed. This also allows Duplication Detection.
disable_preserve_uuid = false
#Allow third party storage to store Dog and and load them back. This allow
#Mods which, for example, having an item that can store an entity, to work
#with DTN Dogs. This option requires a world restart to take effect.
#Disclaimer: While the Dog is in third-party storage, we do not
#guarantee any data integrity as it is entirely up to the other Mod to
#maintain the Dog Data. If the other Mod failed to keep the data,
#the Dog cannot be respawned and will be gone forever. You have been warned.
trust_third_party_storage = false
#Allow DTN to log and warn when detected a Dog being restored from
#third party storage when trust_third_party_storage is disabled.
third_party_store_warn = true
#By default, you can directly train an untamed wolf to a Dog
#with a Training Treat. Set this to True to disable.
disable_train_untamed_wolf = false
#By default, Dogs respawning from bed after being killed will
#be incapacitated and are required to be nursed back to life.
#Set this to False to disable.
dog_respawn_incapacitated_when_killed = true
#Enable this if you prefer Mob Retriever to only work with DTN's dog.
mob_retriever_only_carry_dog = false
#By default, Dogs extend their bounding box covering the passengers
#to avoid suffocating them while calculating the appropriate path.
#Set this to false to disable it, but be warned, although Mob Retriever Dogs will still
#try to calculate the appropriate path while carrying another mob, there might be accidental suffocations.
wolf_mount_passenger_collision = true
#By default, Conducting Bone users can summon their Dogs even when they are in
#other dimensions. Set this to false to limit Conducting Bone Users to only summon
#Dogs of the same dimension.
conducting_bone_cross_origin = true
#Determine if Dog's incapacitated value should be reset when taking any damage
#while being Incapacitated.
incap_val_reset_when_hurt = true
#Set the maximum amount of wolves each players can train to DTN's Dogs.
#If a player meet or exceed this cap, he will not be able to train more wolves into DTN's Dogs.
#Set this to a value greater than Zero to activate this cap, other value
#will disable the cap, meaning players can get unlimited dogs.
# Default: -1
# Range: > -2147483648
train_wolf_limit = -1
#Determine if Dogs summoned from Doggy Charms will have
#random Classical Variants instead of always being summoned as Pale.
random_var_with_charm = true
#Allow Doggy Tools Dogs to use Trident
doggy_tools_trident = true
#By default, when a Doggy Tools Dog use a bow, DTN will create
#a dedicated Arrow Entity that tries to imitate vanilla's.
#Enable this if you prefer to use the vanilla arrow entity.
#Regardless, the arrows fired from Dog will not hit allies.
doggy_tools_bow_vanilla_proj = false
#Allow Non Following Farming Doggy Tools Dogs to farm without the present
#of their Owner in distance.
doggy_tools_wander_farm = true
#Allow Dogs who have Doggy Tools maxed out to help their owners bridging.
doggy_tools_bridging = true
#Specify how many Maxed out Doggy Tools dogs can help a player bridge at once.
# Default: 1
# Range: 0 ~ 16
doggy_tools_bridging_limit = 1
#Allow Players to Pet their Dogs.
dog_petting = true
#By default, one of the nearby Dogs will get jealous if you
#pet a Dog for too long.
dog_petting_jealous = true
#Allow Players to track Dogs using the Canine Tracker despite
#not having neither Radio Collars nor Locator Orbs equipped.
allow_track_any_dog = false
#When this option is enabled, Debug Information is Logged when
#a dog goes Offline, for example, being Unloaded To Chunk.
log_when_dog_go_offline = true
#Enable this to allow Besserker&Guard Dogs to consider any entity that is
#targetting the player a potential danger instead of just 'Enemy'(s)
b_g_mode_less_strict = false
#By default, DTN Dogs don't push their Owners. Set this to true
#to allow them to push their Owners like Vanilla Behaviour.
#Notice that you can still push your Dog even with this option disabled.
dog_push_owner = false
#By default, Injured Dogs won't block portal, allowing them to
#be brought back from another dimension. Enable this
#to make Injured Dogs still block portals.
injured_dog_block_portal = false
#By default, Wandering Dogs will not respond to the stay/stand whistle.
#Enable this to make them respond as usual.
wandering_dog_whistle = false
#Prevent all Dogs' kills from being recorded into its Kill Stats.
disable_kill_stats = false
#Disable all Wolf Armor Protection for DTN Dogs. They can still be
#used for Style.
disable_wolf_armor_protection = false
#Prevent Wild Wolves from being angry when you accidentally hit them.
prevent_wild_wolves_angry = false
#Tamed Wolves don't count towards the creature mob cap.
tamed_wolf_non_mob_cap = false
#Set the maxmium number of Tactical Dogs that will reponse
#when a their owner issues a Tactical Command via the Tactical Whistle.
#Set this to a value greater than Zero to activate this cap, other value
#will disable the cap.
# Default: 8
# Range: -1 ~ 32
tactical_limit = 8
#Set to false to disable the Carry Me Whistle.
carry_me_whistle = true
#Prevent Dog from going over the MaxBuildHeight of the world.
dog_max_build_y_cap = true
#Upon training a Vanilla Pale Wolf, if this option is enabled, a random
#Vanilla Dog Variant will be assigned to the newly trained DTN Dog instead of
#the Pale one only.
random_var_on_pale = false
#By default, players who are riding their Dog with Swimmer Dog Maxed out will be
#able to see well underwater. Set this to false to disable this behaviour.
dog_riding_water_vision = true
#Enable this to allow DTN Dogs to eat all food with the obvious
#exception of Rotten Flesh. Note that this might result in DTN Dogs
#being able to eat food that must not be fed to a real life Dog
#e.g. Cookie. Use with caution.
dog_can_eat_all_food = false
#Enable this to make all non following docile Dogs to not loose hunger
#when standing.
wandering_dog_non_hunger = false
#This allows DTN Dogs to still save as a seperate entity
#when riding on the player's head. This is to prevent them
#from being corrupted when Minecraft unexpectedly crashes
#without stopping properly while they are still on the
#player's head.
save_dog_riding_player = true
#This ensures that the target chunk that a Dog is moving to
#is actually loaded BEFORE it actually moves to.
dog_load_chunk_before_move = true
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#Here you can disable talents.
#Notice that players with admin privileges can bypass this.
[Talents]
"doggytalents:bed_finder" = true
"doggytalents:black_pelt" = true
"doggytalents:creeper_sweeper" = true
"doggytalents:doggy_dash" = true
"doggytalents:fisher_dog" = true
"doggytalents:guard_dog" = true
"doggytalents:happy_eater" = true
"doggytalents:hell_hound" = true
"doggytalents:pack_puppy" = true
"doggytalents:pest_fighter" = true
"doggytalents:pillow_paw" = true
"doggytalents:poison_fang" = true
"doggytalents:puppy_eyes" = true
"doggytalents:quick_healer" = true
"doggytalents:rescue_dog" = true
"doggytalents:roaring_gale" = true
"doggytalents:shepherd_dog" = true
"doggytalents:swimmer_dog" = true
"doggytalents:wolf_mount" = true
"doggytalents:doggy_torch" = true
"doggytalents:doggy_armor" = true
"doggytalents:water_holder" = true
"doggytalents:doggy_tools" = true
"doggytalents:shock_absorber" = true
"doggytalents:mob_retriever" = true
"doggytalents:flying_furball" = true
"doggytalents:chemi_canine" = true
"doggytalents:fire_drill" = true
"doggytalents:sniffer_dog" = true
"doggytalents:gate_passer" = true
"doggytalents:ookamikaze" = true
"doggytalents:bed_dog" = true
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#Dramatic Doors
[Experimental]
#Development mode ensures that all compat doors are always registered regardless of whether mods are installed or not, for development purposes. | default: false
dev_mode = false
[Mixins]
#Allows doors to be waterlogged. Enable to allow waterlogging, disable for compatibility with certain mods. Requires restart after changing. | default: true
waterloggable_doors = true
#Allows fence gates to be waterlogged. Enable to allow waterlogging, disable for compatibility with certain mods. Requires restart after changing. | default: true
waterloggable_fence_gates = true
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#Set this to false to disable DTNP Chunk Generation Spawn.
#Notice that when this option is disabled DTNP Wolves will not
#spawn upon chunk generation.
dtnp_static_spawn = true
#Set this to false to prevent DTNP Chunk Generation Spawn
#from doing any Underground Spawn (e.g Sculk, Charcoal).
dtnp_static_underground_spawn = true
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#lots of cosmetic stuff in here
[visuals]
#To edit the damage numbers color you'll have to edit the config file manually
#How much the dummy swings in degrees with respect to the damage dealt. default=0.75
# Default: 0.75
# Range: 0.0 ~ 2.0
animation_intensity = 0.75
#Show hearths instead of damage dealt? (1 hearth = two damage)
show_hearths = false
#Show damage numbers on entity
damage_numbers = true
#Display particles fullbright
full_bright_damage_numbers = true
#How crits should be shown
#Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER
crit_mode = "COLOR_AND_MULTIPLIER"
#Show hay particles when dealing damage
hay_particles = true
#Skin used by the dummy
#Allowed Values: DEFAULT, ORIGINAL, ALTERNATIVE, DUNGEONS
texture = "DEFAULT"
#Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each
[visuals.damage_type_colors]
"minecraft:generic" = "#00FFFFFF"
"#dummmmmmy:is_wither" = "#00666666"
"minecraft:dragon_breath" = "#00E600FF"
"attributeslib:bleeding" = "#00810A0A"
"minecraft:trident" = "#0000FF9D"
"#dummmmmmy:is_fire" = "#00FF7700"
"dummmmmmy:true" = "#00910038"
"minecraft:sonic_boom" = "#00074550"
"#minecraft:witch_resistant_to" = "#00844CE7"
"#minecraft:is_drowning" = "#001898E3"
"#dummmmmmy:is_explosion" = "#00FFBB29"
"#dummmmmmy:is_cold" = "#0009D2FF"
"dummmmmmy:critical" = "#00FF0000"
"minecraft:wind_charge" = "#00BEF3FF"
"#dummmmmmy:is_thorn" = "#000FA209"
"#minecraft:is_lightning" = "#00FFF200"
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[scarecrow]
#Equip a dummy with a pumpkin to make hit act as a scarecrow
#All animal entities will be scared. add here additional ones that are not included
mobs_whitelist = [""]
#Animal entities that will not be scared
mobs_blacklist = [""]
#Scaring radius
# Default: 12
# Range: 0 ~ 100
scare_radius = 12
[general]
#Does dps message update dynamically or will it only appear after each parse?
#Allowed Values: DYNAMIC, STATIC, OFF
DPS_mode = "DYNAMIC"
#Enable this to prevent your equipment from getting damaged when attacking the dummy
disable_equipment_damage = true
#Makes monsters target a dummy that is wearing a player head
dummy_decoy = false
#Health bar color when in boss mode
#Allowed Values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
boss_health_bar_color = "YELLOW"
#Makes dummy drop xp when hit. Training yay! Depends on damage done
# Default: 0.0
# Range: 0.0 ~ 100.0
xp_per_damage_on_hit = 0.0
#How much health the dummy should have when in boss mode (when given a banner)
# Default: 200
# Range: 1 ~ 1000000
boss_health = 200
[mobs_damage_numbers]
#Show damage taken form
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
damage_mode = "NONE"
#Show healing taken for
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE
healing_mode = "NONE"
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[Emojiful]
#Enable Emoji Rendering
enabled = true
#Enable Emoji Selection GUI in the chat text line
emoji_selector = true
#Enable Emoji autocomplete in the chat text line
emoji_autocomplete = true
#Load animated emojis, if disabled they will be a still image
gifs = true
#Replace short versions of emoji like :) into :smile: so they can be rendered as emoji
short_emoji_replacement = true
[Emojiful.EmojiTypes]
#Loads Twemojis used in sites like Twitter and Discord
twemoji = false
#Loads custom emojis provided by Emojiful
custom = true
#Loads datapack emojis provided by the server you join
datapack = true
[ProfanityFilter]
#Enable Profanity Filter, this will replace bad words with emoji
enabled = false
#Replacement word for the profanity filter
replacement = ":swear:"
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{
// The version of the config file. Do not change this unless you know what you are doing.
"rconfig:version": 0,
// Replaces the default Enderman model with a better-looking animated one.
"replaceDefaultEnderman": true,
// Replaces the Mekanism Baby Enderman model with a better-looking animated one when installed.
"replaceMekanismBabyEnderman": true,
// Flashes the screen when getting teleported by an End Enderman.
"flashScreen": true
}
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{
// The version of the config file. Do not change this unless you know what you are doing.
"rconfig:version": 0,
"allowPickingUpBlocks": true,
"friendlyEndermanTeleport": true,
"friendlyEndermanDespawn": true,
"allowSpawning": true,
"spawnBadlandsEnderman": true,
"spawnCaveEnderman": true,
"spawnCrimsonForestEnderman": true,
"spawnDarkOakEnderman": true,
"spawnDesertEnderman": true,
"spawnEndEnderman": true,
"spawnEndIslandsEnderman": true,
"spawnFlowerFieldsEnderman": true,
"spawnIceSpikesEnderman": true,
"spawnMushroomFieldsEnderman": true,
"spawnNetherWastesEnderman": true,
"spawnCoralEnderman": true,
"spawnSavannaEnderman": true,
"spawnSnowyEnderman": true,
"spawnSoulsandValleyEnderman": true,
"spawnSwampEnderman": true,
"spawnWarpedForestEnderman": true,
"spawnWindsweptHillsEnderman": true,
/*
* The chance that an End Enderman will teleport you when it hits you
* Type: Float
*/
"endEndermanTeleportChance": 0.5
}
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{
"configVersion": 7,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst",
"drg_flares:drg_flares",
"quark:soul_bead"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"captureRate": 5,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"minecraft:block_display",
"alexscaves:gum_worm",
"minecraft:jungle_boat",
"minecraft:spruce_boat",
"mts:builder_rendering",
"drg_flares:drg_flares",
"minecraft:mangrove_boat",
"mts:builder_existing",
"minecraft:acacia_boat",
"minecraft:birch_chest_boat",
"create:contraption",
"drg_flares:drg_flare",
"minecraft:birch_boat",
"minecraft:boat",
"mts:builder_seat",
"minecraft:cherry_boat",
"minecraft:spruce_chest_boat",
"alexscaves:gum_worm_segment",
"minecraft:dark_oak_boat",
"minecraft:oak_chest_boat",
"avm_staff:campfire_flame",
"minecraft:dark_oak_chest_boat",
"minecraft:text_display",
"create:gantry_contraption",
"minecraft:oak_boat",
"minecraft:pale_oak_boat",
"minecraft:acacia_chest_boat",
"minecraft:cherry_chest_boat",
"minecraft:item_display",
"create:stationary_contraption",
"minecraft:bamboo_raft",
"minecraft:firework_rocket",
"minecraft:jungle_chest_boat",
"create:carriage_contraption",
"minecraft:pale_oak_chest_boat",
"minecraft:bamboo_chest_raft",
"minecraft:mangrove_chest_boat"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}
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#General settings
[general]
#Blacklisted Sounds - add the name of the sounds to blacklist, separated with comma
forbiddenSounds = ["ui.", "music.", "ambient."]
#Allow the "ALL" sounds list to include the blacklisted sounds?
lawfulAllList = false
#Volume set when pressed the mute button by default
# Default: 0.0
# Range: 0.0 ~ 0.9
defaultMuteVolume = 0.0
#Set to true to move the muffle and play buttons to the left side of the GUI
leftButtons = false
#Show tips in the Muffler screen?
showTip = true
#Whether or not use the dark theme
useDarkTheme = false
#Inventory button settings
[inventory_button]
#Disable the Muffle button in the player inventory?
disableInventoryButton = false
#Coordinates for the Muffler button in the player inventory.
# You can change this in game by holding the RMB over the button and draging it around
# Default: 75
# Range: > -2147483648
invButtonX = 75
#Coordinates for the Muffler button in the player inventory.
#You can change this in game by holding the RMB over the button and draging it around
# Default: 7
# Range: > -2147483648
invButtonY = 7
#Disable the Muffle button in the creative player inventory?
disableCreativeInventoryButton = false
#Coordinates for the Muffler button in the creative player inventory.
# You can change this in game by holding the RMB over the button and draging it around
# Default: 2
# Range: > -2147483648
creativeInvButtonX = 2
#Coordinates for the Muffler button in the creative player inventory.
#You can change this in game by holding the RMB over the button and draging it around
# Default: 2
# Range: > -2147483648
creativeInvButtonY = 2
#Anchor settings
[Anchors]
#Disable the Anchors?
disableAnchors = false
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#Indigo properties file
#Fri Jul 18 17:17:47 CEST 2025
always-tesselate-blocks=auto
ambient-occlusion-mode=hybrid
debug-compare-lighting=auto
fix-exterior-vertex-lighting=auto
fix-luminous-block-ambient-occlusion=auto
fix-mean-light-calculation=auto
fix-smooth-lighting-offset=auto
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[leaf_settings]
#Modifies the size of the leaves
# Default: 4
# Range: 1 ~ 20
leafSize = 4
#Modifies how long it takes for the leaves to disappear.
#In Ticks
#Values over 2000 are not recommend
# Default: 200
# Range: > 100
leafLifespan = 200
#Modifies the amount of leaves that are spawning.
#Values over 10000 are not recommend
# Default: 10
# Range: > 0
leafSpawnRate = 10
#Modifies the amount of leaves are spawning from conifer trees
#Values over 10000 are not recommend
# Default: 2
# Range: > 0
coniferLeafSpawnRate = 2
#Whether player placed blocks should also drop leaves
dropFromPlayerPlacedBlocks = true
#How much room below the leaves block is needed for the leaves to spawn
# Default: 1
# Range: 1 ~ 20
minimumFreeSpaceBelow = 1
#How many leaves should spawn when a leaves block is decaying
#This is the maximum amount, but they are binomial distributed.
#This only works in singleplayer
# Default: 10
# Range: 1 ~ 1000
decayingLeaves = 10
[wind]
#Disable wind effects
disableWind = false
#Windless dimensions
#By level registry name
windlessDimension = ["minecraft:the_nether", "minecraft:the_end"]
[snow]
#Disable snow particles
disableSnow = false
#Modifies the amount of snow that is spawning.
#Values over 10000 are not recommend
# Default: 10
# Range: > 0
snowSpawnRate = 10
#How many snow particles should spawn when a snow block is decaying
#This is the maximum amount, but they are binomial distributed.
#This only works in singleplayer
# Default: 40
# Range: 1 ~ 1000
decayingSnow = 40
[serene_seasons]
#Disable the seasonal modifier when serene season is installed
disableSeasonalModifier = false
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{
"invertCrouchMining": false,
"soundSettings": {
"enabled": true,
"startVolume": 0.7,
"endVolume": 0.7
},
"animation": {
"fallAnimLength": 2.5,
"bounceAngleHeight": 10.0,
"bounceAnimLength": 1.0
}
}
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{
"disableCrouchMining": false,
"disableExtraToolDamage": false,
"disableExtraFoodExhaustion": false,
"treeLifetimeLength": 4.0,
"dynamicMiningSpeed": {
"disable": false,
"speedMultiplication": 0.5,
"maxSpeedMultiplication": 16.0
},
"trees": {
"genericTree": {
"algorithm": {
"maxLeavesRadius": 7,
"maxLogAmount": 256,
"shouldIgnorePersistentLeaves": true
},
"logFilter": {
"whitelistedTags": [
"minecraft:logs"
],
"whitelist": [],
"blacklist": []
},
"leavesFilter": {
"whitelistedTags": [
"minecraft:leaves"
],
"whitelist": [],
"blacklist": []
},
"enabled": true,
"requireTool": false,
"allowedToolFilter": {
"whitelistedTags": [
"minecraft:axes"
],
"whitelist": [],
"blacklist": []
}
},
"verticalTree": {
"filter": {
"whitelistedTags": [],
"whitelist": [
"minecraft:cactus",
"minecraft:bamboo"
],
"blacklist": []
},
"enabled": true,
"requireTool": false,
"allowedToolFilter": {
"whitelistedTags": [],
"whitelist": [],
"blacklist": []
}
},
"chorusTree": {
"enabled": true,
"requireTool": false,
"allowedToolFilter": {
"whitelistedTags": [],
"whitelist": [],
"blacklist": []
}
},
"mushroomTree": {
"enabled": true,
"requireTool": false,
"allowedToolFilter": {
"whitelistedTags": [],
"whitelist": [],
"blacklist": []
}
}
}
}
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#Client settings
[client]
#Should the hunger bar have a gilded overlay when the player has the Nourishment effect?
nourishmentHungerOverlay = true
#Should the health bar have a silver sheen when the player has the Comfort effect?
comfortHealthOverlay = true
#Should meal and drink tooltips display which effects they provide?
foodEffectTooltip = true
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#Game settings
[settings]
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#Should the Wandering Trader sell some of this mod's items? (Currently includes crop seeds and onions)
wanderingTraderSellsFDItems = true
#How often (in percentage) should Rich Soil succeed in boosting a plant's growth at each random tick? Set it to 0.0 to disable this.
# Default: 0.2
# Range: 0.0 ~ 1.0
richSoilBoostChance = 0.2
#How much of a bonus (in percentage) should each level of Fortune grant to Cutting Board chances? Set it to 0.0 to disable this.
# Default: 0.1
# Range: 0.0 ~ 1.0
cuttingBoardFortuneBonus = 0.1
#Should players be able to reel back rope, bottom to top, when sneak-using with an empty hand on them?
enableRopeReeling = true
#A list of dye colors that, when used as the background of a Canvas Sign, should default to white text when placed.
#Dyes: ["white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", "black"]
canvasSignDarkBackgroundList = ["gray", "purple", "blue", "brown", "green", "red", "black"]
#Farming
[farming]
#Which rope should Tomato Vines leave behind when mined by hand?
defaultTomatoVineRope = "farmersdelight:rope"
#Should tomato vines be able to climb any rope tagged as farmersdelight:ropes?
#Beware: this will convert these blocks into the block specified in defaultTomatoVineRope.
enableTomatoVineClimbingTaggedRopes = true
#Recipe book
[recipe_book]
#Should the Cooking Pot have a Recipe Book available on its interface?
enableRecipeBookCookingPot = true
#Vanilla item overrides
[overrides]
#Should soups and stews from vanilla Minecraft grant additional effects, like meals from this mod?
vanillaSoupExtraEffects = true
#Should Rabbit Stew be buffed with improved food stats?
rabbitStewBuff = true
#Should the Dispenser be able to operate a Cutting Board in front of it?
dispenserUsesToolsOnCuttingBoard = true
#Stack size overrides
[overrides.stack_size]
#Should BowlFoodItems in the following list become stackable to 16, much like Farmer's Delight's meals?
enableStackableSoupItems = true
#List of BowlFoodItems. They must extend this class to be affected. Default: vanilla soups and stews.
soupItemList = ["minecraft:mushroom_stew", "minecraft:beetroot_soup", "minecraft:rabbit_stew"]
#World generation
[world]
#Should this mod add some of its items (ropes, seeds, knives, meals etc.) as extra chest loot across Minecraft?
generateFDChestLoot = true
#Should FD generate Compost Heaps across all village biomes?
genVillageCompostHeaps = true
#Should FD crops show up planted randomly in various village farms?
genFDCropsOnVillageFarms = true
#Wild Cabbage generation
[world.wild_cabbages]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 30
# Range: > 0
chance = 30
#Sea Beet generation
[world.wild_beetroots]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 30
# Range: > 0
chance = 30
#Wild Potato generation
[world.wild_potatoes]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 100
# Range: > 0
chance = 100
#Wild Carrot generation
[world.wild_carrots]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 120
# Range: > 0
chance = 120
#Wild Onion generation
[world.wild_onions]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 120
# Range: > 0
chance = 120
#Tomato Vines generation
[world.wild_tomatoes]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 100
# Range: > 0
chance = 100
#Wild Rice generation
[world.wild_rice]
#Chance of generating clusters. Smaller value = more frequent.
# Default: 20
# Range: > 0
chance = 20
#Brown Mushroom Colony generation
[world.brown_mushroom_colonies]
#Generate brown mushroom colonies on mushroom fields
genBrownMushroomColony = true
#Chance of generating clusters. Smaller value = more frequent.
# Default: 15
# Range: > 0
chance = 15
#Red Mushroom Colony generation
[world.red_mushroom_colonies]
#Generate red mushroom colonies on mushroom fields
genRedMushroomColony = true
#Chance of generating clusters. Smaller value = more frequent.
# Default: 15
# Range: > 0
chance = 15

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